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The Ultimate Guide to VR with Unity: No Code Edition

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Jonathan Weinberger,Mitchell Theriault,GameDevHQ Team

7:52:08

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  • 1. Welcome!.mp4
    01:20
  • 2. Meet Your Instructor Mitchell Theriault.mp4
    01:03
  • 3. How to get Support for this Course.mp4
    01:10
  • 4. Virtual Reality Promo!.mp4
    00:24
  • 1. Create Unity ID.mp4
    00:48
  • 2. Downloading Unity Hub.mp4
    01:09
  • 3. Installing Unity Editor.mp4
    03:20
  • 4. Creating A New Unity Project.mp4
    02:36
  • 5. Editor Overview.mp4
    06:33
  • 6. A Better Layout.mp4
    05:52
  • 1. Challenge Creating Game Objects.mp4
    03:03
  • 2. Challenge Review Creating Game Objects.mp4
    01:50
  • 3. Flythrough Scene Mode.mp4
    01:59
  • 4. Manipulating Game Objects.mp4
    04:16
  • 5. Creating Materials.mp4
    04:42
  • 6. Scene Management.mp4
    01:49
  • 7. Basic Level Design.mp4
    04:19
  • 8. Challenge Floor with Sphere.mp4
    00:22
  • 9. Challenge Review Floor with Sphere.mp4
    01:04
  • 10. Challenge Material Setup.mp4
    00:31
  • 11. Challenge Review Material Setup.mp4
    01:02
  • 1. Animation Window.mp4
    00:43
  • 2. Create Animation Clip.mp4
    02:21
  • 3. Hover Animation.mp4
    03:27
  • 4. Challenge Cube Animation.mp4
    01:20
  • 5. Challenge Review Cube Animation.mp4
    02:18
  • 6. Animate Materials.mp4
    02:46
  • 7. Multiple Animation Clips.mp4
    02:25
  • 8. Animation Transitions.mp4
    02:13
  • 9. Challenge Sphere Second Animation.mp4
    00:32
  • 10. Challenge Review Sphere Second Animation.mp4
    02:23
  • 11. Challenge Physics Scene Setup.mp4
    00:34
  • 12. Challenge Review Physics Scene Setup.mp4
    02:23
  • 13. Rigidbody Component.mp4
    02:51
  • 14. Physics Materials.mp4
    04:42
  • 15. A Note On Play Mode.mp4
    01:58
  • 1. Lets Build A Video Game.mp4
    00:55
  • 2. New Zombie Project.mp4
    00:37
  • 3.1 zombie game assets.zip
  • 3. Importing Game Assets!! READ THIS FIRST.html
  • 4. Download Filebase.mp4
    01:36
  • 5. Filebase Overview.mp4
    02:41
  • 6. Asset Imports.mp4
    03:25
  • 7. Scene Setup.mp4
    06:19
  • 8. Post Processing.mp4
    02:27
  • 9. Player Setup.mp4
    03:23
  • 10. Shooting.mp4
    03:19
  • 11. Zombie AI.mp4
    05:06
  • 12. Reticule Setup.mp4
    02:36
  • 13. Game Audio.mp4
    01:38
  • 14. Thats A Wrap!.mp4
    03:38
  • 1. Quest 2 Setup.mp4
    05:11
  • 2. Software Setup.mp4
    08:25
  • 3. Getting Started with Unity and VR.mp4
    07:06
  • 4.1 filebase starter assets - vr udemy.zip
  • 4. Importing Assets.mp4
    01:12
  • 5. Installing XR Interaction Toolkit.mp4
    06:28
  • 6. Exploring XRIT Demo Scene.mp4
    07:06
  • 1. Introduction.mp4
    00:59
  • 1. Creating an XR Origin.mp4
    02:25
  • 2. XR Origin Component.mp4
    02:57
  • 3. Input Action Manager.mp4
    01:00
  • 4. Main Camera.mp4
    03:53
  • 5. XR Controller.mp4
    03:01
  • 6. XR Ray Interactor.mp4
    02:08
  • 7. Reading the Manual.mp4
    01:32
  • 8. Locomotion System.mp4
    01:10
  • 9. Turn Providers.mp4
    05:33
  • 10. Continuous Movement Provider.mp4
    03:36
  • 11. Character Controller.mp4
    04:58
  • 1. Teleportation Provider.mp4
    02:11
  • 2. Teleportation Interactables.mp4
    03:21
  • 3. Dissecting the XR Origin Prefab.mp4
    06:10
  • 4. Action Based Controller Manager.mp4
    07:51
  • 5. Interaction Layer Masks.mp4
    03:36
  • 6. Curved Raycasts.mp4
    03:24
  • 7. Changing Teleport Line Color.mp4
    01:05
  • 8. Adding A Teleport Reticle.mp4
    02:01
  • 9. Modifying our Teleport Reticle.mp4
    02:44
  • 10. Challenge Placing Teleportation Anchors.mp4
    00:49
  • 11. Challenge Review Placing Teleportation Anchors.mp4
    02:11
  • 12. More Teleport Configuration.mp4
    02:42
  • 13. Event #1 Running.mp4
    00:56
  • 1. Importing Hand Models.mp4
    01:37
  • 2. Applying Hand Models.mp4
    01:47
  • 3. Making our Hands Blue.mp4
    01:59
  • 4. Importing Hand Animations.mp4
    03:06
  • 5. A Closer Look at our Hands.mp4
    02:09
  • 6. Underscore Replace Tool.mp4
    03:23
  • 7. Creating an Animator Controller.mp4
    01:11
  • 8. Creating Animation States.mp4
    01:03
  • 9. Adding Motion to States.mp4
    01:10
  • 10. Adding State Transitions.mp4
    03:09
  • 11. Parameters and Conditions.mp4
    03:12
  • 12. Challenge Animating the Right Hand.mp4
    00:38
  • 13. Challenge Review Animating the Right Hand.mp4
    02:54
  • 1. Event 2 Overview.mp4
    01:24
  • 2. Adding Colliders.mp4
    01:30
