The Complete guide to ZIVA Dynamics
Focused View
19:43:40
5 View
1. Working files walk through.mp4
05:07
2. Welcome.mp4
07:03
3. Why Not Ziva Anatomy Transfer.mp4
06:02
4. The importance of Scale.mp4
02:12
5. Prepare the head for facial rigging for the future.mp4
06:07
6. Prepare the Character for the Ziva Plugin.mp4
07:04
7. Ziva General Workflow.mp4
06:07
8. Ziva General Workflow extra.mp4
06:42
1. Prepare the Human Skeleton.mp4
09:01
2. Bones Placement Part 01.mp4
11:27
3. Bones Placement Part 02.mp4
11:38
4. Bones Placement Part 03.mp4
12:05
5. Mirror and Clean the Human Skeleton for the Ziva.mp4
09:22
1. If I werent recording !.mp4
02:46
1. Prepare the human muscles.mp4
10:54
2. Muscles placement - Pectoralis Upperarm.mp4
08:06
3. Muscles placement - Forearm.mp4
01:59
4. Muscles placement - Torso.mp4
06:56
5. Muscles placement - Legs.mp4
04:10
6. Mirror and Clean the Muscles for the Ziva.mp4
11:58
7. Quick note - Extra modification.mp4
03:16
1. How to quickly model the Fasciausing Zbrush.mp4
11:19
2. Combine the InnerOuter Layers of the Fascia.mp4
11:43
3. Keep track of the Inner layer.mp4
03:52
1. Breakdown the rigging phase for the Ziva Characters.mp4
11:31
2. Start Creating the Skeleton Driver Rig.mp4
11:33
3. Driver Skeleton - Legs Arms.mp4
11:33
4. Driver skeleton - Root Feet Hands.mp4
12:11
5. Finish and Mirror the Driver Skeleton.mp4
11:23
6. Human skeleton (HSK) - Leg IK.mp4
13:02
7. Human skeleton (HSK) Mirroring Leg IK.mp4
05:58
8. Human skeleton - Reverse Foot.mp4
09:06
9. Human skeleton - Reverse Foot Attributes.mp4
12:14
10. Understanding the IK system to reverse engineer it.mp4
06:50
11. Map the HSK to the Driver Skeleton Right Leg.mp4
11:27
12. Map the HSK to the Driver Skeleton Left Leg (Extra).mp4
09:30
13. Create the Arm IKFK switch.mp4
06:48
14. Map the HSK to the Driver Skeleton - IK Arm.mp4
09:54
15. Map the HSK to the Driver Skeleton - FK Arm.mp4
09:46
16. Connect the IKFK to the Driver Skeleton Left Arm.mp4
10:10
17. Connect the IKFK to the Driver Skeleton Right Arm.mp4
03:33
18. Rig the forearm Radius bone.mp4
13:00
19. Rig the forearm Ulna bone.mp4
07:54
20. How to Mirror the forearm rig.mp4
08:26
21. Another approach to rig the forearm - Extra.mp4
07:08
22. Create the Scapula and Clavicle Joints.mp4
07:37
23. Scapula Simple approach.mp4
05:44
24. Scapula advanced approach - part 01.mp4
11:04
25. Scapula advanced approach - part 02.mp4
11:12
26. How to Mirror the Scapula rig.mp4
11:29
27. Reparent the arm to the New clavicle.mp4
04:21
28. Spine simple setup.mp4
04:45
29. Spine advanced setup - part 01.mp4
12:12
30. Spine advanced setup - part 02.mp4
11:17
31. Rig the Neck Pelvis.mp4
11:58
32. Rig the Fingers.mp4
12:39
33. Connect the different parts of the HSK.mp4
14:02
34. Connect the knee PV.mp4
02:26
35. Connect the Driver Skeleton to the remaining parts.mp4
12:37
36. Connect the Driver Skeleton to the Fingers.mp4
03:32
37. Plan the Mesh (Character) rig.mp4
06:27
38. Lower arm twist - Method 1.mp4
