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THE UNREAL MASTERCLASS

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30:53:27

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  • 1-1.Introduction.mp4
    02:09
  • 1-2.UE5 vs UE4 Changes.mp4
    06:57
  • 2-1.Project Introduction and Setupts.mp4
    07:25
  • 2-2.Line Tracing.mp4
    09:17
  • 2-3.Vectors and Direction!.mp4
    13:39
  • 2-4.Creating a Blueprint Class.mp4
    11:06
  • 2-5.Use Functions to Save Time!.mp4
    11:36
  • 2-6.Casting so Different Blueprints can Communicate.mp4
    07:48
  • 2-7.Control Materials with Blueprints.mp4
    16:41
  • 2-8.Inheritance - Parents and Children.mp4
    12:15
  • 2-9.Encapsulation.mp4
    02:48
  • 2-10.Interactive Block - Adding New Event.mp4
    08:26
  • 2-11.Chest Animation.mp4
    11:00
  • 2-12.Polymorphism - Many Forms!.mp4
    09:30
  • 2-13.Finishing Touches.mp4
    14:17
  • 2-14.Summary and Finished Project Download.mp4
    02:58
  • 3-1.Using Quixel Bridge to Get Megascan Assets.mp4
    13:38
  • 3-2.Modular Design.mp4
    25:56
  • 3-3.Grouping and Attaching Objects.mp4
    10:48
  • 3-4.Nanite!.mp4
    08:16
  • 3-5.Cliff Town Setup and Light Blockers.mp4
    16:36
  • 3-6.Kitbashing with Nanite.mp4
    13:51
  • 3-7.Packed Level Instance.mp4
    16:03
  • 3-8.Scaling and Preview Mesh.mp4
    08:37
  • 3-9.Cliff Town Part 1.mp4
    50:08
  • 3-10.Cliff Town Part 2.mp4
    01:05:08
  • 3-11.Organize Your World with Layers and Sub-Levels.mp4
    13:19
  • 3-12.Cliff Town Night Lights!.mp4
    30:30
  • 3-13.Night Lights Part 2.mp4
    06:21
  • 3-14.Converting UE4 Environments to UE5.mp4
    25:41
  • 4-1.Intro to Materials.mp4
    15:10
  • 4-2.Texture Adjustments.mp4
    11:17
  • 4-3.Unreals Default Textures and References.mp4
    05:01
  • 4-4.Simple Master Material.mp4
    14:36
  • 4-5.Material Functions.mp4
    11:36
  • 4-6.Quixel Materials.mp4
    17:14
  • 4-7.Layering with Linear Interpolate.mp4
    07:54
  • 4-8.Material Attributes.mp4
    09:13
  • 4-9.Decals!.mp4
    09:52
  • 4-10.Vertex Blending Part 1 - Introduction.mp4
    14:58
  • 4-11.Vertex Blending Part 2 - Creating the Material.mp4
    23:43
  • 4-12.Vertex Blending Part 3 - Quixels Material.mp4
    14:21
  • 5-1.Introduction to Sequencer.mp4
    19:13
  • 5-2.Bouncing Ball Animation.mp4
    20:04
  • 5-3.Animate Everything!.mp4
    22:47
  • 5-4.Camera Shots Part 1.mp4
    17:36
  • 5-5.Camera Shots Part 2.mp4
    15:58
  • 5-6.Rendering and Movie Que.mp4
    21:44
  • 5-7.Cannon Animation Project.mp4
    46:16
  • 6-1.Intro to Modeling Tools.mp4
    13:19
  • 6-2.Basic Model Editing.mp4
    18:59
  • 6-3.Polygroups!.mp4
    10:33
  • 6-4.Modeling Tools Overview.mp4
    17:22
  • 6-5.UV Unwrapping.mp4
    13:30
  • 6-6.Displacement and Triplanar Projection.mp4
    19:05
  • 6-7.Mug! Example Project.mp4
    22:34
  • 7-1.Intro to Niagara Systems and Emitters.mp4
    13:43
  • 7-2.Creating a Basic Particle.mp4
    20:32
  • 7-3.Particle Materials.mp4
    15:09
  • 7-4.Flipbooks Fire and Smoke.mp4
    21:19
  • 7-5.Niagara Blueprints and Modules.mp4
    21:09
  • 8-1.Modularity with Functions.mp4
    08:25
  • 8-2.Modularity Part 2.mp4
    10:42
  • 9-1.Basic Landscape Material.mp4
    12:32
  • 9-2.Specular Changes.mp4
    07:32
  • 9-3.Repetition and Distance Blend.mp4
    10:44
  • 9-4.Distance Blend 2.mp4
    09:17
  • 9-5.Macro and Distance Variation.mp4
    12:04
  • 9-6.Distance Variation Blend.mp4