  • 3. Adding XR Grab Interactables.mp4
    02:09
  • 4. Modifying Character Controller Radius.mp4
    01:49
  • 5. Physics Collision Matrix.mp4
    02:45
  • 6. Dynamic Attach Point.mp4
    03:11
  • 7. Challenge Left Hand Direct Interactor.mp4
    00:45
  • 8. Challenge Review Left Hand Direct Interactor.mp4
    03:12
  • 9. Tweaking Object Physics.mp4
    03:05
  • 10. Making the Floor Bouncy.mp4
    02:21
  • 11. Adding more Balls.mp4
    02:31
  • 12. Challenge Tennis Ball Interactable.mp4
    00:35
  • 13. Challenge Review Tennis Ball Interactable.mp4
    02:48
  • 14. Challenge Add Physics Material.mp4
    00:29
  • 15. Challenge Review Add Physics Material.mp4
    03:42
  • 16. Challenge Dial in the Tennis Ball Feel.mp4
    00:42
  • 17. Challenge Review Dial in the Tennis Ball Feel.mp4
    02:33
  • 18. Challenge Two Other Balls.mp4
    00:53
  • 19. Challenge Review Two Other Balls.mp4
    06:07
  • 20. Running Event #2.mp4
    01:16
  • 1. Event 3 Overview.mp4
    01:21
  • 2. Challenge Make the Pistol Grabbable.mp4
    00:47
  • 3. Challenge Review Make the Pistol Grabbable.mp4
    04:00
  • 4. Attach Transform.mp4
    02:31
  • 5. Interactable Events.mp4
    04:40
  • 6. Adding Tags.mp4
    01:32
  • 7. Adding Audio.mp4
    03:31
  • 8. Challenge Adding another Weapon.mp4
    01:02
  • 9. Challenge Review Adding another Weapon.mp4
    06:19
  • 10. Importing the Shotgun.mp4
    00:54
  • 11. Setting up the Shotgun.mp4
    04:13
  • 12. Adding Two Handed Interaction.mp4
    01:36
  • 13. Challenge Add a Shotgun Sound.mp4
    00:39
  • 14. Challenge Review Add a Shotgun Sound.mp4
    01:28
  • 15. Challenge Add a Sword.mp4
    00:52
  • 16. Challenge Review Add a Sword.mp4
    05:04
  • 17. Challenge Add a Rocket Launcher.mp4
    01:19
  • 18. Challenge Review Add a Rocket Launcher.mp4
    05:39
  • 19. Adding Rocket Collision.mp4
    02:25
  • 1. Event 4 Overview.mp4
    01:31
  • 2. Examining the Cabinet.mp4
    02:56
  • 3. Adding a Handle (Fixed Joint).mp4
    03:01
  • 4. Why use a Fixed Joint.mp4
    02:26
  • 5. Challenge Make the Key Grabbable.mp4
    00:23
  • 6. Challenge Review Make the Key Grabbable.mp4
    01:04
  • 7. Adding a Collider to Drawer.mp4
    02:31
  • 8. Adding a Socket Interactor.mp4
    04:49
  • 9. Interaction Layer Masks.mp4
    03:01
  • 10. Examining the Door.mp4
    01:22
  • 11. Animating the Door.mp4
    03:19
  • 12. Importing a Hat.mp4
    01:11
  • 13. Challenge Make a Hat Socket.mp4
    01:09
  • 14. Challenge Review Make a Hat Socket.mp4
    04:49
  • 15. Challenge Make a Key Pocket.mp4
    00:51
  • 16. Challenge Review Make a Key Pocket.mp4
    03:00
  • 17. Importing Food.mp4
    01:43
  • 18. Challenge Make a Food Socket.mp4
    01:59
  • 19. Challenge Review Make a Food Socket.mp4
    03:19
  • 20. Gaze Interaction.mp4
    02:26
  • 21. Gaze Interaction Demo Scene Breakdown.mp4
    03:12
  • 22. Adding a Gaze Interactor.mp4
    02:21
  • 23. Adding a Simple Interactable.mp4
    01:44
  • 24. Debugging our Gaze Interactor.mp4
    03:35
  • 25. Challenge Improve our Escape Room with Gaze.mp4
    01:31
  • 26. Challenge Review Improve our Escape Room with Gaze.mp4
    02:59
  • 27. Running Event #4.mp4
    01:27
  • 1. Event 5 Overview.mp4
    01:04
  • 2. Examining the Excavator.mp4
    01:44
  • 3.1 exampleproject.zip
  • 3. Importing the XRIT Example Project.mp4
    01:14
  • 4. Examining the XRIT Example Project.mp4
    02:33
  • 5. Adding a Lever.mp4
    01:10
  • 6. Making our Lever Move the Arm.mp4
    03:39
  • 7. Changing the Default Value of the Lever.mp4
    01:59
  • 8. Challenge Make Another Lever.mp4
    00:42
  • 9. Challenge Review Make Another Level.mp4
    01:43
  • 10. Adding a Joystick.mp4
    01:26
  • 11. Moving the Excavator with the Joystick.mp4
    02:35
  • 12. Moving the Cab with a Wheel.mp4
    02:36
  • 13. Moving the Bucket with a Knob.mp4
    03:49
  • 14. Knock that Building Down.mp4
    02:03
  • 15. Exploring 2D UI Samples.mp4
    03:47
  • 16. Creating a Text Label.mp4
    03:35
  • 17. Challenge Create more Text Labels.mp4
    00:36
  • 18. Creating an Excavator Control Canvas.mp4
    01:19
  • 19. Adding a Slider.mp4
    01:58
  • 20. Adding a Tracked Device Graphic Raycaster.mp4
    01:34
  • 21. Challenge Add 3 more Sliders.mp4
    01:04
  • 22. Challenge Review Add 3 more Sliders.mp4
    02:23
  • 23. One more Slider.mp4
    01:29
  • 24. Add a UI Button.mp4
    01:58
  • 25. Add a 3D UI Button.mp4
    02:28
  • 26. Running Event #5.mp4
    00:56
  • 1. Running the VR Pentathlon.mp4
    08:02
  • 2. Thank You and Whats Next.mp4
    00:37
  • Description


