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Ultimate 3D Environment Animation Course - Blender

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Cov Phillips

13:25:36

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  • 1. Introduction.mp4
    00:49
  • 1. Chapter 1 Overview.mp4
    01:12
  • 2. Chapter 1, Part 1, Reference Gathering.mp4
    04:51
  • 1. Chapter 2 Overview.mp4
    01:11
  • 2. Chapter 2, Part 1, Blockout.mp4
    22:20
  • 1. Chapter 3 Overview.mp4
    02:12
  • 2. Chapter 3, Part 1, Walls + Window Holes + Door Holes.mp4
    27:26
  • 3. Chapter 3, Part 2, Porch Refinement.mp4
    23:31
  • 4. Chapter 3, Part 3, Window Frames + Door Frames + Trims.mp4
    22:56
  • 5. Chapter 3, Part 4, Eave + Roof Refinement + Attic Window.mp4
    10:52
  • 6. Chapter 3, Part 5, Porch HP.mp4
    14:57
  • 7. Chapter 3, Part 6, Wall High Poly.mp4
    09:21
  • 8. Chapter 3, Part 7, Window High Poly.mp4
    19:51
  • 9. Chapter 3, Part 8, Door High Poly.mp4
    14:12
  • 10. Chapter 3, Part 9, Top Window + Finishing All High Poly.mp4
    18:39
  • 1. Chapter 4 Overview.mp4
    01:17
  • 2. Chapter 4, Part 1, UV Unwrap.mp4
    22:17
  • 1. Chapter 5 Overview.mp4
    01:08
  • 2. Chapter 5, Part 1, Calculating Texel Density.mp4
    14:02
  • 3. Chapter 5, Part 2, Applying Texel Density + Combining Meshes + Organizing.mp4
    20:12
  • 1. Chapter 6 Overview.mp4
    01:17
  • 2. Chapter 6, Part 1, Material Assignment.mp4
    03:07
  • 3. Chapter 6, Part 2, Export Prep + Exporting + Importing + Baking.mp4
    12:24
  • 1. Chapter 7 Overview.mp4
    02:08
  • 2. Chapter 7, Part 1, Reference Analyzation.mp4
    05:52
  • 3. Chapter 7, Part 2, Texture Gathering.mp4
    06:20
  • 4. Chapter 7, Part 3, Texture Creation.mp4
    04:59
  • 1. Chapter 8 Overview.mp4
    02:41
  • 2. Chapter 8, Part 1, Substance Painter Introduction.mp4
    11:13
  • 3. Chapter 8, Part 2, Texturing The Wall.mp4
    50:06
  • 4. Chapter 8, Part 3, Export Settings + Previewing Wall in Blender.mp4
    11:45
  • 5. Chapter 8, Part 4, Porch Texturing.mp4
    24:01
  • 6. Chapter 8, Part 5, Finishing The House.mp4
    35:03
  • 7. Chapter 8, Part 6, Roof.mp4
    16:23
  • 8. Chapter 8, Part 7, Roof + Glass.mp4
    23:30
  • 9. Chapter 8, Part 8, Chimney + Backwalls.mp4
    10:26
  • 1. Chapter 9 Overview.mp4
    00:53
  • 2. Chapter 9, Part 1, Lighting Experiments.mp4
    10:02
  • 1. Chapter 10 Overview.mp4
    00:39
  • 2. Chapter 10, Part 1, Terrain.mp4
    08:27
  • 3. Chapter 10, Part 2, Terrain Material.mp4
    08:04
  • 1. Chapter 11 Overview.mp4
    02:32
  • 2. Chapter 11, Part 1, Talking about Graswald + Importing + Proxy Creation.mp4
    13:58
  • 3. Chapter 11, Part 2, Scattering with Geometry Nodes.mp4
    33:43
  • 4. Chapter 11, Part 3, Finishing the Chunk.mp4
    11:50
  • 5. Chapter 11, Part 4, Adjusting the Field + Optimizing.mp4
    20:17
  • 6. Chapter 11, Part 5, Showing off final projects field.mp4
    04:26
  • 1. Chapter 12 Overview.mp4
    01:13
  • 2. Chapter 12, Part 1, Concepting Breakdown.mp4
    12:40
  • 1. Chapter 13 Overview.mp4
    01:02
  • 2. Chapter 13, Part 1, Introduction to SpeedTree.mp4
    36:28
  • 3. Chapter 13, Part 2, Spruce Breakdown.mp4
    15:50
  • 1. Chapter 14 Overview.mp4
    00:44
  • 2. Chapter 14, Part 1, Importing from SpeedTree + Scattering.mp4
    12:41
  • 3. Chapter 14, Part 2, Actual Projects Tree Scatter.mp4
    07:57
  • 1. Chapter 15 Overview.mp4
    00:52
  • 2. Chapter 15, Part 1, Fence Creation.mp4
    44:36
  • 3. Chapter 15, Part 2, Fence in the Final Scene.mp4
    03:30
  • 1. Chapter 16 Overview.mp4
    01:29
  • 2. Chapter 16, Part 1, Geometry Nodes.mp4
    14:29
  • 3. Chapter 16, Part 2, Displacement.mp4
    08:05
  • 1. Chapter 17 Overview.mp4
    00:25
  • 2. Chapter 17, Part 1, Camera Animation.mp4
    11:32
  • 1. Chapter 18 Overview.mp4
    01:05
  • 2. Chapter 18, Part 1, Render Settings + Mist Pass.mp4
    23:40
  • 1. Chapter 19 Overview.mp4
    00:41
  • 2. Chapter 19, Part 1, Color Grading.mp4
    16:31
  • 1. Course Outro.mp4
    00:44
  • Description


