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Unity 2D RPG: Complete Combat System

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GameDev.tv Team,Stephen Hubbard

5:02:15

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  • 1.1 Gitlab Repo Link.html
  • 1. Welcome To The Course.mp4
    01:36
  • 2.1 Download Unity Hub.html
  • 2. Set Up Unity & VS Code.mp4
    10:08
  • 3.1 This Lectures Project Changes.html
  • 3. Project Setup.mp4
    03:44
  • 4.1 Chrome Live Captions.html
  • 4.2 GameDev.tv Blog.html
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  • 4.5 GameDev.tv on Twitter.html
  • 4.6 GameDev.tv on YouTube (Livecasts).html
  • 4.7 GameDev.tv Unity Courses Facebook Page.html
  • 4. Community & Support.mp4
    01:33
  • 5. Accessing Our Projects.mp4
    04:38
  • 1. Section Intro - Player Movement.mp4
    00:58
  • 2.1 This Lectures Project Changes.html
  • 2.2 Unity Docs - RigidBody2D.MovePosition.html
  • 2. Player Input System.mp4
    10:41
  • 3.1 Hero Spritesheets.zip.html
  • 3.2 This Lectures Project Changes.html
  • 3. Import Player Sprites.mp4
    03:47
  • 4.1 This Lectures Project Changes.html
  • 4. Animating The Player.mp4
    12:05
  • 5.1 Bush & Tree Sprites.zip.html
  • 5.2 This Lectures Project Changes.html
  • 5. Player Physics.mp4
    08:08
  • 1. Section Intro - Combat.mp4
    00:44
  • 2.1 Slime & Shadows Spritesheets.zip.html
  • 2.2 This Lectures Project Changes.html
  • 2. Enemy State.mp4
    11:07
  • 3.1 Sword Sprite.zip.html
  • 3.2 This Lectures Project Changes.html
  • 3. Sword Animation.mp4
    12:25
  • 4.1 This Lectures Project Changes.html
  • 4.2 Unity Docs - Mathf.Atan2.html
  • 4.3 Unity Docs - Quaternion.Euler().html
  • 4. Swing Both Directions.mp4
    07:38
  • 5.1 Slash Effect Spritesheet.zip.html
  • 5.2 This Lectures Project Changes.html
  • 5.3 Unity Docs - Quaternion.Euler().html
  • 5. Sword Visual Feedback.mp4
    14:36
  • 6.1 This Lectures Project Changes.html
  • 6. Sword Collision.mp4
    06:56
  • 7.1 This Lectures Project Changes.html
  • 7. Enemy Health.mp4
    05:46
  • 8.1 This Lectures Project Changes.html
  • 8.2 Unity Doc - ForceMode2D.Impulse.html
  • 8.3 Unity Docs - Coroutines.html
  • 8. Knockback.mp4
    08:54
  • 9.1 This Lectures Project Changes.html
  • 9. Damage Flash.mp4
    08:00
  • 10.1 Particle Sprite.png.html
  • 10.2 This Lectures Project Changes.html
  • 10.3 Unity Docs - Particle System.html
  • 10. Death VFX.mp4
    08:21
  • 11.1 This Lectures Project Changes.html
  • 11. Constant Swinging.mp4
    04:35
  • 12.1 This Lectures Project Changes.html
  • 12. Player Dash.mp4
    09:14
  • 13.1 This Lectures Project Changes.html
  • 13. Section Cleanup.mp4
    05:48
  • 1. Section Intro - Environment.mp4
    00:51
  • 2.1 This Lectures Project Changes.html
  • 2.2 Unity Docs - Cinemachine.html
  • 2. Cinemachine.mp4
    06:06
  • 3.1 Outdoor Tile Spritesheet.png.html
  • 3.2 This Lectures Project Changes.html
  • 3. Tilemap.mp4
    08:52
  • 4.1 This Lectures Project Changes.html
  • 4.2 Unity Docs - Rule Tiles.html
  • 4. Rule Tiles.mp4
    12:47
  • 5.1 Animated Water Tiles.png.html
  • 5.2 This Lectures Project Changes.html
  • 5. Animated Tiles.mp4
    03:04
  • 6.1 This Lectures Project Changes.html
  • 6.2 Unity Docs - Mathf.Lerp.html
  • 6. Sprite Transparency.mp4
    11:29
  • 7.1 This Lectures Project Changes.html
  • 7. Parallax.mp4
    03:45
  • 8.1 Leaf Particle.png.html
  • 8.2 This Lectures Project Changes.html
  • 8. Destructible Objects.mp4
    05:17
  • 1. Section Intro - Portals & Scene Transitions.mp4
    00:46
  • 2.1 This Lectures Project Changes.html
  • 2. Second Scene.mp4
    01:52
  • 3.1 This Lectures Project Changes.html
  • 3.2 Unity Generics - Youtube.html
  • 3. Generic Singleton Class.mp4
    09:16
  • 4.1 This Lectures Project Changes.html
  • 4. Scene Entry.mp4
    08:10
  • 5.1 This Lectures Project Changes.html
  • 5. Camera Controller.mp4
    05:08
  • 6.1 This Lectures Project Changes.html
  • 6. Fade Transition.mp4
    10:32
  • 7.1 Ray.png.html
  • 7.2 This Lectures Project Changes.html
  • 7. Portal Visual Effect.mp4
    06:04
  • 1. Section Intro - URP & Lighting.mp4
    01:08
  • 2.1 This Lectures Project Changes.html
  • 2.2 Unity Docs - Post Processing.html
  • 2. Post Processing Basics.mp4
    04:01
  • 3.1 This Lectures Project Changes.html
  • 3.2 Torch.zip.html
  • 3. 2D Lighting.mp4
    07:23
  • 4.1 This Lectures Project Changes.html
  • 4.2 Unity Docs - Animator State Info.html
  • 4. Random Idle Animations.mp4
    03:35
  • 5. Bloom.mp4
    10:48
  • 6. Finishing Touches.mp4
    06:54
  • 1.1 Inventory UI.zip.html
  • 1.2 This Lectures Project Changes.html
  • 1. UI Setup.mp4
    04:36
  • 2.1 This Lectures Project Changes.html
  • 2. Toggle Active Slot.mp4
    08:29
  • Description


