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Unity Game Development for Freelancers with Playfab + Photon

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Altamush Nayyer Khan

15:02:02

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  • 1. What you need to know before starting this course.mp4
    00:55
  • 2. Why you should take this course.html
  • 1. Types of Clients That you Should Avoid.mp4
    01:48
  • 2. Types of Clients to Avoid (Continued).html
  • 3. General Rules and Principles.mp4
    02:11
  • 4. Importance of Well Defined Requirements.mp4
    00:53
  • 5. Most Popular Websites For Providing Game Development Services.html
  • 6. Handling Clien Inquiries and Types of Clients (Part 1).mp4
    06:34
  • 7. Handling Client Inquiries and Types of Clients (Part 2).mp4
    09:40
  • 8. Conversing with The Client and Closing The Deal.mp4
    03:22
  • 9. Common TechniquesTricks to Generate More Sales.mp4
    04:54
  • 10.1 lecture 12 example conversation with a client.zip
  • 10. Example Conversation with A Cleint.mp4
    01:38
  • 1.1 udemy 2d course freelance.zip
  • 1. Getting The Project Ready for Playfab.mp4
    04:58
  • 2. Importing Playfab Editor Extensions.mp4
    06:07
  • 3.1 udemy 2d course freelance.zip
  • 3. Creating Register and Login System (Part 1).mp4
    26:04
  • 4. Creating Register and Login System (Part 2).mp4
    16:20
  • 5. Creating Register and Login System (Part 3).mp4
    44:23
  • 6. Creating Register and Login System (Part 4).mp4
    38:46
  • 7. Creating Register and Login System (Part 5).mp4
    13:10
  • 8.1 udemy 2d course freelance.zip
  • 8. Sending a Verification Email to a New User.mp4
    12:09
  • 9. Playfab Cloud Script for WinLoss Data.mp4
    32:41
  • 10. Sending Video to The Client For Module 1.mp4
    02:27
  • 11.1 udemy 2d course freelance.zip
  • 11. Adding Forgot Password and Account Recovery Feature.mp4
    42:35
  • 1. Defining module 2.html
  • 2. References For Module 2.mp4
    00:28
  • 3. Creating the Main Menu for The Main Menu Scene.mp4
    19:01
  • 4. Cloud Script to Update Win Loss Data.mp4
    13:48
  • 5. Updating Player Statistics Using Playfab Cloud Script.mp4
    16:45
  • 6. Creating the Leaderboard Screen and Menu (Part 1).mp4
    18:36
  • 7. Creating the Leaderboard Screen and Menu (Part 2).mp4
    16:17
  • 8. Creating the Leaderboard Screen and Menu (Part 3).mp4
    28:03
  • 9. Creating the Leaderboard Screen and Menu (Part 4).mp4
    53:06
  • 10. Creating the Leaderboard Screen and Menu (Part 5).mp4
    13:45
  • 11. Creating the Leaderboard Screen and Menu (Part 6).mp4
    20:20
  • 12. Creating the Leaderboard Screen and Menu (Part 7).mp4
    10:26
  • 13. Creating the Leaderboard Screen and Menu (Part 8).mp4
    33:12
  • 14. Creating the Leaderboard Screen and Menu (Part 9).mp4
    39:28
  • 15. Creating the Friends Request and Friends System (Part 1).mp4
    24:15
  • 16. Creating the Friends Request and Friends System (Part 2).mp4
    11:09
  • 17. Creating the Friends Request and Friends System (Part 3).mp4
    13:58
  • 18. Creating the Friends Request and Friends System (Part 4).mp4
    16:39
  • 19. Creating the Friends Request and Friends System (Part 5).mp4
    37:35
  • 20. Creating the Friends Request and Friends System (Part 6).mp4
    28:28
  • 21. Creating the Friends Request and Friends System (Part 7).mp4
    34:41
  • 22. Creating the Friends Request and Friends System (Part 8).mp4
    20:28
  • 23. Creating the Friends Request and Friends System (Part 9).mp4
    38:27
  • 24. Settings to Create And Android Build.mp4
    09:29
  • 25. Testing The Android Build - Test 1.mp4
    06:57
  • 26.1 udemy 2d course freelance.zip
  • 26. Completion of Module and Cloud Script Placed Inside Code.mp4
    02:25
  • 1.1 Music and Sounds From Client (for menus).zip
  • 1. Placing Sound and Music Files into Our Project.mp4
    23:05
  • 2. We will create the Functions to Play Music and Sounds.mp4
    25:09
  • 3.1 udemy 2d course freelance.zip
  • 3. Adding Friends Leaderboard and Fixing Bugs.mp4
    34:30
  • 4. Fixing Layout Group for Leaderboards (Optional).mp4
    19:57
  • Description


    Learn how to use Unity, Playfab and Photon PUN to become a freelance game developer. Build a 2D multiplayer platformer!