    A complete guide to creating photorealistic environments using Blender, Substance Painter, SpeedTree, and Resolve

    What You'll Learn?


    • Understanding the complete formation of a AAA 3D environment on a macro and micro scale
    • How to effectively gather inspirations and references for projects
    • How to bring a simple blockout to a final high poly model
    • UV Unwrapping
    • Super in depth look at my Substance Painter workflow. Texturing knowledge that can be followed along in software or applied to other softwares
    • Lighting an outdoor environment
    • Creating believable and optimized foliage using Geometry Nodes
    • How to create high quality trees using SpeedTree
    • How to build a realistic wind system using Geometry Nodes
    • How to finalize a scene with atmosphere compositing, render settings, and camera animation
    • Complete color grading workflow using Davinci Resolve

    Who is this for?


  • Beginner or experienced 3D Artists curious about my complete workflow for environment creation
  • More details


    Description

    This course covers EVERYTHING that goes into producing a AAA 3D environment animation!

    Designed for both experienced and beginner 3D artists, I'll bring you through all the steps I took while creating my most ambitious render... that includes modeling, texturing, lighting, tree creation, animating, rendering, color grading, and MUCH more. It's 13 hours of organized, super fun, and fully narrated chapters, without a single drop of my workflow left out. I took the production for this course very seriously... basically it won't waste your time. I also have tons of experience in streaming, teaching, video editing, audio work, etc. so I can guarantee that everything is super high quality and digestible! There's TONS of information here that I have accumulated over the past couple years as a full time 3D artist and I know there's something for everyone in here no matter your skill level. Speaking to beginner artists, I would have LOVED to had a course like this when I first started 3D, because sometimes all you need is that initial boost to really get rolling and I can't imagine this course wouldn't be the perfect thing for the job.

    The softwares used for this project are Blender, Substance Painter, SpeedTree, and Davinci Resolve. Each are invaluable to my workflow and their jobs and functions are covered extensively, however they are not essential to everyone's pipeline. For example, the section covering my entire texturing process in Substance Painter serves as a great Substance tutorial but also a show of texturing knowledge that could certainly be applied in Blender or any other texturing software. I'll also add that if you are only interested in a specific part of the project, for example just the modeling or color grading, it's worth grabbing too! Super exciting to have you on board.

    Things covered:

    • Inspiration and reference gathering

    • Modeling - Blockout to High Poly

    • UV Unwrapping

    • Texel Density Calculations

    • Substance Painter - Basics to Advanced Material Creation & Texturing

    • Lighting

    • Foliage - Scattering, wind systems using Geometry Nodes, more

    • Geometry nodes

    • Building concepts

    • SpeedTree - Tree creation basics + advanced tree breakdown

    • Various animation tasks - Camera, grass, etc.

    • Rendering - Render settings breakdown

    • Blender compositing - Atmosphere, etc.

    • Color Grading - Complete color grading workflow using Davinci Resolve

    • (and more)

    Softwares covered:

    • Blender

    • Substance Painter

    • SpeedTree

    • Davinci Resolve

    • Various - GIMP, etc.

    Course format:

    There are 19 total chapters, each with sub sections and overviews. The length of each section is usually between 10-30 minutes, edited to leave in as much process as possible while also not making you watch hours of boring in-between. Basically it's optimized to the best of my abilities. The process for the project is covered progressively however feel free to skip around to what chapter interests you. Everything is fully narrated of course and it runs a total of ~13 hours, enjoy!

    Who this course is for:

    • Beginner or experienced 3D Artists curious about my complete workflow for environment creation

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    Cov Phillips
    Cov Phillips
    Instructor's Courses
    Hey I'm Cov! I'm a 3D Artist pursuing all skills that go into producing high quality animations, environments, and models. That includes modeling, texturing, sculpting, animating, compositing, color grading, etc! Blender has become my baby for the past couple years, but I also specialize in tools like Substance Painter, SpeedTree, Davinci Resolve, Gaea, and more. Teaching 3D has been a massive goal of mine for a long time, and I'm super excited to get started.
    Students take courses primarily to improve job-related skills.Some courses generate credit toward technical certification. Udemy has made a special effort to attract corporate trainers seeking to create coursework for employees of their company.
    • language english
    • Training sessions 68
    • duration 13:25:36
    • Release Date 2022/12/31