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The Ultimate Input System with Rebinding in Unity

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Mario Korov

4:14:10

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  • 1. Introduction and Project Setup.mp4
    01:16
  • 2. Import Input System.mp4
    01:06
  • 1. Intro and Keyboard Implementation.mp4
    04:07
  • 2. Gamepad Implementation.mp4
    02:47
  • 3. Mouse Implementation.mp4
    01:53
  • 4. Movement and Examples.mp4
    03:23
  • 1. Embedded set up and Syntax.mp4
    08:21
  • 2. Embedded Syntax 2.mp4
    03:26
  • 3. Embedded Example.mp4
    07:11
  • 1.1 2D Platformer.zip
  • 1. Download Starting Project.html
  • 2. Platformer Intro.mp4
    01:20
  • 3. Input Actions.mp4
    07:46
  • 4. Control Schemes.mp4
    02:19
  • 5. Inspector Refference Approach.mp4
    09:29
  • 6. C# Generated Approach.mp4
    05:19
  • 7. Player Movement.mp4
    03:23
  • 8. Flip.mp4
    02:16
  • 9. Jump.mp4
    02:30
  • 10. Ground Check.mp4
    04:00
  • 11. Attack Preparations.mp4
    01:39
  • 12. Basic Animations.mp4
    05:51
  • 13. Blend Tree and Jump Animation.mp4
    04:13
  • 14. Attack Animation.mp4
    04:08
  • 1. Interactions.mp4
    04:46
  • 2. Processors.mp4
    07:13
  • 1. Difference between phases.mp4
    01:45
  • 1. Additional Approach.mp4
    02:47
  • 1. Buttons with Modifiers.mp4
    03:41
  • 1. Adjusting Gamepad Behavior.mp4
    01:52
  • 1.1 2D Top Down RPG.zip
  • 1. Download Starting Project.html
  • 2. Player Input Preparations.mp4
    06:16
  • 3. Send Messages.mp4
    04:34
  • 4. Broadcast Messages.mp4
    02:23
  • 5. Invoke Unity Events.mp4
    06:17
  • 6. Invoke C# Events.mp4
    07:56
  • 7. Move Animations.mp4
    07:45
  • 1. UI Control.mp4
    09:10
  • 1. 3D Asset Setup.mp4
    02:55
  • 2. 3D Analysis.mp4
    06:38
  • 1. Rebind Setup.mp4
    09:04
  • 2. Understand Indexes and Composites.mp4
    03:58
  • 3. Button Setup.mp4
    09:25
  • 4. Rebind Basic.mp4
    08:54
  • 5. Persistent Bindings.mp4
    05:08
  • 6. C# Generated Approach Persistent Bindings.mp4
    04:48
  • 7. Cancel Rebind and Exclude Bindings.mp4
    04:59
  • 8. TMPro and Rebind.mp4
    04:41
  • 9. Custom Rebind Text.mp4
    04:25
  • 10. Reset Bindings.mp4
    05:47
  • 11. About Duplicate Bindings.mp4
    02:45
  • 12. Duplicate Bindings.mp4
    09:30
  • 13. Binding Icons.mp4
    04:46
  • 14. Final Look.mp4
    12:19
  • Description


    Set up the new Input System for 2D(RPG,Platformer) and 3D games in Unity and create a fully functional Rebinding system

    What You'll Learn?


    • Learn the new Input System and its 4 main ways of implementation
    • 2D Platformer, 2D top down RPG and 3D example
    • Rebinding System which detects and swaps duplicates
    • Transfer your project from the old to the new Input System

    Who is this for?


  • Anyone who wants to learn the new input system
  • Anyone who wants to create commercial games with rebinding system
  • Anyone who wants to transfer projects from the old to the new input system
  • What You Need to Know?


  • Beginner C# knowledge
  • Unity Editor Basics
  • More details


    Description

    ** NEW COURSE **

    If you struggle with the new Input System, or you want to transfer your projects from the old input system and create a functional rebinding system, then you are at the right place.

    You can easily follow the course by downloading Unity projects: 2D Platformer and 2D top-down RPG perspective. After you download them, unzip them and open them through Unity Editor. Then you are ready to start following the lectures. Of course, if you wish, you can use your assets. We will also quickly analyze the input of Unity's official 3D asset and see which workflow they use.

    In this course, you will learn how to use the new Input System in 4 main ways:

    • Direct

    • Embedded Actions

    • Actions Asset

    • Player Input Component

    Some of the main ways have iterations within them, and of course, we will go through all those iterations. This gives you knowledge and options to choose what is the best option for your game and coding style.

    In the last part of the course, we will create a custom rebinding system. This system is really important if you want to make serious commercial games.

    Trust me, I have seen it multiple times, you can get negative reviews on Steam if you don't have a rebinding system. User experience is limited if players can't adjust the game and controls for their needs. So, every commercial game needs a rebinding system.

    The rebinding system from this course is unique, you won't find tutorials about it anywhere else. The system will automatically detect and swap duplicate bindings. The changes are persistent, meaning they will be preserved between play sessions.

    So, improve your game development skills, learn the new input system in the right way, and create a professional rebinding system that players can use to set up custom controls.

    Customer Support:

    I respond to all messages if you get stuck anywhere or need help.

    Thank you for your time and see you in the course lessons.

    Who this course is for:

    • Anyone who wants to learn the new input system
    • Anyone who wants to create commercial games with rebinding system
    • Anyone who wants to transfer projects from the old to the new input system

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    You can find more tutorials on my YouTube channel: RootGames.Hello everyone, my name is Mario and I'm a self-taught game developer with a Bachelor's degree in Mathematics from the Department of Mathematics, Osijek. For almost a decade of freelancing, finding quality and short tutorials was my major stepping stone, so I decided to put all my knowledge and passion into unique, straight-to-the-point videos to help other developers. You will save so much time, learn faster, and in the end make a game faster.To sum up, all my love and passion are in Unity courses with the goal to help you in your game developer path. Thank you and see you in the lessons.I'm really looking forward to this journey.
    Students take courses primarily to improve job-related skills.Some courses generate credit toward technical certification. Udemy has made a special effort to attract corporate trainers seeking to create coursework for employees of their company.
    • language english
    • Training sessions 51
    • duration 4:14:10
    • Release Date 2024/04/24