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The Ultimate Introduction to Arnold 6 and 7 for Cinema 4D

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12:26:43

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  • 01. Introduction.mp4
    05:36
  • 02. Where is Arnold in Cinema 4D.mp4
    04:14
  • 03. General Workflow.mp4
    06:40
  • 04. Setting Up ACES.mp4
    05:21
  • 05. Sampling and Camera Samples.mp4
    07:25
  • 06. Diffuse Samples.mp4
    06:34
  • 07. Specular Samples.mp4
    06:02
  • 08. Transmission Samples.mp4
    03:10
  • 09. SSS Samples.mp4
    04:13
  • 10. Diffuse Ray Depth.mp4
    06:51
  • 11. Specular Ray Depth.mp4
    01:44
  • 12. Transmission, Transparency, and Total Ray Depth.mp4
    05:16
  • 13. Area Light - Quad.mp4
    24:59
  • 14. Area Light - Point, Disc, Cylinder.mp4
    02:44
  • 15. Mesh Light.mp4
    06:28
  • 16. Spot Light.mp4
    04:28
  • 17. Distant Light.mp4
    03:26
  • 18. Photometric Light.mp4
    03:02
  • 19. Light Filters.mp4
    08:56
  • 20. Physical Sky.mp4
    05:48
  • 21. Arnold Sky - Interior Lighting, Portal Light.mp4
    12:31
  • 22. Arnold Sky - Image-Based Lighting.mp4
    07:06
  • 23. Atmosphere Volume.mp4
    10:50
  • 24. Fog.mp4
    04:12
  • 25. Light Manager and Light Groups.mp4
    05:19
  • 26. Arnold Shader Network.mp4
    10:57
  • 27. Standard Surface - Base.mp4
    07:09
  • 28. Standard Surface - Specular.mp4
    10:16
  • 29. Standard Surface - Transmission.mp4
    10:41
  • 30. Standard Surface - Subsurface Scattering.mp4
    07:42
  • 31. Standard Surface - Coat.mp4
    05:21
  • 32. Standard Surface - Sheen.mp4
    16:30
  • 33. Standard Surface - Thin Film.mp4
    06:20
  • 34. Standard Surface - Emission.mp4
    03:38
  • 35. Standard Surface - Geometry, Advanced, ID.mp4
    08:13
  • 36. Bump, Normal Mapping, and Round Corners.mp4
    09:15
  • 37. Subdivision and Displacement Mapping.mp4
    16:28
  • 38. Standard Surface - How to Create Basic Shaders.mp4
    21:46
  • 39. Standard Surface - Human Skin.mp4
    06:14
  • 40. Standard Hair.mp4
    14:05
  • 41. Car Paint Shader.mp4
    10:58
  • 42. Toon Shader.mp4
    12:37
  • 43. Layer and Mix.mp4
    07:40
  • 44. Flat, Lambert, and Two-Sided.mp4
    02:26
  • 45. Color Jitter.mp4
    04:33
  • 46. Triplanar.mp4
    03:45
  • 47. Ray Switch.mp4
    03:42
  • 48. AO and Curvature.mp4
    11:10
  • 49. Shadow Matte.mp4
    08:45
  • 50. Substance Shader.mp4
    06:29
  • 51. Utility Shader.mp4
    05:18
  • 52. Clip Geo.mp4
    01:53
  • 53. Color, Conversion, Math, and Shading State.mp4
    10:46
  • 54. User Data Nodes.mp4
    11:06
  • 55. Utility Nodes.mp4
    08:00
  • 56. Texture Nodes and C4D Shaders.mp4
    07:41
  • 57. Reading Mograph and Field Colors.mp4
    03:49
  • 58. Camera.mp4
    09:48
  • 59. Depth of Field.mp4
    09:58
  • 60. Motion Blur.mp4
    06:46
  • 61. Camera Types.mp4
    04:33
  • 62. IPR.mp4
    18:17
  • 63. GPU Rendering.mp4
    18:00
  • 64. ACES.mp4
    16:49
  • 65. Arnold Driver and Render Output.mp4
    13:45
  • 66. AOVs.mp4
    08:13
  • 67. Custom AOVs, Global AOVs, Cryptomatte.mp4
    14:39
  • 68. AOV Light Groups.mp4
    06:44
  • 69. Compositing AOVs in Fusion.mp4
    17:48
  • 70. Adaptive Sampling, Sample Clamping, and Filtering.mp4
    06:58
  • 71. Texture Settings and TX Manager.mp4
    07:34
  • 72. Advanced Settings.mp4
    02:22
  • 73. System Settings.mp4
    03:26
  • 74. OptiX Denoiser.mp4
    03:32
  • 75. Arnold Denoiser.mp4
    12:12
  • 76. Diagnostics.mp4
    04:28
  • 77. Scatter Object.mp4
    07:00
  • 78. Parameters Tag.mp4
    06:56
  • 79. Scene Export and Procedurals.mp4
    10:51
  • 80. Particles and Splines.mp4
    05:43
  • 81. Utilities Menu.mp4
    04:28
  • 82. Arnold Volume.mp4
    20:50
  • 83. What are Imagers.mp4
    05:07
  • 84. Imager - Light Mixer.mp4
    04:47
  • 85. Imager - Arnold Denoiser.mp4
    06:56
  • 86. Arnold Denoiser, Denoising AOVs.mp4
    03:30
  • 87. Imagers - OptiX Denoiser.mp4
    08:35
  • 88. Imagers - Color Correct, Exposure, and White Balance.mp4
    03:43
  • 89. Imager - Tonemap.mp4
    04:21
  • 90. Imager - Lens Effects.mp4
    02:49
  • 91. Render Selected Objects.mp4
    03:24
  • 92. Nested Dielectrics.mp4
    04:29
  • 93. ACES Updates.mp4
    07:40
  • 94. Intel OIDN Denoiser.mp4
    05:20
  • 95. Imagers - Color Curves.mp4
    01:03
  • 96. LUT-based Tonemapping.mp4
    02:49
  • 97. Arnold Shaders in C4D - Node Material.mp4
    02:22
  • 01. Introduction.zip
  • 02. Sampling.zip
  • 03. Lighting.zip
  • 04. Shading.zip
  • 05. Camera.zip
  • 06. Rendering.zip
  • 07. Miscellaneous.zip
  • 08. New in Arnold 6.1 and 6.2 (Update 1).zip
  • 09. New in Arnold 7.0 (Update 2).zip
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    The Ultimate Introduction to V-Ray for Cinema 4d. Almost 14 Hours of high quality videos. BUY NOW! LEARN MORE. The Ultimate Introduction to Redshift for 3ds ...
    • language english
    • Training sessions 97
    • duration 12:26:43
    • Release Date 2023/04/08