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Unity 3D 2021 Essential Training

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Emmanuel Henri

4:14:41

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  • [1] Visualize a house project with Unity 2021.mp4
    01:22
  • [2] What you should know.mp4
    00:42
  • [3] Exercise files.mp4
    03:23
  • [1] Installing Unity.mp4
    04:36
  • [2] Project setup overview.mp4
    03:57
  • [3] File management and project organization.mp4
    04:17
  • [1] Intro to the Unity user interface.mp4
    06:07
  • [2] Customizing the UI.mp4
    02:19
  • [3] Key navigating shortcuts in Unity.mp4
    04:08
  • [4] Unity documentation.mp4
    01:56
  • [5] Unity roadmap.mp4
    01:46
  • [1] GameObjects and asset creation.mp4
    02:17
  • [2] The Asset Store and Package Manager.mp4
    03:42
  • [3] Guidelines for asset import.mp4
    03:14
  • [4] Importing assets into Unity.mp4
    04:05
  • [1] Introduction to materials.mp4
    04:54
  • [2] Creating and organizing new materials.mp4
    06:31
  • [3] Material and texture properties.mp4
    03:55
  • [1] What are Prefabs.mp4
    01:36
  • [2] Creating Prefabs.mp4
    03:32
  • [3] Edit instances of the Prefab.mp4
    04:53
  • [4] Prefab Variants.mp4
    03:31
  • [1] Introduction to ProBuilder.mp4
    01:47
  • [2] Exploration of ProBuilder tools.mp4
    07:59
  • [3] Block the floor with ProBuilder.mp4
    06:01
  • [4] Finalize materials for objects.mp4
    11:32
  • [1] Animation basics and editors in Unity.mp4
    06:12
  • [2] Animator controllers.mp4
    09:04
  • [3] Physics and rigid bodies.mp4
    06:24
  • [1] Unity collider components.mp4
    07:10
  • [2] Applying colliders.mp4
    05:01
  • [3] Optimizing collisions.mp4
    05:45
  • [1] Introduction to audio in Unity.mp4
    02:25
  • [2] Adding ambient sound.mp4
    04:15
  • [3] The Unity Audio Mixer.mp4
    05:17
  • [1] Directional lighting.mp4
    03:31
  • [2] Point and spot lights.mp4
    04:07
  • [3] Area and emissive lighting.mp4
    03:32
  • [4] Introduction to volumes.mp4
    07:12
  • [1] Introduction to light baking.mp4
    02:16
  • [2] Object and light parameters for baking.mp4
    04:28
  • [3] Texels exploration.mp4
    02:40
  • [4] Adding Light Probes.mp4
    05:27
  • [5] Adding Reflection Probes.mp4
    03:22
  • [6] Lightmap results and settings.mp4
    10:09
  • [1] Installing the post-processing stack.mp4
    04:36
  • [2] Post-processing effects exploration.mp4
    06:18
  • [3] Other quality enhancements.mp4
    06:16
  • [1] Intro to the Timeline Editor.mp4
    01:41
  • [2] Animating with Timeline.mp4
    09:37
  • [3] Add camera moves.mp4
    10:18
  • [1] Introduction to C# programming.mp4
    02:37
  • [2] Writing the code.mp4
    05:29
  • [3] Implementing the script.mp4
    05:30
  • Description


    Unity is a powerful interactive development tool for mobile and desktop games, as well as real-time simulations and visualizations. In this course, Emmanuel Henri reviews techniques used in Unity visualizations and development and introduces the basics of level design, lighting, materials, and animation. Emmanuel shows how to set up a project and walks you through the Unity user interface. He demonstrates how to apply materials, add animation to bring your project to life, add post-processing effects, and more. To wrap up, he covers how to package and build a playable project.

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    Emmanuel Henri
    Emmanuel Henri
    Instructor's Courses
    An executive with 20+ years of experience in programming, technology, product management, design and business. Published 100+ courses.
    LinkedIn Learning is an American online learning provider. It provides video courses taught by industry experts in software, creative, and business skills. It is a subsidiary of LinkedIn. All the courses on LinkedIn fall into four categories: Business, Creative, Technology and Certifications. It was founded in 1995 by Lynda Weinman as Lynda.com before being acquired by LinkedIn in 2015. Microsoft acquired LinkedIn in December 2016.
    • language english
    • Training sessions 54
    • duration 4:14:41
    • English subtitles has
    • Release Date 2025/02/26