    Learn to build virtual reality games and simulations using the Meta Quest 2 without coding in this comprehensive guide

    What You'll Learn?


    • Navigate the Unity Engine and discover unique features like the Animation and Physics systems
    • Piece together a complete video game without writing any code
    • Discover the world of Virtual Reality and begin prototyping your own ideas
    • Learn how to use the XR Interaction tool kit without any coding involved
    • Create VR interactions with Unity Events
    • Deploy custom VR hands
    • Enable game objects to be interactable
    • Create two handed game objects
    • Develop 3D User Interactions
    • Control Objects through Gaze and UI

    Who is this for?


  • The ideal student for this course is someone who is interested in game development with Unity and C# and is looking for an interactive, project-based course.
  • People interested in developing commercial quality 2D and 3D games either professionally or as a hobby.
  • Those who are interested in learning more about Virtual Reality and how to prototype your own ideas without any code.
  • What You Need to Know?


  • No prior programming or Unity experience is required. If you have worked in C# or Unity before, this course can help you fine-tune your game development skills.
  • In this course, I will walk you through installing Unity on your computer. It will be helpful if you are comfortable with installing your own software.
  • To participate in the Virtual Reality section, you will need a Meta Quest 2
  • More details


    Description

    Introducing "The Ultimate Guide to VR with Unity: No Code Edition"

    Are you ready to dive into the exciting world of virtual reality game development without the need for coding? Look no further! In this groundbreaking course, you will learn how to create immersive VR experiences using Unity, the industry-leading game development engine.