    08:51
  • 9-7.Landscape From Height Map.mp4
    07:53
  • 9-8.Landscape Material Maps.mp4
    10:34
  • 10-1.World Position Height Material.mp4
    12:47
  • 10-2.Height Material Part 2.mp4
    12:05
  • 10-3.AutoMaterial Slope Blending.mp4
    14:03
  • 10-4.AutoMaterial Normal.mp4
    11:17
  • 10-5.Extra AutoMaterial Blend!.mp4
    12:24
  • 11-1-1.Chapter Introduction.mp4
    01:40
  • 11-1-2.Game Dev Unlocked 50Off Discount.mp4
    00:48
  • 11-1-3.Temple of Light Walkthrough.mp4
    17:02
  • 11-2-1.Intro to Gameplay Prototyping.mp4
    02:33
  • 11-2-2.Project Setup.mp4
    16:57
  • 11-2-3.Pickup Objects Part 1.mp4
    14:25
  • 11-2-4.Pickup Objects Part 2.mp4
    14:03
  • 11-2-5.Pickup Objects Part 3.mp4
    14:39
  • 11-2-6.Laser Part 1 Setup.mp4
    14:04
  • 11-2-7.Laser Part 2 For Loops and Repetition.mp4
    12:01
  • 11-2-8.Laser Part 3 Reflective Objects.mp4
    12:49
  • 11-2-9.Laser Part 4 Laser Mesh.mp4
    12:56
  • 11-2-10.Laser Part 5 Laser Mesh Arrays!.mp4
    14:23
  • 11-2-11.Laser Part 6 Functions and Organization.mp4
    19:11
  • 11-2-12.Opening and Closing Doors.mp4
    14:34
  • 11-2-13.Rotating Doors and Direction.mp4
    12:43
  • 11-2-14.Floor Button.mp4
    18:32
  • 11-2-15.Interface Communication.mp4
    11:22
  • 11-2-16.Laser Goal.mp4
    13:22
  • 11-2-17.Cable Visualization.mp4
    17:21
  • 11-2-18.Transparent Walls.mp4
    12:08
  • 11-2-19.Mesh Disintegration.mp4
    14:33
  • 11-2-20.Spin Wall Physics Fix.mp4
    08:33
  • 11-2-21.Final Prototype Project.mp4
    01:45
  • 11-3-1.Intro to Block Out Levels.mp4
    01:23
  • 11-3-2.Intro to SubLevels.mp4
    11:24
  • 11-3-3.Level Streaming.mp4
    12:57
  • 11-3-4.Block Out Setup.mp4
    14:05
  • 11-3-5.Block Out Part 1.mp4
    09:55
  • 11-3-6.Block Out Part 2.mp4
    11:00
  • 11-3-7.Block Out Part 3.mp4
    13:27
  • 11-3-8.Block Out Part 4.mp4
    11:15
  • 11-3-9.Block Out Part 5.mp4
    11:33
  • 11-3-10.Main Menu.mp4
    09:53
  • 11-3-11.Escape Menu.mp4
    06:44
  • 11-3-12.Save Game.mp4
    07:19
  • 11-3-13.Checkpoint System.mp4
    14:12
  • 11-3-14.Laser Particles.mp4
    17:37
  • 11-4-1.Intro to Environment Design.mp4
    01:40
  • 11-4-2.World Building.mp4
    10:36
  • 11-4-3.Blueprint Meshes.mp4
    15:08
  • 11-4-4.Environment Part 1.mp4
    13:33
  • 11-4-5.Environment Part 2.mp4
    11:48
  • 11-4-6. Environment Part 3.mp4
    15:24
  • 11-4-7.Breakup Level Streaming.mp4
    14:22
  • 11-4-8.Environment Polish.mp4
    15:34
  • 11-5-1.Finish Introduction.mp4
    00:36
  • 11-5-2.Sound Part 1.mp4
    12:26
  • 11-5-3.Sound Part 2.mp4
    14:02
  • 11-5-4.Ending Part 1.mp4
    18:51
  • 11-5-5.Ending Part 2.mp4
    15:20
  • 11-5-6.Main Menu.mp4
    10:45
  • 11-5-7.Start Screen.mp4
    13:12
  • 11-5-8.Packaging and Sharing!.mp4
    05:09
  • 12-1.Unreal Engine 5 Auto Landscape Material.mp4
    21:24
  • 12-2.Blender 1 - Importing Materials and Objects.mp4
    31:14
  • 12-3.Blender 2 - Quick Export Plugin and Environments.mp4
    27:34
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    Students take courses primarily to improve job-related skills.Some courses generate credit toward technical certification. Udemy has made a special effort to attract corporate trainers seeking to create coursework for employees of their company.
    • language english
    • Training sessions 133
    • duration 30:53:27
    • Release Date 2023/09/10

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