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Unity Game Development: Improve your code skill

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Giácomo Antônio Althoff Bolan

9:00:25

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  • 1. Introducing myself.mp4
    00:40
  • 2. Audience & Methodoly.mp4
    00:57
  • 3.1 01 Ch 02 Start.rar
  • 3.2 Cross Road Game - No Optimization version.rar
  • 3. Resources & Support.mp4
    00:28
  • 4. Bad Code.mp4
    03:54
  • 1. Level System.mp4
    01:59
  • 2. Intro Level System.mp4
    06:44
  • 3.1 01 Ch 02 Start.rar
  • 3. Level System I.mp4
    17:36
  • 4. Level System II.mp4
    15:08
  • 5. Level System III.mp4
    12:27
  • 6. Level System IV.mp4
    26:06
  • 7. Level System V.mp4
    20:52
  • 8.1 02 Ch 02 Finished.rar
  • 8. Level System - Final.mp4
    16:00
  • 1. Player & Properties.mp4
    00:36
  • 2. Player - Properties - Input - Event.mp4
    03:01
  • 3. Properties.mp4
    12:04
  • 4. Player - Properties II.mp4
    08:52
  • 5. Player - Input Event.mp4
    17:05
  • 6.1 03 Ch 03 Finished.rar
  • 6. ViewEvent.mp4
    15:51
  • 1. Events & List of Action.mp4
    00:36
  • 2. Action - ActionManagerController - ActionManagerEvent.mp4
    03:07
  • 3. Action.mp4
    16:06
  • 4. PopUpView.mp4
    21:27
  • 5. SoundAction.mp4
    13:04
  • 6.1 04 Ch 04 Finished.rar
  • 6. AudioView.mp4
    14:52
  • 1. Item & Behavior.mp4
    00:32
  • 2. Items & Behaviors.mp4
    02:54
  • 3. Items & Behaviors II.mp4
    09:28
  • 4.1 05 Ch 05 Finished.rar
  • 4. DisplayEvent.mp4
    15:00
  • 1. Behavor List & Request.mp4
    00:17
  • 2. Intro Request System.mp4
    03:42
  • 3. Request I.mp4
    10:50
  • 4.1 06 Ch 06 Finished.rar
  • 4. Request II.mp4
    08:52
  • 1. Interfaces & Views.mp4
    00:17
  • 2. Intro Interface.mp4
    02:37
  • 3. Interface & RequestView.mp4
    07:02
  • 4. Request I.mp4
    12:20
  • 5. Request II.mp4
    21:13
  • 6. Display & GameController I.mp4
    18:21
  • 7.1 07 Ch 07 Finished.rar
  • 7. Display & GameController II.mp4
    07:23
  • 1. Pool System.mp4
    01:06
  • 2. Intro PoolSystem.mp4
    04:45
  • 3. MovimentView.mp4
    09:19
  • 4. PoolSytemView I.mp4
    17:18
  • 5. PoolSytemView II.mp4
    16:51
  • 6. PoolSytemView III - Update the GameController I.mp4
    19:13
  • 7. PoolSytemView IV - Update the GameController II.mp4
    26:00
  • 8. ParachuteView - Async SlowDown.mp4
    12:50
  • 9. Ajust PickView I and Setup Gift Prefabs.mp4
    15:48
  • 10. Explain and Setup DisableView and Setup Cars Prefabss.mp4
    14:01
  • 11. Setup Seagulls.mp4
    13:26
  • 12.1 08 Ch 08 Finished.rar
  • 12. Add Song in to Level and Final Touches.mp4
    18:35
  • 13.1 Final Cross Road Done.rar
  • 13. Congratulations.mp4
    00:53
  • Description


    Unleash Your Creative Potential: Advanced Unity Skills for Innovative Game Development

    What You'll Learn?


    • Code Reuseable
    • ScriptableObjects
    • Abstract Class
    • Couroutine
    • Async Method
    • Optimization with Object Pooling

    Who is this for?


  • Beginnersand intermediaries who have little experience in game development with Unity.
  • Students who are studying game development, computer science, or related fields and want to learn Unity game development as part of their coursework.
  • Hobbyists or independent game developers who want to learn new techniques and best practices for developing games with Unity.
  • Professionals who are interested in transitioning into game development or expanding their skillset to include Unity game development.
  • What You Need to Know?


  • Basic understanding of programming concepts such as variables, functions, and control structures.
  • Familiarity with object-oriented programming (OOP) concepts such as classes, inheritance, and polymorphism.
  • Basic understanding of game development concepts such as game engines, game objects, and game mechanics.
  • Access to a computer capable of running Unity Editor and Visual Studio or other C# code editor.
  • High speed Internet connection
  • Passion and commitment to learn and develop skills in Unity game development.
  • More details


    Description

    Welcome to our comprehensive Unity course, an immersive and detailed guide designed for game developers seeking to elevate their programming skills and optimize their workflow in game development


    This course is designed for those who want to take their Unity game development skills to the next level by improving the quality of their code. You'll learn best practices for writing reusable, maintainable, and efficient code in Unity, as well as techniques for optimizing performance. By the end of the course, you'll have the skills and knowledge needed to turn bad code into better code.


    Embark on a transformative learning journey with our Unity course, meticulously designed to refine your programming approach and enhance collaboration between programmers and game designers. This course delves into the intricacies of Scriptable Objects, showcasing how they can revolutionize data management and game design. We place a strong emphasis on using events and interfaces to create flexible and reusable code, fostering an environment where innovation thrives. Dive deep into the concept of Scriptable Objects, an essential Unity feature for efficient data storage, organization, and reusability.


    A significant part of the course is dedicated to optimization techniques, including the powerful Pool System. You'll master this system to manage object instantiation and memory more effectively, leading to smoother game performance and enhanced player experiences. Learn the intricacies of the Pool System, a method that significantly enhances game performance. This approach is vital for dynamic games, where objects like bullets or enemies are constantly generated and removed.


    Join us on this exciting journey to master Unity and take your game development skills to the next level. Enroll now and start transforming your creative visions into stunning gaming realities!




    Who this course is for:

    • Beginnersand intermediaries who have little experience in game development with Unity.
    • Students who are studying game development, computer science, or related fields and want to learn Unity game development as part of their coursework.
    • Hobbyists or independent game developers who want to learn new techniques and best practices for developing games with Unity.
    • Professionals who are interested in transitioning into game development or expanding their skillset to include Unity game development.

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    Giácomo Antônio Althoff Bolan
    Giácomo Antônio Althoff Bolan
    Instructor's Courses
    Hi, my name is Giácomo A. A. Bolan and I am an enthusiast for technology. Maybe three words could define me: self-motivated, desire to learn and creativity, (I guess I used more than 3). My life changed since I received my first computer as gift. From that time on, I never stopped studying. In another words, I found a career. I could probably say that professional life took its primary step over 25 years ago when I was still a child. Following my undercover kid skill, I am meaning computer stuff. In 1998, I started my academic life in Computer Science. I acquired my degree in the first semester of 2002. In regards to my job, I currently work as Developer and College Professor.
    Students take courses primarily to improve job-related skills.Some courses generate credit toward technical certification. Udemy has made a special effort to attract corporate trainers seeking to create coursework for employees of their company.
    • language english
    • Training sessions 52
    • duration 9:00:25
    • Release Date 2024/04/23