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The Complete 2020 Unreal Masterclass: Build 2D and 3D Games

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John Bura,Mammoth Interactive

18:29:28

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  • 1 - Unreal Overview Part 1.mp4
    28:51
  • 2 - Unreal Overview Part 2.mp4
    28:34
  • 3 - Unreal Overview Part 3.mp4
    21:21
  • 4 - Crash course Shooter Part 1.mp4
    21:16
  • 5 - Crash course Shooter Part 2.mp4
    25:36
  • 6 - Crash course Shooter Part 3.mp4
    21:33
  • 7 - Crash course Shooter Part 4.mp4
    27:49
  • 8 - Crash course Shooter Part 5.mp4
    18:16
  • 9 - Crash course Platform Switcher Part 1.mp4
    21:20
  • 10 - Crash course Platform Switcher Part 2.mp4
    28:06
  • 11 - Crash course Platform Switcher Part 3.mp4
    22:18
  • 12 - Crash course Platform Switcher Part 4.mp4
    19:21
  • 13 - Crash Course FPS Shooter Part 1.mp4
    24:19
  • 14 - Crash Course FPS Shooter Part 2.mp4
    26:06
  • 15 - Crash Course FPS Shooter Part 3.mp4
    27:41
  • 16 - Crash Course Turret Part 1.mp4
    11:58
  • 17 - Crash Course Turret Part 2.mp4
    17:26
  • 18 - Crash Course Turret Part 3.mp4
    23:55
  • 19 - Crash course Turret Part 4.mp4
    23:44
  • 20 - Crash course Runner Switcher Part 1.mp4
    26:16
  • 21 - Crash Course Runner Switcher Part 2.mp4
    25:06
  • 22 - Crash Course Runner Switcher Part 3.mp4
    23:56
  • 23 - Crash course Runner Switcher Part 4.mp4
    18:08
  • 24 - Course Files.html
  • 25 - Getting Started In The Unreal Engine.mp4
    05:54
  • 26 - Moving around the Unreal Engine.mp4
    06:36
  • 27 - Moving Objects Around.mp4
    05:16
  • 28 - Adding Objects to the Scene.mp4
    05:43
  • 29 - Adding in Lights.mp4
    06:30
  • 30 - Adding Components to Objects.mp4
    05:31
  • 31 - Saving work.mp4
    01:34
  • 32 - Intro to Blueprints.mp4
    06:03
  • 33 - Level Blueprints and Object Blueprints.mp4
    05:05
  • 34 - Changing Components in the Object Tree.mp4
    04:44
  • 35 - Introduction to the Common Kinds of Variables.mp4
    07:24
  • 36 - Setting Variables and Capitalization.mp4
    09:20
  • 37 - Getting Setting and Converting Variables.mp4
    07:23
  • 38 - Printing to the Log and Using Variables.mp4
    08:10
  • 39 - Prototyping the Level.mp4
    14:03
  • 40 - Making a playable game.mp4
    11:19
  • 41 - Adding Hit Logic.mp4
    09:21
  • 42 - Counter to Cube Destructions.mp4
    04:26
  • 43 - Adding a Timer.mp4
    05:01
  • 44 - Rounding up.mp4
    02:46
  • 45 - Light on the Projectile.mp4
    05:12
  • 46 - Random Color.mp4
    10:45
  • 47 - Spot Lights.mp4
    05:30
  • 48 - Wrapping Up Project.mp4
    05:30
  • 49 - Setting up Prototype.mp4
    05:38
  • 50 - Shoot Gallery.mp4
    03:46
  • 51 - Set up levels.mp4
    15:08
  • 52 - Ball Physics.mp4
    08:42
  • 53 - Create a Spawner.mp4
    08:42
  • 54 - Impulses.mp4
    14:08
  • 55 - Destroying the balls.mp4
    03:21
  • 56 - Adding Explosion to the ball.mp4
    03:44
  • 57 - More on Spawning objects.mp4
    06:05
  • 58 - Heads up display.mp4
    09:28
  • 59 - Refactoring.mp4
    08:15
  • 60 - Adding Timer.mp4
    11:22
  • 61 - Testing PrototypeFix.mp4
    06:00
  • 62 - Wrapping up.mp4
    03:45
  • 63 - Prototyping the Level.mp4
    04:21
  • 64 - Changing the FPS character.mp4
    02:56
  • 65 - Disabling the barrier collision.mp4
    02:56
  • 66 - A target to fire at.mp4
    10:07
  • 67 - Ball Health and Transform.mp4
    07:43
  • 68 - Adding Spawner.mp4
    06:40
  • 69 - Ball above the spawner.mp4
    03:06
  • 70 - Scoring System.mp4
    09:20
  • 71 - Refactoring Code.mp4
    03:33
  • 72 - Kill all Ball.mp4
    08:05
  • 73 - Fixing Explosion problem.mp4
    05:24
  • 74 - Optimizing Explosions.mp4
    02:59
  • 75 - Adding Final ball.mp4
    11:07
  • 76 - Testing the No Gravity.mp4
    03:52
  • 77 - Spawner Bouncing ball.mp4
    09:06
  • 78 - Adding impulse.mp4
    06:45
  • 79 - Adding timer.mp4
    03:17
  • 80 - Destroying classes.mp4
    03:06
  • 81 - Purple Kill all.mp4
    10:42
  • 82 - Conclusion of Section.mp4
    01:53
  • 83 - Intro to Blueprints.mp4
    07:47
  • 84 - Adding Player Starts.mp4
    12:36
  • 85 - Debug UI.mp4
    11:00
  • 86 - Adding Collectables.mp4
    08:22
  • 87 - Adding a boxcollected UI.mp4
    02:42
  • 88 - Updating the UI.mp4
    04:36
  • 89 - Fixing the Problem.mp4
    03:10
  • 90 - Start the Royale.mp4
    03:40
  • 91 - Multiplayer set up.mp4
    10:58
  • 92 - Player Colors.mp4
    09:43
  • 93 - Colors with code.mp4
    07:40
  • 94 - Player Counter.mp4
    06:47
  • 95 - Server Authority.mp4
    05:55
  • 96 - Setting up Tag.mp4
    10:17
  • 97 - Setting up the game.mp4
    03:59
  • 98 - Lava Actor Set up.mp4
    07:14
  • 99 - Logs and Redundancies.mp4
    04:01
  • 100 - Checking Level map.mp4
    04:23
  • 101 - Setting up Tag Cube.mp4
    04:43
  • 102 - Gamemode Variables.mp4
    05:57
  • 103 - Setting up Box Rules.mp4
    05:12
  • 104 - Bugs and Issues.mp4
    05:18
  • 105 - Closing Remarks.mp4
    02:09
  • 106 - Getting Started.mp4
    05:58
  • 107 - Loading Animations.mp4
    03:12
  • 108 - Setting up character.mp4
    03:51
  • 109 - Pinning the gun to the player.mp4
    03:55
  • 110 - Player Projectile.mp4
    02:35
  • 111 - Projectile Spawning.mp4
    05:55
  • 112 - Projectile Velocity.mp4
    06:41
  • 113 - Player Health.mp4
    05:14
  • 114 - Health Pickups.mp4
    06:54
  • Description


