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The Complete guide to ZIVA Dynamics

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19:43:40

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  • 1. Working files walk through.mp4
    05:07
  • 2. Welcome.mp4
    07:03
  • 3. Why Not Ziva Anatomy Transfer.mp4
    06:02
  • 4. The importance of Scale.mp4
    02:12
  • 5. Prepare the head for facial rigging for the future.mp4
    06:07
  • 6. Prepare the Character for the Ziva Plugin.mp4
    07:04
  • 7. Ziva General Workflow.mp4
    06:07
  • 8. Ziva General Workflow extra.mp4
    06:42
  • 1. Prepare the Human Skeleton.mp4
    09:01
  • 2. Bones Placement Part 01.mp4
    11:27
  • 3. Bones Placement Part 02.mp4
    11:38
  • 4. Bones Placement Part 03.mp4
    12:05
  • 5. Mirror and Clean the Human Skeleton for the Ziva.mp4
    09:22
  • 1. If I werent recording !.mp4
    02:46
  • 1. Prepare the human muscles.mp4
    10:54
  • 2. Muscles placement - Pectoralis Upperarm.mp4
    08:06
  • 3. Muscles placement - Forearm.mp4
    01:59
  • 4. Muscles placement - Torso.mp4
    06:56
  • 5. Muscles placement - Legs.mp4
    04:10
  • 6. Mirror and Clean the Muscles for the Ziva.mp4
    11:58
  • 7. Quick note - Extra modification.mp4
    03:16
  • 1. How to quickly model the Fasciausing Zbrush.mp4
    11:19
  • 2. Combine the InnerOuter Layers of the Fascia.mp4
    11:43
  • 3. Keep track of the Inner layer.mp4
    03:52
  • 1. Breakdown the rigging phase for the Ziva Characters.mp4
    11:31
  • 2. Start Creating the Skeleton Driver Rig.mp4
    11:33
  • 3. Driver Skeleton - Legs Arms.mp4
    11:33
  • 4. Driver skeleton - Root Feet Hands.mp4
    12:11
  • 5. Finish and Mirror the Driver Skeleton.mp4
    11:23
  • 6. Human skeleton (HSK) - Leg IK.mp4
    13:02
  • 7. Human skeleton (HSK) Mirroring Leg IK.mp4
    05:58
  • 8. Human skeleton - Reverse Foot.mp4
    09:06
  • 9. Human skeleton - Reverse Foot Attributes.mp4
    12:14
  • 10. Understanding the IK system to reverse engineer it.mp4
    06:50
  • 11. Map the HSK to the Driver Skeleton Right Leg.mp4
    11:27
  • 12. Map the HSK to the Driver Skeleton Left Leg (Extra).mp4
    09:30
  • 13. Create the Arm IKFK switch.mp4
    06:48
  • 14. Map the HSK to the Driver Skeleton - IK Arm.mp4
    09:54
  • 15. Map the HSK to the Driver Skeleton - FK Arm.mp4
    09:46
  • 16. Connect the IKFK to the Driver Skeleton Left Arm.mp4
    10:10
  • 17. Connect the IKFK to the Driver Skeleton Right Arm.mp4
    03:33
  • 18. Rig the forearm Radius bone.mp4
    13:00
  • 19. Rig the forearm Ulna bone.mp4
    07:54
  • 20. How to Mirror the forearm rig.mp4
    08:26
  • 21. Another approach to rig the forearm - Extra.mp4
    07:08
  • 22. Create the Scapula and Clavicle Joints.mp4
    07:37
  • 23. Scapula Simple approach.mp4
    05:44
  • 24. Scapula advanced approach - part 01.mp4
    11:04
  • 25. Scapula advanced approach - part 02.mp4
    11:12
  • 26. How to Mirror the Scapula rig.mp4
    11:29
  • 27. Reparent the arm to the New clavicle.mp4
    04:21
  • 28. Spine simple setup.mp4
    04:45
  • 29. Spine advanced setup - part 01.mp4
    12:12
  • 30. Spine advanced setup - part 02.mp4
    11:17
  • 31. Rig the Neck Pelvis.mp4
    11:58
  • 32. Rig the Fingers.mp4
    12:39
  • 33. Connect the different parts of the HSK.mp4
    14:02
  • 34. Connect the knee PV.mp4
    02:26
  • 35. Connect the Driver Skeleton to the remaining parts.mp4
    12:37
  • 36. Connect the Driver Skeleton to the Fingers.mp4
    03:32
  • 37. Plan the Mesh (Character) rig.mp4
    06:27
  • 38. Lower arm twist - Method 1.mp4
    12:13
  • 39. Upper arm twist - Method 2.mp4
    13:10
  • 40. Partial joints.mp4