    With the latest version of Unity and the new XR Interaction Toolkit at your disposal, you'll be equipped to prototype and build stunning VR applications. The best part? You don't need any prior coding experience. That's right—this course is designed for beginners and non-programmers who want to unlock the potential of VR game development.

    As you embark on this educational journey, you'll master the foundations of Unity, exploring its intuitive interface and harnessing its powerful features. Dive deep into the physics system and animation system to bring your virtual worlds to life with realistic interactions and dynamic movements.

    Throughout the course, you'll encounter numerous challenges carefully curated to reinforce your learning. These hands-on exercises will solidify your understanding of Unity and its capabilities for VR game development. With each challenge you conquer, you'll gain the confidence to tackle even more ambitious projects.

    "The Ultimate Guide to VR with Unity: No Code Edition" is structured in an easy-to-follow format, ensuring a seamless learning experience. From conceptualizing your VR experiences to refining them with polished interactions, every step is laid out with clarity and simplicity.

    • Master the fundamentals of working with Unity

    • Confidently navigate the scene

    • Discover common XR interaction types like Socket, Gaze, and 3D driven interfaces

    • Create custom hand interactions

    • Develop pull systems, levers, joy sticks

    • Make any game object selectable

    • Two-handed items

    • So much more!

    Whether you aspire to create captivating games, interactive simulations, or immersive training applications, this course will equip you with the essential knowledge to turn your vision into reality. The possibilities in VR are endless, and you'll have the tools and skills to bring your ideas to life.

    Join this adventure today and become a VR game developer with Unity—no coding required! Enroll now and unleash your creativity in the exciting realm of virtual reality.

    See you inside the course!

    Who this course is for:

    • The ideal student for this course is someone who is interested in game development with Unity and C# and is looking for an interactive, project-based course.
    • People interested in developing commercial quality 2D and 3D games either professionally or as a hobby.
    • Those who are interested in learning more about Virtual Reality and how to prototype your own ideas without any code.

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    Jonathan Weinberger
    Jonathan Weinberger
    Instructor's Courses
    Hi! I'm Jon. I'm a self-taught software engineer with over eight years of experience, and the author of Learn Unity Programming with C#. I've developed several Unity games for Cartoon Network, Adult Swim, the casino industry, and various indie game companies. I've also developed real world enterprise augmented reality applications for companies like GE, Coca-Cola, and ThyssenKrupp. I got my start in programming when I was 16 years old, developing private game servers for a popular MMO. When I decided to look at game development as a career, I struggled to find content that didn't just spoon-feed me the answers. After countless hours of learning concepts and trying to figure out the logic behind everything myself, I decided to start my own YouTube series that teaches developers to code from scratch through interactive challenges. It quickly became popular within the Unity community, and my educational career became a reality. I have a passion for teaching, and I love watching my students go from zero to hero, with some of them even landing big time game development jobs with companies like Oculus and Cartoon Network! Several of my students have gone on to create their own amazing titles and even start their own indie game studios! My favorite thing about programming is when you're developing a feature and the logic for how to solve a problem just "clicks." That "eureka" moment is what I strive to teach all my students!I am the Authorized Unity Instructor, working in partnership with Unity Technologies to create C# programming courses in the Unity engine for developers of all levels.  The goal of this collaboration between Unity and Udemy is to make the learning curve of getting into programming less daunting, and helping experienced developers fine tune their skills.  Currently, two courses created in partnership with Unity are available on Udemy, with two more in the works!  Stay tuned for the latest and greatest Authorized Unity Courses!
    Mitchell Theriault
    Mitchell Theriault
    Instructor's Courses
    Mitchell Theriault is a seasoned Unity developer and instructor with a unique blend of technical expertise and artistic sensibility. Having started his career as a film school graduate, Mitchell brings a down-to-earth approach to teaching software development.Since 2014, Mitchell has created immersive AR and VR projects for clients, leveraging his deep understanding of Unity. In 2022, he ventured into instruction. Through his engaging teaching style, Mitchell empowers students to harness their creativity and turn their ideas into captivating XR experiences.
    GameDevHQ Team
    GameDevHQ Team
    Instructor's Courses
    GameDevHQ uses game development as a gateway to software engineering and prepares individuals for a career in coding.  The Professional Unity Developers Program is a workforce development program that focuses on job placement and getting careers in the gaming industry and beyond. This program helps students transition to a new career as a software engineer earning $50,000 or more in as little as 4-6 months, working with industry experts, and receiving real-time support.
    Students take courses primarily to improve job-related skills.Some courses generate credit toward technical certification. Udemy has made a special effort to attract corporate trainers seeking to create coursework for employees of their company.
    • language english
    • Training sessions 187
    • duration 7:52:08
    • Release Date 2023/09/13