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Unity AI Guide: Create a Autonomous Game with Adaptive NPCs

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8:09:16

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  • 1 -Introduction.mp4
    02:24
  • 2 -Course Structure.mp4
    03:56
  • 1 -HideAndSeek Start.zip
  • 1 -Introduction.mp4
    03:53
  • 2 -Behavior Designer Editor.mp4
    08:51
  • 3 -Selector Task.mp4
    03:07
  • 4 -Sequence Task.mp4
    02:29
  • 5 -Action Task.mp4
    05:21
  • 6 -Conditional Task.mp4
    04:24
  • 7 -Variables.mp4
    04:17
  • 8 -Referencing Task Nodes.mp4
    02:37
  • 1 -Creating the Playground and the Hiding Spots.mp4
    11:10
  • 2 -HideAndSeek Section03 End.rar
  • 2 - Finished Project.html
  • 1 -NPC Preparation.mp4
    33:56
  • 2 -NavMesh Movement.mp4
    13:46
  • 3 -HideAndSeek Section04 End.zip
  • 3 - Finished Project.html
  • 1 -Introduction.mp4
    02:48
  • 2 -Task Go To Start Position.mp4
    29:05
  • 3 -Task Find Hiding Spot and Hide.mp4
    19:35
  • 4 -Task Checkmark After Revealed.mp4
    21:54
  • 5 -Task Go To Waiting Position and Wait For The Rest of The Players.mp4
    20:45
  • 6 -HideAndSeek Section05 End.zip
  • 6 - Finished Project.html
  • 1 -Introduction.mp4
    03:05
  • 2 -Create Seeker Field of View.mp4
    32:25
  • 3 -Task Go To Base for Counting.mp4
    15:44
  • 4 -Task Look At Base and Count.mp4
    14:23
  • 5 -Task Search for a Hider.mp4
    55:15
  • 6 -Task Reveal and Checkmark Hider.mp4
    30:25
  • 7 -Task Restart Game Round.mp4
    06:10
  • 8 -Game Speed UI Set Up.mp4
    08:18
  • 9 -Chose New Seeker.mp4
    11:19
  • 10 -HideAndSeek Section06 End.zip
  • 10 - Finished Project.html
  • 1 -Introduction.mp4
    02:09
  • 2 -Task Check Seeker Distance.mp4
    06:00
  • 3 -Task Go Checkmark.mp4
    06:45
  • 4 -HideAndSeek Section07 End.zip
  • 4 - Finished Project.html
  • 1 -Introduction.mp4
    02:40
  • 2 -Creating a Database Scriptable Object.mp4
    17:44
  • 3 -Adding Seeker and Hider Adaptation Functionality.mp4
    26:17
  • 4 -HideAndSeek Section08 End.zip
  • 4 - Finished Project.html
  • 1 -Introduction.mp4
    01:41
  • 2 -Creating the Stats Scriptable Object.mp4
    04:54
  • 3 -Adding Stats UI.mp4
    32:03
  • 4 -HideAndSeek Section09 End.zip
  • 4 - Finished Project.html
  • 1 -Introduction.mp4
    00:59
  • 2 -Create the Randomization Mechanics.mp4
    05:40
  • 3 -Male Randomizations.mp4
    04:16
  • 4 -Female Randomizations.mp4
    04:35
  • 5 -HideAndSeek Section09 End.zip
  • 5 - Finished Project.html
  • 1 -Where do I go from here.mp4
    02:11
  • Description


    Develop adaptive AI with Behavior Trees, guiding characters to think, act and learn autonomously in your Unity games.

    What You'll Learn?


    • Master the fundamentals of AI in Unity by building intelligent agents using Behavior Trees and Behavior Designer
    • Design and implement AI-driven characters that think and act autonomously in dynamic game environments.
    • Simulate complex, lifelike behavior in your game characters, making them responsive and unpredictable.
    • Develop a fully autonomous "Hide and Seek" game, where AI-driven players interact without any human intervention.
    • Create adaptive AI that evolves over time, learning from past experiences to improve its strategies.
    • Build advanced Behavior Trees with sophisticated branching and logic, taking your AI design to the next level.
    • Elevate your Behavior Tree skills using a powerful node-based editor, making complex AI development intuitive and visual.

    Who is this for?


  • Game Developers looking to expand their knowledge of Behavior Trees and AI that can learn from previous experience.
  • AI enthusiasts interested in applying advanced AI concepts to real-world game development.
  • Anyone with basic Unity experience seeking to take their game AI to the next level.
  • What You Need to Know?


  • Basic understanding of Unity
  • Basic understanding of C#
  • More details


    Description

    Unlock the potential of Artificial Intelligence in Unity by mastering Behavior Trees in this hands-on, practical course. Together, we’ll build a fully autonomous "Hide and Seek" game with Adaptive AI that learns and evolves.

    Designed for beginner and intermediate game developers and designers with a passion for AI, this step-by-step course will guide you from the basics to advanced techniques.

    We'll begin by exploring the fundamentals of Behavior Trees using the Behavior Designer plugin for Unity, setting a solid foundation. Then, we'll get our hands dirty by building simple AI examples to understand core concepts. From there, we’ll dive deep into the advanced area by creating our fully autonomous "Hide and Seek" game, where AI-driven characters will strategize and adapt without any player input. To enhance the gameplay experience, we'll create a UI that displays stats and information, making it easier to analyse AI behaviour. Finally, we'll take things to the next level by implementing AI adaptation, allowing our agents to learn from their experiences and adjust their behaviour dynamically using database techniques similar to machine learning.

    This course includes a demo version of Behavior Designer, ensuring you have all the tools you need to succeed. Plus, you'll enjoy lifetime access to the course, allowing you to learn at your own pace and revisit the material whenever you need.

    Join us on this exciting journey and take your AI development skills to new heights!

    Who this course is for:

    • Game Developers looking to expand their knowledge of Behavior Trees and AI that can learn from previous experience.
    • AI enthusiasts interested in applying advanced AI concepts to real-world game development.
    • Anyone with basic Unity experience seeking to take their game AI to the next level.

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    Students take courses primarily to improve job-related skills.Some courses generate credit toward technical certification. Udemy has made a special effort to attract corporate trainers seeking to create coursework for employees of their company.
    • language english
    • Training sessions 41
    • duration 8:09:16
    • Release Date 2025/02/24