12:13
39. Upper arm twist - Method 2.mp4
13:10
40. Partial joints.mp4
14:22
41. Cleanup the scene and create Sets.mp4
11:22
1. Skinning overview.mp4
11:30
2. Skinning the leg.mp4
12:00
3. Skinning the feet Adding the partial joints.mp4
14:57
4. Skinning the upper leg.mp4
09:18
5. Skinning the torso.mp4
15:03
6. Torso Neck Arm Weight blocking.mp4
08:49
7. Smooth between Weight blocks.mp4
13:03
8. Arms skinning.mp4
08:46
9. Copy the skin weight.mp4
12:09
1. Finish the rig for the animator.mp4
10:18
1. Rotation order review.mp4
12:01
2. Map the Driver Skeleton to the human IK for Mocap.mp4
13:15
3. Merge mocaps from Mixamo.mp4
12:10
1. Prepare the time line and export the animation.mp4
10:50
2. Create a one line script to Map the Zbones.mp4
12:05
1. Ziva overview.mp4
12:29
2. Ziva attachements Bicep Brochalis.mp4
13:59
3. Ziva lunch panel scene playing with attachaments.mp4
12:52
4. The Triceps.mp4
10:54
5. The Deltoid.mp4
05:52
1. Fire the muscles - method 01 using LOA.mp4
14:16
2. Fire the muscles - method 01 using Nodes.mp4
10:16
3. How to fix the excess of jiggling using the ZSolver.mp4
05:44
4. Multiple layers of fibers tissue for the Deltoid.mp4
12:31
5. Pectoralis fibers strength.mp4
14:23
1. Enable disable muscle simulation for quick performance.mp4
03:46
1. Trapizius.mp4
04:23
1. Ziva Miirroring with or without the LOA.mp4
08:21
1. Trapizius fibers.mp4
13:51
2. Abs Oblic and Serratus Muscles.mp4
08:01
3. Multiple Materials for more jiggling.mp4
10:01
4. Abs Oblics and Serratus -fibers.mp4
13:31
5. latissimus dorsi - Limit the stretch using fibers.mp4
11:31
6. Neck muscles.mp4
12:46
7. Teres Spenatus Muscles.mp4
08:29
8. Forearm Muscles.mp4
13:36
1. Simulation tweaking - Upper torso.mp4
12:06
2. Simulation of the upper torso - Fix the Colisions.mp4
05:45
1. Thigh Muscles part 01.mp4
13:35
2. Thigh Muscles part 02.mp4
12:34
3. Cafs Muscles.mp4
10:16
1. Export the muscles simulation.mp4
03:15
1. Prepare the scene for Fascia Fat simulation.mp4
11:50
2. Ziva Attachements - direction matters.mp4
04:53
3. Fascia fat part 01.mp4
12:37
4. Fascia fat part 02.mp4
04:33
5. Outerskin fix attachement.mp4
06:56
6. Innerskin attachements.mp4
10:56
7. Fascia simulation.mp4
15:53
1. Combine the ziva sim with the raw skinning alembic.mp4
15:37
2. Hide the seems of the connection.mp4
07:21
3. Reduce the effect using the skinned mesh.mp4
12:35
1. Shot sculpting using maya.mp4
12:57
2. Shot sculpting using mush3d software.mp4
12:11
3. Shotscuplting walkthrough.mp4
06:38
1. Cloth using Marvelous Designer.mp4
07:04
2. Viewport Render.mp4
04:11
1. Riggng helper script.mp4
02:21
2. How to simply Create an align script.mp4
03:26
3. Displacement in viewport 2.0.mp4
02:02
00 modeling.rar
01 rigging.rar
fascia inner.rar
muscles bones.rar
orc.rar
rigging helper script.rar
ziva muscles fascia sim.rar
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- language english
- Training sessions 125
- duration 19:43:40
- Release Date 2024/05/21