    What You'll Learn?


    • How to Sell Your Game Development Services on Various Online Platforms
    • Where to Sell Game Development Solutions
    • How to Converse With Potential Clients and Engage Them
    • How to Extract Information From Potential Clients and Understand Their Requirements Fully
    • Use Price Bracketing to Determine the Client's Budget
    • Create a Statement of Work Which Clearly Tells What Solutions You Will Be Providing
    • Set Milestones and Create Well Defined Modules to Get Paid for Work Done
    • Create a Basic 2D Platfomer
    • Add Basic Back-end Functionality Using Playfab into The 2D Platfomer
    • Add Multi-player features Inside the Platformer using Photon PUN. This will be a 2 player game
    • How to Complete Projects Successfully

    Who is this for?


  • People who wish to learn Game Development and Start freelancing
  • People who wish to learn how to sell game development solutions as a side gig to earn extra cash
  • People who wish to learn how to Develop a Mutli-player Platform Game Using Unity with the Photon PUN Plugin with Playfab Backend Features
  • Game Developers that are looking to quit their 9 to 5 job to start their own business as a service provider
  • More details


    Description

    EVEN IF YOU DO NOT WISH TO OFFER YOUR GAME DEVELOPMENT SKILLS AS A SERVICE, THE MULTIPLAYER GAME THAT WE WILL MAKE WITH PLAYFAB AS A BACK-END WILL BE EXTREMELY USEFUL FOR YOU! YOU CAN JUST SKIP THE PART WHERE I TEACH THE STUDENTS ABOUT HOW TO COMMUNICATE WITH CLIENTS AND BASIC SALES TECHNIQUES

    In this course, I will teach you everything that you need to know to start freelancing as a Unity Game Developer. I will cover most of the important features that clients on online marketplaces such as Fiverr, Upwork and Guru require. I will:

    - Teach you how to communicate with clients and how to respond to various types of clients

    - Teach you how to Gather requirements and define modules for your client so you can get paid consistently

    - Teach you how to send videos to your clients to show the work that you have done and then get paid for that

    To do this we will develop a 2D Multiplayer Game Using Unity with Photon PUN for multiplayer integration, and PlayFab as a back-end for storing user data. We will:

    - Create a 2D platformer from scratch using free graphics. We will pretend that the client provided those graphics to us

    - Create a login, register, and verification system using Playfab as a backend

    - Use Photon PUN and its various features to setup random online matches between players.

    The objective of the game (we will pretend that the objective was given to us by the client) will be to reach to the end of the level before the opponent does. The Multi-player levels will include:

    - Traps and Pits the the player has to either jump over or avoid

    - Enemies with basic AI. They will try to attack the player and either cause a game over or slow the player down

    - A complete system where when one player reaches the end, the game automatically ends with one player winning and the other losing

    As we will be using Photon PUN, the player avatars will not be able to fire back at the enemies or use any projectile system, since we will cover only basic synchronization which itself is a task that even AAA studios struggle with.

    Who this course is for:

    • People who wish to learn Game Development and Start freelancing
    • People who wish to learn how to sell game development solutions as a side gig to earn extra cash
    • People who wish to learn how to Develop a Mutli-player Platform Game Using Unity with the Photon PUN Plugin with Playfab Backend Features
    • Game Developers that are looking to quit their 9 to 5 job to start their own business as a service provider

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    Altamush Nayyer Khan
    Altamush Nayyer Khan
    Instructor's Courses
    "Games that don't suck make the bucks!" - Altamush Nayyer KhanHello! My name is Altamush Nayyer Khan. I am a professional game designer and game developer. I started creating games in 2014 professionally and have since then created 100s of game as a service provider. My clients are mostly from the US, UK and Europe.I use the Unity and Godot engines to create games for my clients. I am here to share my knowledge with you and hopefully help you generate active or passive income through game dev. I focus on helping people develop the skill to sell their game development skills as a service.
    Students take courses primarily to improve job-related skills.Some courses generate credit toward technical certification. Udemy has made a special effort to attract corporate trainers seeking to create coursework for employees of their company.
    • language english
    • Training sessions 49
    • duration 15:02:02
    • Release Date 2023/03/25