Ultimate Game Maker Studio 2 Multiplayer Networking Course
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2:37:29
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001 GMS2-Udemy-Course-Concepts-220708-174425.pdf
001 Modes to Networking.mp4
03:00
002 Requirements and Goals.mp4
03:37
001 Understanding launch.io.mp4
02:46
Exercise Files.zip
001 Starting a new Node Project.mp4
02:59
002 Installing Websocket Module.mp4
01:23
003 Writing Basic Server Structure.mp4
02:32
004 Connecting to server with GMS2.mp4
07:59
005 Sending Data Part 1.mp4
15:38
006 Sending data part 2.mp4
06:51
001 create player Event and players Array.mp4
16:34
002 Each players socketObject and created you Event.mp4
21:23
003 Updating your position on server - part 1.mp4
07:32
004 Updating your position on server - part 2.mp4
04:52
001 The create enemy Event and oEnemy Object.mp4
09:57
002 Telling a new player about existing players.mp4
10:45
003 Telling existing players on server about the new player.mp4
10:31
001 Server Code and position update Event.mp4
06:08
002 Client side handling of position updates.mp4
05:28
003 Results and Interpolation.mp4
08:22
001 Finding disconnected players and removing them from the players Array with js.mp4
06:31
002 Destroying disconnected oEnemy instances for Active Players.mp4
02:41
002 launch.io-final.zip
002 server.zip
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- language english
- Training sessions 21
- duration 2:37:29
- Release Date 2024/04/23