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Unity Hyper Casual Game - Exploring Hexa Sort Mechanics

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Tabsil Games

2:16:30

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  • 1. Introduction.mp4
    01:12
  • 2. Understanding the Hexagonal Grid.mp4
    09:01
  • 3. Procedural Hexagonal Grid.mp4
    07:58
  • 4. The First Stacks.mp4
    10:57
  • 5. Coloring the Stacks.mp4
    09:41
  • 6. A Better Hexagon Stack.mp4
    03:09
  • 7. Controlling the Stack (Part 1).mp4
    11:27
  • 8. Controlling the Stack (Part 2).mp4
    07:22
  • 9. Grid Cell Snapping.mp4
    05:25
  • 10. Dropping Stacks on Empty Cells.mp4
    06:35
  • 11. Spawning New Stacks.mp4
    03:08
  • 12. Merging Hexagons (Part 1).mp4
    11:11
  • 13. Merging Hexagons (Part 2).mp4
    08:59
  • 14. Merging Hexagons (Part 3).mp4
    06:35
  • 15. Completing a Stack.mp4
    13:58
  • 16. Hexagon Animations.mp4
    10:18
  • 17. Rotating Hexagons.mp4
    03:37
  • 18. The Merging Loop.mp4
    05:37
  • Files.zip
  • 1.1 Mobile Mastery (Use Code FIFTYPERCENTOFF).html
  • 1. Bonus Lecture.mp4
    00:20
  • Description


    Learn & Create Various Mechanics from the Hyper Casual Mobile Game - Hexa Sort

    What You'll Learn?


    • How to create a hexagonal grid using Unity's Grid Component.
    • Implementing symmetrical hexagonal grids for level design.
    • Controlling and manipulating hexagon stacks within the game environment.
    • Developing and implementing merging mechanics for hexagon stacks.
    • Techniques for identifying and solving common issues in game development.

    Who is this for?


  • Aspiring Game Developers, new to game development and are looking to learn advanced game development right away.
  • Developers who have some experience with Unity and want to deepen their understanding of grid-based systems and procedural generation.
  • Game developers specifically interested in the hyper-casual genre and wanting to learn how to recreate mechanics from popular games in this category.
  • Individuals who develop games as a hobby or are working on indie game projects and are looking for new techniques and inspirations for their games.
  • What You Need to Know?


  • Basic Coding Knowledge (Loops, Coroutine, Actions will be used)
  • The will to Learn Advanced Game Development Concepts
  • More details


    Description

    Hey Friend!


    In this course, you will learn how to recreate various mechanics and effects from Hexa Sort, a famous and trending hypercasual mobile game.


    We will start by creating a Hexagonal Grid using Unity's Grid Component. (Way simpler than creating our own system)

    After you've clearly understood how this works, we will tackle Procedural Hexagonal Grid Creation, the basics actually.


    We want to create a symmetrical hexagonal grid that we can then edit to Create Levels.

    You will also learn how to create levels, the quick way.


    After creating our grid, we will tackle Spawning Hexagon Stacks and controlling them.


    We will learn how to Snap Those Stacks on the grid and Merge everything when it makes sense.

    The trickiest part of the system is, you guessed it, the Merging Mechanic. We need to Iterate over Every Cell that has been updated during the previous merge.

    It might sound weird, but you'll know how to do that after completing the course!


    I'm also going to include some lectures on the Shader in the Main Menu, because that's something I find cool.

    And if you want me to Explore More Hidden Gems of this game, please let me know!


    Ready to jump in? Enroll now!


    Disclaimer : This is not a beginner course, you need to have some basic Unity & C# knowledge before starting this course.

    It's best if you know about loops, coroutines & actions.

    Who this course is for:

    • Aspiring Game Developers, new to game development and are looking to learn advanced game development right away.
    • Developers who have some experience with Unity and want to deepen their understanding of grid-based systems and procedural generation.
    • Game developers specifically interested in the hyper-casual genre and wanting to learn how to recreate mechanics from popular games in this category.
    • Individuals who develop games as a hobby or are working on indie game projects and are looking for new techniques and inspirations for their games.

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    Tabsil Games
    Tabsil Games
    Instructor's Courses
    Howdy!I want to share with you more than 7 years of mobile games dev experienceCareer:In 2015, I got my degree in Automotive Engineering, specialized in Embedded Systems.I worked on a Bio car in Geneva, Switzerland.I then worked in Munich, Germany at BMW.But all of this didn’t mean much. I wanted to make games.Since my younger age, I loved coding, I loved learning, but I mainly loved Teaching.I used to teach kids about mathematics, physics and chemistry during while I was learning engineering for some pocket money.So only 2 months after working at BMW, I packed my stuff, came back to my parent’s house, and started making games.I started using Buildbox at the time to make platformers & endless hyper casual games to hope making a living off of them.I then stumbled upon Unity and this made me make better games. I became more used to C#.This led me to learn more about OOP, S.O.L.I.D. principles and Architecture.I then pumped up my skills by learning more about Game Design & Art.The Comeback:Having gathered all these skills for more than 7 years, I’m now back to fulfill my goal, sharing with you what I’ve learned, and learn more in the process.Taking my courses, you’ll learn:- The Basics & the more Advanced stuff of C#, step by step- How to make a mobile game from scratch- How to Optimize your mobile game- How to make a Solid Architecture to make Updating your game a breeze- How to increase the Retention of your mobile game- How to publish your game on the App Store & Play Store- 3D Modeling with Blender- And more Tips & TricksSo be ready for this amazing journey, and feel free to ask whenever you’re stuck, I’m here to help!
    Students take courses primarily to improve job-related skills.Some courses generate credit toward technical certification. Udemy has made a special effort to attract corporate trainers seeking to create coursework for employees of their company.
    • language english
    • Training sessions 19
    • duration 2:16:30
    • Release Date 2024/09/18