Companies Home Search Profile

UE5 Sci-Fi VFX Series - Part 1 - Respawn & Ammo Pickup VFX

Focused View

Jesse Henning

6:12:16

74 View
  • 1. Series Introduction.mp4
    02:45
  • 2.1 VFX Produxtion Process and Pipeline.pdf
  • 2. VFX Production Process and Pipeline.mp4
    10:30
  • 3.1 Unreal Engine Project File - Will be used for all 3 parts of the Series.html
  • 3. Unreal Project Setup.mp4
    08:24
  • 1. Section Introduction.mp4
    02:08
  • 2.1 respawn fx concept.zip
  • 2. Concept Overview.mp4
    02:45
  • 3. Concept Timelapse.mp4
    01:31
  • 4.1 Respawn FX - Textures.zip
  • 4. Texture Creation - Substance Designer.mp4
    13:09
  • 5.1 Respawn FX - Meshes.zip
  • 5. Mesh Creation - Blender.mp4
    09:19
  • 6. Importing Assets to Unreal.mp4
    05:33
  • 7. Materials Part 1 - Scrolling Energy for Base Mesh.mp4
    22:52
  • 8. Materials Part 2a - Character Overlay.mp4
    30:13
  • 9. Materials Part 2b - Character Overlay Erosion and Distortion setup.mp4
    15:32
  • 10. Materials Part 3 - Polygon Spawn Particles.mp4
    17:55
  • 11. Niagara Part 1 - Platform Energy Base.mp4
    11:31
  • 12. Niagara Part 2 - Character Polygon Spawn Particles.mp4
    12:03
  • 13. Blueprints Part 1 - Level BP for Slow Motion and Respawn.mp4
    04:56
  • 14. Blueprints Part 2 - Character BP Spawn Logic.mp4
    10:08
  • 15. Blueprints Part 3 - Platform BP interactivity.mp4
    28:33
  • 16. Assignment.mp4
    01:13
  • 1. Section Introduction.mp4
    02:04
  • 2.1 ammo pickup fx concept.zip
  • 2. Concept Overview.mp4
    03:37
  • 3. Concept Timelapse.mp4
    01:29
  • 4.1 Ammo Pickup - Textures.zip
  • 4. Texture Creation - Substance Designer.mp4
    04:46
  • 5.1 Ammo Pickup - Meshes.zip
  • 5. Mesh Creation - Blender.mp4
    02:49
  • 6. Importing Assets to Unreal.mp4
    01:31
  • 7. Materials Part 1 - Ammo Icons.mp4
    08:52
  • 8. Materials Part 2 - Energy Cone.mp4
    17:49
  • 9. Materials Part 3 - Material Instances and Finalization.mp4
    08:20
  • 10. Niagara Part 1 - Continuous Polygon Particles.mp4
    19:25
  • 11. Niagara Part 2 - Energy Cone and System Balance.mp4
    18:47
  • 12. Niagara Part 3 - Rotating Ammo Icons.mp4
    08:00
  • 13. Niagara Part 4 - Deactivation Polygon Particles.mp4
    08:04
  • 14. Blueprints Part 1 - Preparing Ammo Pickup Material.mp4
    01:43
  • 15. Blueprints Part 2 - Construction Script.mp4
    18:17
  • 16. Blueprints Part 3 - Gameplay Logic.mp4
    27:24
  • 17. Blueprints Part 4 - Child Blueprint.mp4
    05:31
  • 18. Assignment.mp4
    01:34
  • 1. Part 1 Conclusion.mp4
    01:14
  • Description


    Create & Prototype Real-Time VFX for Game Production

    What You'll Learn?


    • Create Real-Time VFX in UE5 using current video game studio production pipeline practices
    • Understand FX asset creation using Blender, Houdini, Substance Designer and EmberGen
    • Become proficient in Unreal materials using industry techniques for FX creation
    • Create Blueprint logic and Niagara Systems for executing FX in gameplay

    Who is this for?


  • Advanced beginners to intermediate
  • Those looking to get a job in the game industry as a VFX Artist
  • VFX Artists looking to develop their skills further in Unreal
  • VFX Artists looking to switch to Unreal and understand pipelines for game production
  • What You Need to Know?


  • Basic knowledge of Unreal
  • Beginner level experience with modeling, creating textures and simulations.
  • More details


    Description

    This is part 1 In a 3 part series where you will learn how to take an effect from a concept to ready for gameplay implementation. You will learn my production pipeline that has been used in many of my FX throughout AA and AAA game production. 

    You will learn how to create assets in industry software packages and prepare them properly to be imported into Unreal with optimization and performance in mind. Then you will learn different techniques to build simple to complex materials for FX that will give you great amounts of control for satisfying gameplay and art direction. These materials will also communicate with Niagara and Blueprints through the use of carefully planned parameters and bindings.

    This course will also show you how to prototype Blueprint logic that will enable you to connect your effects to your character, props and weapons in order to run them in a gameplay ready gym for proper testing of functionality, timing, gameplay communication and visualization that satisfies art direction.

    You will receive a project file with game ready assets to use along with this course. You will also be given score and sound design elements, courtesy of the talented Brian Michael Fuller, to hook up to your effects for a complete and well rounded prototype. The assets you will have at your disposal will simulate what it is like to work with other disciplines in a production.

    This is a feature rich course and by the end of the series you should have a more advanced knowledge of how to pull off AAA quality FX for Game Production.

    Who this course is for:

    • Advanced beginners to intermediate
    • Those looking to get a job in the game industry as a VFX Artist
    • VFX Artists looking to develop their skills further in Unreal
    • VFX Artists looking to switch to Unreal and understand pipelines for game production

    User Reviews
    Rating
    0
    0
    0
    0
    0
    average 0
    Total votes0
    Focused display
    Jesse Henning
    Jesse Henning
    Instructor's Courses
    Hey, I am a VFX Artist in the Video Game Industry with a background in crafting cinematic and gameplay FX for AA and AAA game productions inside Unreal 4 and 5. Throughout those productions I have created cinematic, UI and gameplay effects that span many styles, techniques, pipelines and workflows. While I am very passionate about crafting high-end visual effects for games, I am equally passionate about helping artists learn and grow in their craft so they can reach their potential and accomplish their dreams. My learning journey started right here on Udemy with many courses purchased over the years. Some even helped me pass my first art test that eventually led to my entrance into the game industry.I am very thankful for those instructors who were willing to share their knowledge so that I could have a way forward in my career. I hope my courses will find a way into your learning catalogue as well. I am excited to share valuable VFX knowledge that I know will help propel you forward in your career as a VFX artist and prepare you for high-end video game production.Feel free to reach out if you need help along the way. Until then, let's get crafting!
    Students take courses primarily to improve job-related skills.Some courses generate credit toward technical certification. Udemy has made a special effort to attract corporate trainers seeking to create coursework for employees of their company.
    • language english
    • Training sessions 38
    • duration 6:12:16
    • Release Date 2023/09/13