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Understanding Substance Painter Volume 2 All Levels!

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Sean Fowler

5:38:01

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  • 1 - What to Expect.mp4
    09:15
  • 2 - HybridAlienPartiallowfbx.zip
  • 2 - Lesson 2 Overview and Review of UI.mp4
    14:41
  • 3 - Lesson 3 Fill Layers And Masks Review.mp4
    19:52
  • 4 - AUpperBodyHeadhighRezfbx.zip
  • 4 - Lesson 4 Baking Maps Overview.mp4
    09:50
  • 5 - Lesson 5 Materials and Smart Materials and Mask Generators.mp4
    18:56
  • 6 - AUpperBodyHeadhighRezfbx.zip
  • 6 - BArmsLegshighRezfbx.zip
  • 6 - CLowerBodyhighrezfbx.zip
  • 6 - HybridAlienFullPosedfbx.zip
  • 6 - Setup.mp4
    13:52
  • 7 - Lesson 7 Leg Plates Part 1.mp4
    15:13
  • 8 - Lesson 8 Leg Plates Part 2.mp4
    10:44
  • 9 - Lessong 9 Leg Plates Part 3.mp4
    12:55
  • 10 - Lesson 10 Secondary Leg Texture.mp4
    12:55
  • 11 - Lesson 11 Stenciling.mp4
    14:17
  • 11 - wireheightmap.zip
  • 12 - Lesson 12 Arms Part 1.mp4
    17:48
  • 13 - Lesson 13 Arms Part 2.mp4
    11:48
  • 14 - Lesson 14 Normal Map Decaling.mp4
    18:18
  • 15 - Lesson 15 Normal Map Decaling Anchors.mp4
    12:56
  • 16 - Lesson 16 Plate Strips.mp4
    15:22
  • 17 - Lesson 17 Filling Out.mp4
    12:37
  • 18 - Lesson 18 Chest Part 1.mp4
    10:31
  • 19 - Lesson 19 Chest Part 2.mp4
    14:17
  • 20 - Lesson 20 Head Part1.mp4
    13:33
  • 21 - Lesson 21 Head Part 2.mp4
    18:14
  • 22 - Lesson 22 Head Part 3.mp4
    09:42
  • 23 - Lesson 23 Iray.mp4
    19:07
  • 24 - Lesson 24 Texture Export.mp4
    11:18
  • Description


    A Focus Intensive Course in learning AND practicing Substance Painter with included 3D Model as shown!

    What You'll Learn?


    • - Review of the UI basics and map baking process of 2018 - 2019 Substance Painter
    • - Explore and experiment how to combine smart materials together through masks and how to edit their properties to obtain different resulting outcomes
    • - Utilizing paint layers for stenciling details in the with course supplied customized height maps for precision details
    • - Walkthrough of the basics in Iray and how to export a quality high rez render shots
    • - How to export maps out to different 3D softwares and game engines

    Who is this for?


  • Anyone looking for a focus intensive Substance Painter course for not only learning but practice, experiment and iterate with new texturing techniques on the supplied models
  • Anyone looking for an opportunity to showcase another strong portfolio piece demonstrating their texturing skillsets.
  • Anyone looking to break into the gaming or movie industry
  • What You Need to Know?


  • Either a Free Demo or Copy of Substance Painter 2018-2019
  • A drive in curiosity for exploring different textures within workflow of instant results!
  • More details


    Description

    Welcome to the Second Volume of Substance Painter ,  In this course we will review basics of Substance Painter and expand  on those concepts in new texturing techniques such as stenciling, and decaling through our library shelf. 

    For this as before you will be supplied and challenged to a new model to not only practice what is taught to show examples how to innovate on your own texturing techniques

    As mentioned  in earlier volumes this course is a continuation of a series of courses dedicated assisting those with an interested in  learning,  practicing, AND exploring new texturing techniques through this powerful texturing software.

    Who this course is for:

    • Anyone looking for a focus intensive Substance Painter course for not only learning but practice, experiment and iterate with new texturing techniques on the supplied models
    • Anyone looking for an opportunity to showcase another strong portfolio piece demonstrating their texturing skillsets.
    • Anyone looking to break into the gaming or movie industry

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    Hi there my Name is Sean Fowler and I have been a 3D  Freelance artist for over 10 years.   I graduated from Full Sail University with a Bachelors of Science in Game Art, which pretty much means I am specialized to work in games, be it prop modeling and textures, character modeling and, straight up to animation cycles in maya.  You could say I do enjoy a lot of the disciplines in the game production workflow.  I am very passionate about what I do, and I’m very committed in learning new things everyday.  I wanted to find a way to give back a little so I felt this would be an excellent place to start.
    Students take courses primarily to improve job-related skills.Some courses generate credit toward technical certification. Udemy has made a special effort to attract corporate trainers seeking to create coursework for employees of their company.
    • language english
    • Training sessions 24
    • duration 5:38:01
    • English subtitles has
    • Release Date 2024/05/04

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