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Unity 2D Fundamentals - Character Interactions

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Brian Sinasac

2:25:20

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  • 01 - Course Overview.mp4
    01:08
  • 02 - The Starting Package.mp4
    05:50
  • 03 - An Introduction to Triggers.mp4
    09:56
  • 04 - Creating Our Pickup Asset.mp4
    04:36
  • 05 - Coding Our Pickup Asset.mp4
    12:03
  • 06 - Animating Our Pickup Asset.mp4
    11:20
  • 07 - Introduction to Particles.mp4
    14:35
  • 08 - Particles for Player Feedback.mp4
    10:12
  • 09 - Introduction to UI.mp4
    16:04
  • 10 - UI for Player Feedback.mp4
    09:58
  • 11 - Killing Our Character.mp4
    10:02
  • 12 - Winning and Losing Conditions.mp4
    07:09
  • 13 - UI Feedback on Death.mp4
    07:47
  • 14 - Creating Our End Game GUI.mp4
    10:54
  • 15 - Coding out End Game GUI.mp4
    13:46
  • Description


    At the core of any game is the ability of the player to interact with other objects. This course will teach you the fundamental knowledge of Unity triggers and the skills required to build your own 2D side-scrolling platformer.

    What You'll Learn?


      At the core of any game is the ability of the player to interact with other objects and the trigger bases used to create that interaction. In this course, Unity 2D Fundamentals - Character Interactions, you'll discover the basics of Unity's trigger system and how they apply to your game. First, you'll learn how to create objects that utilize triggers to issue code. Then, you'll learn to create a pickup and display the results of the interaction on the UI. Finally, you'll build a closed loop system to deal with the player winning or losing the game. When you've finished this course, you will have the fundamental knowledge of triggers to create your own intractable objects in Unity, as well as the skills required to build your own 2D side-scrolling platformer. Software required: Unity.

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    Brian Sinasac
    Brian Sinasac
    Instructor's Courses
    Brian Sinasac has completed degrees in both Electrical Engineering (B.A.Sc) and Fine Arts - Film Animation (B.F.A.), as well as a graduate diploma in Digital Character Animation from Sheridan. After years of working in engineering and animation, Brian has entered the world of academia teaching Game Development at George Brown and Game Design at Sheridan.
    Pluralsight, LLC is an American privately held online education company that offers a variety of video training courses for software developers, IT administrators, and creative professionals through its website. Founded in 2004 by Aaron Skonnard, Keith Brown, Fritz Onion, and Bill Williams, the company has its headquarters in Farmington, Utah. As of July 2018, it uses more than 1,400 subject-matter experts as authors, and offers more than 7,000 courses in its catalog. Since first moving its courses online in 2007, the company has expanded, developing a full enterprise platform, and adding skills assessment modules.
    • language english
    • Training sessions 15
    • duration 2:25:20
    • level preliminary
    • Release Date 2023/10/15