UE4 Modular Environments with Clinton Crumpler
Focused View
33:14:33
12 View
- Week 1
- Lecture-01-Observing-Our-Reference.mp402:19
- Lecture-02-Class-Guide.mp403:14
- Lecture-03-Tools-and-Resources.mp406:52
- Lecture-04-Modularity-Theory.mp402:16
- Week 2
- Lecture-01-Creating-Our-Blockout-in-UE4.mp400:49
- Lecture-02-Exporting-from-Maya.mp407:29
- Lecture-03-Creating-a-Unreal-Project.mp410:25
- Lecture-04-Importing-into-Unreal.mp412:05
- Lecture-05-Unreal-Units-Snapping-and-Tools.mp404:07
- Lecture-06-Realtime-Walkthrough.mp420:41
- Lecture-07-Recap-and-Assignment.mp402:39
- Week 3
- Lecture-01-Building-Our-Textures.mp400:45
- Lecture-02-Uniques.mp405:41
- Lecture-03-Tileables.mp404:28
- Lecture-04-Hybrids.mp401:56
- Lecture-05-Performance-in-Engine.mp404:38
- Lecture-06-Observing-Reference.mp402:43
- Lecture-07-Using-Texture-Grids.mp402:14
- Lecture-08-Identifying-Materials.mp411:51
- Lecture-09-Creating-Tileables-in-Maya.mp425:06
- Lecture-10-Creating-High-Poly-Uniques-in-Maya.mp406:37
- Lecture-11-Lesson-Recap-and-Assignment.mp402:10
- Lecture-12-Trelloboard.mp400:37
- Week 4
- Lecture-01-Baking-Base-Textures.mp400:39
- Lecture-02-Finalizing-Our-Trim-Sheet-Meshes.mp417:04
- Lecture-03-Using-Mightybake.mp426:18
- Lecture-04-Testing-in-Marmoset-Toolbag.mp406:33
- Lecture-05-Testing-for-Bake-Errors.mp410:31
- Lecture-06-Finalizing-Our-Unique-Mesh.mp402:50
- Lecture-07-Low-Poly-Reduction-Method.mp404:21
- Lecture-08-Low-Poly-Make-Live-Method.mp406:36
- Lecture-09-Baking-the-Unique-Mesh-in-Mightybake.mp405:46
- Lecture-10-Editing-the-Unique-Bake-Set.mp407:51
- Lecture-11-Recap-and-Assignment.mp402:15
- Week 5
- Lecture-01-PBR-and-Texturing-in-Quixel.mp400:56
- Lecture-02-Physically-Based-Rendering-PBR.mp407:01
- Lecture-03-Texture-Sizes-and-Importance.mp403:52
- Lecture-04-Quixel-Suite-Overview.mp401:06
- Lecture-05-Ndo-Normal-Map-Creation.mp424:16
- Lecture-06-Ndo-Photo-to-Normal-Conversion.mp409:18
- Lecture-07-Ndo-Map-Conversion.mp403:18
- Lecture-08-Ddo-Setup-and-Use.mp448:15
- Lecture-09-Ddo-Unique-Asset-Texturing.mp429:17
- Lecture-10-Recap-and-Assignment.mp402:01
- Week 6
- Lecture-01-Textures-and-Meshes-for-Unreal.mp400:48
- Lecture-02-Photoshop-Organization-and-Optimization.mp427:10
- Lecture-03-Exporting-Textures-for-Unreal.mp405:31
- Lecture-04-Texture-Import-and-Details-in-Unreal.mp413:17
- Lecture-05-Setting-up-a-Basic-Mesh-and-Material.mp416:11
- Lecture-06-Texture-Density.mp402:57
- Lecture-07-Mapping-Textures-to-Modular-Walls.mp411:52
- Lecture-08-Mapping-Trim-Textures-to-Modular-Walls.mp413:49
- Lecture-09-Recap-and-Assignment.mp402:04
- Week 7
- Lecture-01-Materials-in-Unreal.mp400:46
- Lecture-02-Materials-Editor-in-Unreal.mp404:41
- Lecture-03-Material-Detail-Settings.mp403:30
- Lecture-04-Translucent-and-Masked-Materials.mp402:03