    Learn video game development and how to build impressive games from scratch with the Unreal Engine

    What You'll Learn?


    • Build classic 2D and 3D platformer games in Unreal engine 4
    • Create multiple small games of different genres
    • Develop games from scratch

    Who is this for?


  • You're an absolute beginner who needs to build a larger portfolio
  • You're a programmer who wants to upskill to game development
  • You're curious about the Unreal Engine but have struggled to find a clear series of tutorials to finish a project
  • You want to build a game to show your friends and family
  • You want to learn to code by building hands-on projects
  • You're a professor/teacher who needs to make a game development curriculum
  • You want to take your education into your hands by learning online
  • What You Need to Know?


  • The (free) Unreal Engine 4. We will walk you through the simple installation and setup process.
  • A computer with an Internet connection. This course is suitable for Mac or PC.
  • More details


    Description

    This project is the world's biggest on-demand tutorial series designed to teach ANYONE how to code and build impressive games with the Unreal Engine.

    Benefits of Learning Unreal

    Popular - Unreal is a free game development engine used by developers all the way from beginner indie developers to AAA studios. The community is large and available for help.

    Powerful - Unreal is a powerful engine, with a huge library of image assets available for you to use as much as humanly possible, saving hours of development time.

    High Definition - Unreal is one of the main engines to use because it is so good at making good looking and high quality games. Unreal has high fidelity, meaning you can zoom in and still have high quality images.

    Coding Optional - The best part about Unreal is their blueprint system, letting you build games without coding. We have been using Unreal technologies since UDK and are delighted to see that the blueprint system is incredibly robust and resource-efficient.

    Resource-Efficient - You can minimize loss of performance by a large amount simply by using Blueprints.

    Other Industries - Unreal is for more than just game development. You can get hired in filmmaking, architectural design and product visualization, to name a few.

    For instance, Mcclaren Automotive uses Unreal to let users visualize their own unique luxury car before building it. Unreal Engine has even been used to build Star Wars-themed areas in Disney World and Disneyland.

    The Weather Channel used mixed reality to visualize Hurricane Florence's floods.

    Who this course is for:

    • You're an absolute beginner who needs to build a larger portfolio
    • You're a programmer who wants to upskill to game development
    • You're curious about the Unreal Engine but have struggled to find a clear series of tutorials to finish a project
    • You want to build a game to show your friends and family
    • You want to learn to code by building hands-on projects
    • You're a professor/teacher who needs to make a game development curriculum
    • You want to take your education into your hands by learning online

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    Focused display
    John Bura is has been a successful Udemy instructor since 2011. John Bura has been programming games since 1997 and teaching since 2002. John is the owner of the game development studio Mammoth Interactive. This company produces XBOX 360, iPhone, iPad, android, HTML 5, ad-games and more. Mammoth Interactive recently sold a game to Nickelodeon! John has been contracted by many different companies to provide game design, audio, programming, level design and project management. To this day John has 40 commercial games that he has contributed to. Several of the games he has produced have risen to the top 10 in the Apple's app store. In his spare time John likes to play ultimate Frisbee, cycle and work out.
    Mammoth Interactive
    Mammoth Interactive
    Instructor's Courses
    Mammoth Interactive is a leading online course provider in everything from learning to code to becoming a YouTube star. Mammoth Interactive courses have been featured on Harvard’s edX, Business Insider and more.Over 11 years, Mammoth Interactive has built a global student community with 1.1 million courses sold. Mammoth Interactive has released over 250 courses and 2,500 hours of video content.Founder and CEO John Bura has been programming since 1997 and teaching since 2002. John has created top-selling applications for iOS, Xbox and more. John also runs SaaS company Devonian Apps, building efficiency-minded software for technology workers like you."I absolutely love this course. This is such a comprehensive course that was well worth the money I spent and a lot more. Will definitely be looking at more Mammoth Interactive courses when I finish this." – Student Matt W."Very good at explaining the basics then building to more complex features." – Student Kevin L.Try a course today.
    Students take courses primarily to improve job-related skills.Some courses generate credit toward technical certification. Udemy has made a special effort to attract corporate trainers seeking to create coursework for employees of their company.
    • language english
    • Training sessions 113
    • duration 18:29:28
    • English subtitles has
    • Release Date 2024/05/08