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Unity 2D Game Development Complete Unity and C# in Unity 2020.3

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15:14:04

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  • 01-introduction to my unity class.mp4
    01:29
  • 02-(c) creating our first unity project.mp4
    03:55
  • 03-(c) introduction to c datatypes.mp4
    12:43
  • 04-(c) c syntax explained.mp4
    06:51
  • 05-(c) integers and arithmetic operators.mp4
    11:40
  • 06-(c) c math methods.mp4
    09:31
  • 07-(c) assignment operators.mp4
    04:49
  • 08-(c) booleans and comparison operators.mp4
    03:39
  • 09-(c) booleans and logical operators.mp4
    04:55
  • 10-(c) c strings and string methods.mp4
    15:00
  • 11-(c) casting variables.mp4
    08:22
  • 12-(c) conditional statements (if and else).mp4
    08:18
  • 13-(c) ternary operator.mp4
    04:55
  • 14-(c) switch statement.mp4
    04:49
  • 15-(c) while loop.mp4
    08:08
  • 16-(c) for loop.mp4
    04:20
  • 17-(c) break and continue keywords.mp4
    04:02
  • 18-(c) c arrays.mp4
    11:32
  • 19-(c) multidimensional arrays in c.mp4
    05:49
  • 20-(c) c lists.mp4
    08:01
  • 21-(c) c dictionaries.mp4
    05:32
  • 22-(c) foreach loop.mp4
    03:00
  • 23-(c) namespaces.mp4
    09:09
  • 24-(c) c methods.mp4
    09:33
  • 25-(c) method overloading.mp4
    06:10
  • 26-(c) classes and objects.mp4
    12:26
  • 27-(c) class members.mp4
    04:49
  • 28-(c) static members.mp4
    07:26
  • 29-(c) access modifiers.mp4
    10:24
  • 30-(c) c properties.mp4
    09:08
  • 31-(c) inheritance.mp4
    09:55
  • 32-(c) polymorphism.mp4
    04:49
  • 33-(c) abstract classes and methods in c.mp4
    08:04
  • 34-(c) virtual methods.mp4
    03:45
  • 35-(c) c interface.mp4
    07:15
  • 36-(c) enums.mp4
    04:12
  • 37-(c) exceptions and try and catch statement.mp4
    07:28
  • 38-(c) basics of generics in c.mp4
    05:18
  • 39-(c) basics of linq in c.mp4
    05:58
  • 40-(c) events and delegates.mp4
    08:02
  • 41-(c) file io.mp4
    06:46
  • 42-(c) c conventions.mp4
    08:19
  • 43-(unity basics) unity layout and editor explained.mp4
    18:03
  • 44-(unity basics) unity folder structure.mp4
    04:42
  • 45-(unity basics) scripts and the inspector.mp4
    08:52
  • 46-(unity basics) kenny assets and the asset store for our games.mp4
    03:30
  • 47-(unity basics) scenes and build settings.mp4
    07:31
  • 48-(unity basics) monobehavior in unity.mp4
    12:54
  • 49-(unity basics) short maths vectors.mp4
    03:39
  • 50-(unity basics) transforms and vectors.mp4
    15:15
  • 51-(unity basics) gameobjects in unity.mp4
    12:18
  • 52-(unity basics) input methods in unity.mp4
    07:15
  • 53-(unity basics) creating a very simple movement script.mp4
    12:27
  • 54-(unity basics) mouse input.mp4
    10:49
  • 55-(unity basics) the (main) camera.mp4
    08:22
  • 56-(unity basics) getcomponent in unity.mp4
    14:07
  • 57-(unity basics) prefabs and spawning new objects.mp4
    11:00
  • 58-(unity basics) textures and sprites.mp4
    10:11
  • 59-(unity basics) sprite editor.mp4
    05:42
  • 60-(unity basics) the sprite renderer.mp4
    10:06
  • 61-(unity basics) 2d collider.mp4
    14:47
  • 62-(unity basics) rigidbody2d basics.mp4
    11:14
  • 63-(unity basics) basic unity ui text.mp4
    07:08
  • 64-(unity basics) basic unity debugging tools.mp4
    06:57
  • 65-(cheese clicker) the idea of cheese clicker.mp4
    03:24
  • 66-(cheese clicker) creating a cheese to click.mp4
    17:58
  • 67-(cheese clicker) creating buildings to build.mp4
    32:32
  • 68-(cheese clicker) making a basic ui for building buildings.mp4
    44:52
  • 69-(cheese clicker) creating upgrades.mp4
    32:27
  • 70-(unity ui) adding a canvas.mp4
    15:20
  • 71-(unity ui) panels and text.mp4
    09:23
  • 72-(unity ui) textmashpro for better text.mp4
    08:27
  • 73-(unity ui) adding images to our ui.mp4
    05:15
  • 74-(unity ui) clicking buttons can be fun.mp4
    09:41
  • 75-(unity ui) toggles and sliders.mp4
    08:15
  • 76-(unity ui) layout in unity.mp4
    12:23
  • 77-(unity ui) scrollbars and masks.mp4
    08:16
  • 78-(unity ui) dropdown and input fields.mp4
    12:05
  • 79-(unity ui) adding layout groups to our cheese clicker.mp4
    04:52
  • 80-(unity intermediate) adding an audio source.mp4
    09:25
  • 81-(unity intermediate) adding particles.mp4
    08:42
  • 82-(unity intermediate) project settings.mp4
    09:17
  • 83-(unity intermediate) adding tags to gameobjects.mp4
    06:52
  • 84-(unity intermediate) 2d raycasting in unity.mp4
    11:45
  • 85-(unity intermediate) preparing the scene for saving data.mp4
    46:48
  • 86-(unity intermediate) saving data with playerprefs.mp4
    09:49
  • 87-(unity intermediate) saving (custom) data with json files.mp4
    14:33
  • 88-(unity intermediate) using tilesets.mp4
    16:43
  • 89-(unity intermediate) animation basics.mp4
    23:31
  • 90-(unity intermediate) scriptable objects.mp4
    13:23
  • Basic Resources.zip.zip
  • CSharp Resources.zip.zip
  • Cheese Clicker Resources.zip.zip
  • Intermediate Resources.zip.zip
  • UI Resources.zip.zip
  • skillshare.unity.2d.game.development.complete.unity.and.c.in.unity.2020.3-skilledhares-sample.mp4
    01:01
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    Skillshare is an online learning community based in the United States for people who want to learn from educational videos. The courses, which are not accredited, are only available through paid subscription.
    • language english
    • Training sessions 91
    • duration 15:14:04
    • Release Date 2024/03/09