    14:22
  • 41. Cleanup the scene and create Sets.mp4
    11:22
  • 1. Skinning overview.mp4
    11:30
  • 2. Skinning the leg.mp4
    12:00
  • 3. Skinning the feet Adding the partial joints.mp4
    14:57
  • 4. Skinning the upper leg.mp4
    09:18
  • 5. Skinning the torso.mp4
    15:03
  • 6. Torso Neck Arm Weight blocking.mp4
    08:49
  • 7. Smooth between Weight blocks.mp4
    13:03
  • 8. Arms skinning.mp4
    08:46
  • 9. Copy the skin weight.mp4
    12:09
  • 1. Finish the rig for the animator.mp4
    10:18
  • 1. Rotation order review.mp4
    12:01
  • 2. Map the Driver Skeleton to the human IK for Mocap.mp4
    13:15
  • 3. Merge mocaps from Mixamo.mp4
    12:10
  • 1. Prepare the time line and export the animation.mp4
    10:50
  • 2. Create a one line script to Map the Zbones.mp4
    12:05
  • 1. Ziva overview.mp4
    12:29
  • 2. Ziva attachements Bicep Brochalis.mp4
    13:59
  • 3. Ziva lunch panel scene playing with attachaments.mp4
    12:52
  • 4. The Triceps.mp4
    10:54
  • 5. The Deltoid.mp4
    05:52
  • 1. Fire the muscles - method 01 using LOA.mp4
    14:16
  • 2. Fire the muscles - method 01 using Nodes.mp4
    10:16
  • 3. How to fix the excess of jiggling using the ZSolver.mp4
    05:44
  • 4. Multiple layers of fibers tissue for the Deltoid.mp4
    12:31
  • 5. Pectoralis fibers strength.mp4
    14:23
  • 1. Enable disable muscle simulation for quick performance.mp4
    03:46
  • 1. Trapizius.mp4
    04:23
  • 1. Ziva Miirroring with or without the LOA.mp4
    08:21
  • 1. Trapizius fibers.mp4
    13:51
  • 2. Abs Oblic and Serratus Muscles.mp4
    08:01
  • 3. Multiple Materials for more jiggling.mp4
    10:01
  • 4. Abs Oblics and Serratus -fibers.mp4
    13:31
  • 5. latissimus dorsi - Limit the stretch using fibers.mp4
    11:31
  • 6. Neck muscles.mp4
    12:46
  • 7. Teres Spenatus Muscles.mp4
    08:29
  • 8. Forearm Muscles.mp4
    13:36
  • 1. Simulation tweaking - Upper torso.mp4
    12:06
  • 2. Simulation of the upper torso - Fix the Colisions.mp4
    05:45
  • 1. Thigh Muscles part 01.mp4
    13:35
  • 2. Thigh Muscles part 02.mp4
    12:34
  • 3. Cafs Muscles.mp4
    10:16
  • 1. Export the muscles simulation.mp4
    03:15
  • 1. Prepare the scene for Fascia Fat simulation.mp4
    11:50
  • 2. Ziva Attachements - direction matters.mp4
    04:53
  • 3. Fascia fat part 01.mp4
    12:37
  • 4. Fascia fat part 02.mp4
    04:33
  • 5. Outerskin fix attachement.mp4
    06:56
  • 6. Innerskin attachements.mp4
    10:56
  • 7. Fascia simulation.mp4
    15:53
  • 1. Combine the ziva sim with the raw skinning alembic.mp4
    15:37
  • 2. Hide the seems of the connection.mp4
    07:21
  • 3. Reduce the effect using the skinned mesh.mp4
    12:35
  • 1. Shot sculpting using maya.mp4
    12:57
  • 2. Shot sculpting using mush3d software.mp4
    12:11
  • 3. Shotscuplting walkthrough.mp4
    06:38
  • 1. Cloth using Marvelous Designer.mp4
    07:04
  • 2. Viewport Render.mp4
    04:11
  • 1. Riggng helper script.mp4
    02:21
  • 2. How to simply Create an align script.mp4
    03:26
  • 3. Displacement in viewport 2.0.mp4
    02:02
  • 00 modeling.rar
  • 01 rigging.rar
  • fascia inner.rar
  • muscles bones.rar
  • orc.rar
  • rigging helper script.rar
  • ziva muscles fascia sim.rar
  • More details


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    Students take courses primarily to improve job-related skills.Some courses generate credit toward technical certification. Udemy has made a special effort to attract corporate trainers seeking to create coursework for employees of their company.
    • language english
    • Training sessions 125
    • duration 19:43:40
    • Release Date 2024/05/21