    Code your own top-down RPG game combat system in Unity using C#

    What You'll Learn?


    • Learn to manage a bigger project from start to finish learning beginner to more intermediate techniques
    • Create the foundation of a 2D top-down RPG game
    • Beginner to Intermediate C# fundamentals
    • Create a 2D top-down movement, combining C# and animator components
    • Build a combat system with multiple weapons
    • Learn tilemap, rule tiles, animated tiles, and scene workflow.

    Who is this for?


  • Want to break out from beginner tutorials and build something you can call your own?
  • Familiar with the basics of Unity and looking to take the next steps?
  • Looking to build a solid foundation of C# fundamentals with Unity?
  • Or simply want to build a classic 2D top-down RPG?
  • This is the course for you :)
  • More details


    Description

    Create your own classic 2D top-down RPG game using Unity, an industry-standard game development program used by many large gaming studios and indie developers across the world.

    Role Playing Games can be complex to create, with many interacting gameplay systems. We make it easy for you, with this online course that teaches you step-by-step how to make the foundations of any good RPG - from scratch.

    In this course you’ll create the foundation of a 2D top-down RPG game, giving your players a fun combat moment in a well crafted level, based upon a solid game design, built using a robust code architecture.

    In this “beginner +” course you’ll learn to manage a bigger project from start to finish, learning beginner to more intermediate techniques and C# fundamentals.

    So if you’re…

    • Ready to break out from beginner tutorials and build something you can call your own?

    • Familiar with the basics of Unity and looking to take the next steps?

    • Looking to build a solid foundation of C# fundamentals with Unity?

    This is the course for you!

    You’ll get full lifetime access for a single one-off fee. The creators are qualified and experienced with modelling and coding, so are able to explain complex concepts clearly, as well as entertain along the way.

    And you’ll get access to the Q&A where our Instructors, Teaching Assistants and Community are ready to help answer your questions and cheer on your success.

    Building an RPG is an amazing way to level-up your game development skills, so grab your magic staff and start improving your game development right now!

    Who this course is for:

    • Want to break out from beginner tutorials and build something you can call your own?
    • Familiar with the basics of Unity and looking to take the next steps?
    • Looking to build a solid foundation of C# fundamentals with Unity?
    • Or simply want to build a classic 2D top-down RPG?
    • This is the course for you :)

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    GameDev.tv Team
    GameDev.tv Team
    Instructor's Courses
    GameDev tv was created to help anyone learn how to develop, design and sell indie games.  We have some of the best-selling and highest rating game development courses on Udemy. We have more than a million students, and our aim is to make and maintain high quality courses that are engaging and entertaining for them.GameDev tv offers comprehensive courses on Unity, Blender, Unreal, coding in C#, C++ and more.  Looking to learn about a topic that we don't cover? Get plugged into our communities of amazing developers on Facebook (nearly 20k), in our own TA-curated Community (17k views/day), and our student chat group (10k live at any one time).
    Stephen Hubbard
    Stephen Hubbard
    Instructor's Courses
    Hi, y’all! I’m Stephen, fancy seeing you here.My earliest memories of game design are from my childhood creating custom rules and splicing together board games with my friends. While game design got away from me in adulthood, I’ve reignited my passion for game dev in the past few years.I tried picking up Unity and programming a couple of times over the years but it always seemed to fall short.  It wasn’t until I found GameDevTV that it really stuck! I’ve now fallen into the endless pit of learning all things indie game dev - and I’m absolutely obsessed.Other hobbies include hiking with my dog and wife in the Utah mountains, loading up another game of Dota 2 for the quintillionth time, and pretending to be good at poker.
    Students take courses primarily to improve job-related skills.Some courses generate credit toward technical certification. Udemy has made a special effort to attract corporate trainers seeking to create coursework for employees of their company.
    • language english
    • Training sessions 46
    • duration 5:02:15
    • Release Date 2023/05/18