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The User Experience of Motion (for Non-Designers)

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Tom Green

1:52:25

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  • 1. Have you ever watched how things move.mp4
    00:47
  • 2. What you should know.mp4
    01:27
  • 1. Watching how things move.mp4
    03:34
  • 2. How things move- Speed.mp4
    03:26
  • 3. How things move- Distance.mp4
    03:05
  • 4. How things move- Time.mp4
    02:54
  • 5. How things move- Velocity.mp4
    04:55
  • 6. How things move- Acceleration.mp4
    03:59
  • 7. Motion in Figma.mp4
    04:43
  • 8. Motion in After Effects.mp4
    05:45
  • 1. Time and motion.mp4
    03:16
  • 2. Ease in acceleration and time.mp4
    04:54
  • 3. Ease out deceleration and time.mp4
    03:35
  • 4. Easing in After Effects.mp4
    04:32
  • 5. Using After Effects eases.mp4
    05:41
  • 1. Nothing moves in a straight line.mp4
    03:21
  • 2. Faking it in Figma.mp4
    05:27
  • 3. Motion paths in After Effects.mp4
    04:46
  • 1. The effect of distance and motion.mp4
    03:04
  • 2. Dimensionality in Figma part 1.mp4
    02:39
  • 3. Dimensionality in Figma part 2.mp4
    03:03
  • 4. The Floating Action button in Figma.mp4
    05:28
  • 5. The z-axis in After Effects.mp4
    03:21
  • 6. Using the After Effects z-axis.mp4
    02:58
  • 1. What is obscuration.mp4
    02:48
  • 2. Applying blurs in Figma.mp4
    03:01
  • 3. Applying blurs in After Effects.mp4
    03:17
  • 4. Apply motion blurs in After Effects.mp4
    02:04
  • 1. What is parallax.mp4
    02:05
  • 2. Create a parallax effect in Figma.mp4
    02:56
  • 3. Create a parallax effect in After Effects.mp4
    04:16
  • 1. Next steps.mp4
    01:18
  • Description


    Learn the language of motion, and how it can enhance and transform digital user experiences with visceral, meaningful visual responses and actions with expert Tom Green. Tom shows you how principles like speed, velocity, and acceleration are applied to UX design using Figma and After Effects—but this course isn’t focused on using these applications. Rather, it’s aimed at increasing your awareness of how things move and how that movement is presented in UX design. Learn about the characteristics of motion and our responses to it, how time and motion interact, and how to define motion paths and velocity curves to precisely move objects in the digital realm. Plus, discover ways to create dimensionality and the feeling of depth and 3D space in 2D views, and learn about obscuration and the parallax effect.

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    Tom Green is a technologist, author, former college professor, and lifelong digital media expert. He’s taught classes, workshops, and seminars worldwide on a variety of topics to both academic and professional audiences, published over 18 books on user experience, web design, digital media, and video, and has served as a trusted product design advisor to companies such as Macromedia, Adobe and UXPin, among others across his career. On the education side, he assisted in the creation and delivery of one of the first Distance Ed Digital Imaging courses for Humber College in 1996. In 1998 he was appointed Course Co-Ordinator of the Humber College Multimedia Design and Development technician program. A post held until he stepped back in 2008 to concentrate on in-class teaching and other projects. Delivered presentations at a number of Creative Industry and Educational Conferences over the years: Sloan Merlot Conference, the Distance Education Learning Symposium sponsored by the University of Wisconsin, and the Adobe Education Leaders Annual Conference. Delivered a regular series of UX-based lectures, workshops, and faculty seminars at the leading Universities throughout China including the Central Academy of Fine Arts (Beijing), the Wuhan Institute of Technology, and Shenzhen Polytechnic. He was a featured speaker at FlashInTheCan (now FITC), Flashforward, Adobe Max, Digital Design World, Spark Europe, Flash China sponsored by CAFA, and D2WC a Designer to Developer Workflow Conference that explored these two key aspects of UX. Over the years he has written 18 digital technology books for publishers ranging from Pearson Education, Que, and friendsofED (Now Apress). Produced 18 UX Design courses for Lynda.com (LinkedIn Learning), was a regular contributor to CommunityMX, a columnist with Layers Magazine columnist, and Graphics Editor for About.com for 5 years. Co-authored a half-dozen ebooks for UXPin. All of this resulted in his being asked to participate in the development of several product updates where his focus on the user and his unbiased input and suggestions affected the development of Dreamwear, Flash, Adobe Flash Media Server, Fireworks, Adobe Edge (the precursor of XD), Adobe Animate and Adobe XD. He was also appointed, by Adobe, to the committee tasked with building the Adobe Education Leaders program in 2010 which, to this date, has grown to a collection of the most talented and creative K-12 and Post Secondary educators on the planet
    LinkedIn Learning is an American online learning provider. It provides video courses taught by industry experts in software, creative, and business skills. It is a subsidiary of LinkedIn. All the courses on LinkedIn fall into four categories: Business, Creative, Technology and Certifications. It was founded in 1995 by Lynda Weinman as Lynda.com before being acquired by LinkedIn in 2015. Microsoft acquired LinkedIn in December 2016.
    • language english
    • Training sessions 32
    • duration 1:52:25
    • Release Date 2025/01/22