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Ultimate Sci-Fi Soldier Modeling Tutorial

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Arrimus 3D

26:34:19

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  • 1 - Introduction to Zbrush.mp4
    44:03
  • 2 - Zbrush Hard Surface Technique Part 1.mp4
    41:31
  • 3 - Zbrush Hard Surface Technique Part 2.mp4
    18:24
  • 4 - Zbrush Knife Hard Surface Technique Part 1.mp4
    28:39
  • 5 - Zbrush Knife Hard Surface Technique Part 2.mp4
    43:02
  • 6 - Sculpting Part 1 Torso and Helmet.mp4
    25:57
  • 7 - Sculpting Part 2 Helmet Chest and Shoulders.mp4
    23:27
  • 8 - Sculpting Part 3 Torso and Back.mp4
    20:46
  • 9 - Sculpting Part 4 Legs.mp4
    36:30
  • 10 - Sculpting Part 5 Helmet.mp4
    44:46
  • 11 - Sculpting Part 6 Helmet.mp4
    23:10
  • 12 - Sculpting Part 7 Chest and Lower Back.mp4
    58:09
  • 13 - Intro to Max.mp4
    01:07:27
  • 14 - Max Hotkeys Part 1.mp4
    30:00
  • 15 - Max Hotkeys Part 2.mp4
    31:44
  • 16 - Complex Max Modeling.mp4
    31:41
  • 17 - Max Helmet Modeling.mp4
    01:13:30
  • 18 - Max Retopology Workflow and Border Objects.mp4
    30:13
  • 19 - Max Upgrade Your Extrude.mp4
    21:11
  • 20 - Max Using Splines.mp4
    30:54
  • 21 - Max Boolean Techniques.mp4
    23:54
  • 22 - Working at an Angle Part 1.mp4
    21:16
  • 23 - Working at an Angle Part 2.mp4
    16:19
  • 24 - Working at an Angle Part 3.mp4
    36:14
  • 25 - Soldier Retopology Part 1.mp4
    26:20
  • 26 - Soldier Retopology Part 2.mp4
    37:38
  • 27 - Soldier Retopology Part 3.mp4
    19:40
  • 28 - Soldier Retopology Part 4.mp4
    35:55
  • 29 - Soldier Retopology Part 5.mp4
    50:28
  • 30 - Soldier Retopology Part 6.mp4
    26:19
  • 31 - Soldier Retopology Part 7.mp4
    28:02
  • 32 - Soldier Retopology Part 8.mp4
    50:33
  • 33 - Soldier Retopology Part 9.mp4
    20:44
  • 34 - Soldier Retopology Part 10.mp4
    35:38
  • 35 - Soldier Retopology Part 11.mp4
    24:01
  • 36 - Soldier Retopology Part 12.mp4
    33:29
  • 37 - Soldier Retopology Part 13.mp4
    32:20
  • 38 - Soldier Retopology Part 14.mp4
    28:08
  • 39 - Soldier Retopology Part 15.mp4
    31:16
  • 40 - Soldier Retopology Part 16.mp4
    32:31
  • 41 - Soldier Retopology Part 17.mp4
    35:59
  • 42 - Soldier Retopology Part 18.mp4
    54:12
  • 43 - Soldier Retopology Part 19.mp4
    25:30
  • 44 - VRay Part 1 Introduction and Light Setup.mp4
    29:32
  • 45 - VRay Part 2 Triplanar Textures and Composite Maps.mp4
    23:47
  • 46 - VRay Part 3 Adding Decals.mp4
    16:39
  • 47 - VRay Part 4 Grime.mp4
    21:10
  • 48 - VRay Part 5 Edge Scratches.mp4
    17:44
  • 49 - VRay Part 6 Mixing Textures.mp4
    33:57
  • Description


    From Zbrush hard surface sculpting to clearn topology in Max, learn the top tips and tricks for impressive design.

    What You'll Learn?


    • Understand hard surface sculpting in Zbrush at a high level.
    • Understand retopology in 3DS Max at a high level.
    • Understand polygon modeling and design in 3DS Max at a high level.
    • Understand procedural texturing and material creation in V-Ray for Max at a high level.

    Who is this for?


  • Beginner and intermediate users who want to quickly design, sculpt, retopologize, and model an advanced detailed sci-fi soldier in Zbrush and Max.
  • What You Need to Know?


  • This course is perfect for beginners who want to hit the ground running in Zbrush and Max, as well as intermediate users who want to gain a lot of expert tips and tricks for quick design and clean topology.
  • More details


    Description

    This course starts with Zbrush where you will learn how to use a variety of techniques to quickly design and feel out your character. Then jump into 3D Studio Max where you will learn advanced retopology and modeling techniques that allow you to quickly rebuild the sculpt and add even more detail with clean topology that makes your model ready for all uses, from high-end cinematics to baking into game meshes or advertisement or 3D printing or concept design and more. Lastly, you will learn to use V-Ray for 3D Studio Max to quickly assign textures and procedural materials to your objects to achieve impressive renders without having to unwrap and manually texture your models. This allows you to quickly visualize your designs and present them to clients in record time. This course is suitable for complete beginners as well as intermediate users. You will get a complete introduction to 3DS Max and how to efficiently retopologize models using automatic as well as manual methods. You will learn advanced polygon-modeling techniques which will serve you well with everyday modeling as well as special situations. You will also learn some advanced Zbrush techniques for hard surface sculpting which are easy, fun and not overwhelming. Overall, this course presents a lot of information without overwhelming you.

    Who this course is for:

    • Beginner and intermediate users who want to quickly design, sculpt, retopologize, and model an advanced detailed sci-fi soldier in Zbrush and Max.

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    Hello. I'm Arrimus 3D and for the past ten years I have been exploring the world of 3D modeling and design, accumulating knowledge and experience, and I am now ready to create the ultimate course on modeling and designing in 3D. Join me for the ultimate course on expressing your creativity in Blender, Max, Zbrush, MoI, and Plasticity!
    Students take courses primarily to improve job-related skills.Some courses generate credit toward technical certification. Udemy has made a special effort to attract corporate trainers seeking to create coursework for employees of their company.
    • language english
    • Training sessions 49
    • duration 26:34:19
    • Release Date 2024/01/14