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Unity Engine intro for absolute beginners!

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Anna Högberg Jenelius

1:23:46

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  • 1. Downloading Unity.mp4
    01:05
  • 2. Unity Hub.mp4
    02:26
  • 3. The Scene window.mp4
    08:45
  • 4. The Game window & Play button.mp4
    05:40
  • 1. Hierarchy.mp4
    04:51
  • 2. Inspector.mp4
    18:19
  • 3. Project.mp4
    17:17
  • 1. Console.mp4
    07:53
  • 2. Profiler.mp4
    07:50
  • 3. Builds.mp4
    09:40
  • Description


    Do you want to get into game development? Want to learn how to use Unity? Look no further!

    What You'll Learn?


    • Downloading Unity Hub and installing a Unity Engine version
    • Navigating the Scene and Game windows in Unity
    • Using the Hierarchy, Inspector and Project windows
    • Using the Console for debugging
    • Using the Profiler to learn more about the game's performance
    • Making game builds and run them

    Who is this for?


  • Absolute beginners in the Unity Engine
  • What You Need to Know?


  • No prior experience needed
  • More details


    Description

    In this course, we will take a first look at the Unity Engine. We'll go through the very basics, such as the most common windows and how to import assets into your game folders, as well as make a build for testing. There will be no programming this time, and you will not leave the course having made a complete game. What you will have is a solid foundation to build on when you keep learning!

    Included in the course is:

    • Downloading the Unity Hub

    • Intro to the Unity Hub

    • Intro to the Scene window, including manipulating game objects in the scene

      • Moving around in the scene window

      • Repositioning game object

      • Rotating game objects

      • Scaling game objects

    • Intro to the Game window

      • How does it correlate to the Scene window?

      • Testing the game in-engine

    • Looking at the scene Hierarchy

      • Parent/child relations

      • Creating "folders" for structure

    • Changing game objects using the Inspector

      • Active/Inactive objects

      • Setting Tags

      • Object name

      • Going through the Transform component

      • Adding other predefined components, such as a RigidBody

    • Intro to the Project window

      • Importing assets into your game folders using the Assets folder

      • Adding a material to a 3D object

      • Adding a texture to a material

      • A quick look at shaders

    • Using the Console to debug code

    • Looking at the Profiler, and how it's used to measure the game's performance

    • Building the game

      • A quick look at the many build options

      • Testing the game outside the engine

    Who this course is for:

    • Absolute beginners in the Unity Engine

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    Anna Högberg Jenelius
    Anna Högberg Jenelius
    Instructor's Courses
    Anna is a games industry veteran with going on 12 years of experience, the majority of which has been spent as an indie developer and consultant. Unity and C# is Anna's weapon of choice when it comes to making games, and they teach intros to the engine as well as programming on a regular basis at game development schools around Sweden.
    Students take courses primarily to improve job-related skills.Some courses generate credit toward technical certification. Udemy has made a special effort to attract corporate trainers seeking to create coursework for employees of their company.
    • language english
    • Training sessions 10
    • duration 1:23:46
    • Release Date 2023/10/02