- Lecture-05-Material-Editor-Nodes-and-Setup.mp403:19
- Lecture-06-Constants.mp417:17
- Lecture-07-Tinting.mp405:02
- Lecture-08-Inverting-Values.mp401:36
- Lecture-09-Controlling-Values.mp405:20
- Lecture-10-Masking.mp405:57
- Lecture-11-Normal-Intensity.mp403:42
- Lecture-12-Normal-Blending.mp402:30
- Lecture-13-Emissive.mp405:17
- Lecture-14-Bump-Offset.mp409:09
- Lecture-15-Transparency.mp407:20
- Lecture-16-Recap-and-Assignment.mp401:28
- Week 8
- Lecture-01-Visual-Narrative-and-Advanced-Materials.mp400:38
- Lecture-02-Visual-Storytelling.mp400:55
- Lecture-03-Tone-Mood.mp402:47
- Lecture-04-Time.mp402:45
- Lecture-05-Place.mp401:33
- Lecture-06-History-and-Passage-of-Time.mp401:39
- Lecture-07-Cause-and-Effect.mp402:24
- Lecture-08-Focus-and-Direction.mp402:20
- Lecture-09-Establishing-Identity.mp403:08
- Lecture-10-Advanced-Materials.mp400:41
- Lecture-11-Material-Functions.mp404:28
- Lecture-12-Vertex-Painting.mp418:30
- Lecture-13-Advanced-Vertex-Painting.mp431:15
- Lecture-14-Subsurface-Materials.mp406:57
- Lecture-15-Decals.mp404:26
- Lecture-16-World-Position-Offset.mp408:17
- Lecture-17-Recap-and-Assignment.mp402:34
- Week 9
- Lecture-01-Lighting.mp400:50
- Lecture-02-Terminology.mp403:53
- Lecture-03-Types-of-Lights.mp403:05
- Lecture-04-Light-Mobility-Types.mp404:53
- Lecture-05-Light-Controls-and-Details.mp424:31
- Lecture-06-Building-and-Baking-Lighting.mp407:34
- Lecture-07-World-Settings-for-Lightmass.mp404:36
- Lecture-08-Asset-Lightmaps.mp410:35
- Lecture-09-Custom-Lightmap-UVs.mp406:22
- Lecture-10-Special-Lighting-Techniques.mp411:25
- Lecture-11-Common-Lighting-Issues.mp403:22
- Lecture-12-Recap-and-Assignment.mp401:35
- Week 10
- Lecture-01-Post-Processing-and-Cinematic-Settings.mp400:41
- Lecture-02-Fog.mp404:10
- Lecture-03-Reflection-Capture-Actors.mp410:16
- Lecture-04-Post-Process-Volume-Settings-Pt-1.mp423:02
- Lecture-05-Post-Process-Volume-Settings-Pt-2.mp418:53
- Lecture-06-Look-Up-Tables-LUTs.mp411:56
- Lecture-07-Camera-Setup-and-Capture.mp406:47
- Lecture-08-Depth-of-Field.mp409:44
- Lecture-09-Capturing-Screenshots.mp405:29
- Lecture-10-Editing-Screenshots.mp410:48
- Lecture-11-Recap-and-Assignment.mp401:06
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Week 8.mp4
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Week 9.mp4
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Week 10.mp4
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CGMA
View courses CGMA"Computer Graphics Master Academy (CGMA) is an online art academy dedicated to helping artists develop and cultivate their creative talents. Through our CG Master Classes, we provide comprehensive instruction for concept art, illustration, and entertainment design."
- language english
- Training sessions 129
- duration 33:14:33
- Release Date 2023/12/08