The BlenderBros Hard Surface Game Asset Course
Focused View
22:16:23
91 View
01 Blocking Out The Mesh.mp4
09:30
02 Finishing The Blockout.mp4
07:23
03 High To Low Poly Discussion.mp4
02:51
04 Secondary Details.mp4
18:18
05 Secondary Details Pt. 2.mp4
16:25
06 Bevels.mp4
09:58
07 Creating The Shell.mp4
10:08
08 Detailing The Shell.mp4
10:37
09 Design Talk.mp4
18:05
10 Structural Designs.mp4
20:04
11 Finishing The High Poly.mp4
27:56
12 High To Low Poly Pt. 1.mp4
18:19
13 High To Low Poly Pt. 2.mp4
11:07
14 High To Low Poly Pt. 3.mp4
14:39
15 UV Unwrapping Pt. 1.mp4
14:10
16 Uv Unwrapping Pt. 2.mp4
17:23
17 Optimizing Texture Space.mp4
07:19
18 UV Unwrapping Pt. 3.mp4
10:11
19 Why You Must Triangulate Your Mesh.mp4
06:53
20 Low Poly Triangulation Pt. 1.mp4
17:39
21 Low Poly Triangulation Pt. 2.mp4
13:17
22 High Poly Triangulation Pt. 1.mp4
16:45
23 Fixing Triangulation Problems.mp4
02:59
24 High Poly Triangulation Pt. 2.mp4
13:28
25 High Poly Triangulation Pt. 3.mp4
12:56
26 High Poly Triangulation Pt. 4.mp4
12:38
27 Baking Preparation.mp4
07:33
28 Final Unwrap.mp4
08:19
29 Importing Into Marmoset.mp4
10:33
30 Fixing Bake Issues In Blender.mp4
36:23
31 Baking In Marmoset.mp4
19:03
32 Fixing Ao Bake Issues.mp4
07:54
33 Intro To Substance Painter.mp4
15:28
34 Texturing In Substance Painter Pt. 1.mp4
15:16
35 Texturing In Substance Painter Pt. 2.mp4
12:54
36 Alphas In Substance Painter.mp4
12:49
37 Final Result.mp4
02:50
38 Exporting Maps.mp4
02:44
39 Importing Into Unreal Engine.mp4
10:59
40 Portfolio Rendering.mp4
42:52
41 Photoshop Post Processing.mp4
19:24
Game Asset Terminal 0 Intro Video.mp4
04:42
Game Asset Terminal 10 HP optimisation.mp4
10:27
Game Asset terminal 1 modelling.mp4
07:44
Game Asset terminal 2 modelling.mp4
17:46
Game Asset terminal 3 modelling.mp4
08:10
Game Asset terminal 4 modelling.mp4
11:27
Game Asset terminal 5 modelling.mp4
09:48
Game Asset terminal 6 modelling.mp4
13:19
Game Asset terminal 7 modelling.mp4
16:59
Game Asset terminal 8 modelling.mp4
14:35
Game Asset terminal 9 modelling.mp4
14:21
Game Asset Terminal 11 HP optimisation.mp4
15:11
Game Asset Terminal 12 HP optimisation.mp4
14:29
Game Asset Terminal 13 LP creation.mp4
23:57
Game Asset Terminal 14 LP creation p2.mp4
13:35
Game Asset Terminal 15 LP check.mp4
11:35
Game Asset Terminal 16.mp4
10:05
Game Asset Terminal 17.mp4
06:55
Game Asset Terminal 18.mp4
18:08
Game Asset Terminal 19.mp4
21:01
Game Asset Terminal 20.mp4
11:16
Game Asset Terminal 21.mp4
11:36
Game Asset Terminal 22.mp4
38:20
Game Asset Terminal 23.mp4
28:09
Game Asset Terminal 24 Lp Tr1.mp4
32:43
Game Asset Terminal 25 Lp Tr2.mp4
41:04
Game Asset Terminal 26 Hp Tr1.mp4
27:53
Game Asset Terminal 27 Hp Tr2.mp4
45:07
Game Asset Terminal 28 Mt.mp4
28:06
Game Asset Terminal 29 QM Issues.mp4
15:25
Game Asset Terminal 30 AO and Normal Maps Fixing.mp4
26:42
Game Asset Terminal 31 Qm Texturing.mp4
32:13
Game Asset Terminal 32 New Rendering.mp4
48:49
Game Asset Terminal 33 Photoshop Editing.mp4
12:44
Game Asset Terminal 34 Why You Should Not Bake Maps In Bllender.mp4
19:30
Game Asset Terminal 35 Final Tips And Tricks.mp4
30:14
Game Asset Terminal 36 Vanilla Blender Tools Vs Addons.mp4
02:45
Game Asset Terminal 37 Unreal Import.mp4
07:29
- Blend file
- ga1 final.zip
- FBX files
- ga1 high.zip
- ga1 low.zip
- MT Maps
- bake final ao.zip
- bake final curve.zip
- bake final matid.zip
- bake final normal.zip
- MT Scene
- ga1 mt.zip
- Render files and PSD
- gac.zip
- SP decals
- 03.zip
- r-57.zip
- SP maps
- asset low uvs ao.1001.zip
- asset low uvs basecolor.1001.zip
- asset low uvs metallic.1001.zip
- asset low uvs normal.1001.zip
- asset low uvs roughness.1001.zip
- SP project file
- ga1 sp final.zip
- Blender normal map
- normal blender.zip
- Blend files
- ga terminal final mesh and render final fix mats plugged packed.zip
- FBX files
- ga terminal lp final mesh and render final fix4.zip
- ga terminal lp hp final mesh and render final fix4.zip
- MT maps
- ga ao.zip
- ga curve.zip
- ga matid.zip
- ga normal.zip
- MT scene
- ga mt.zip
- QM decals
- h-7.zip
- robco industries.zip
- strips.zip
- white strip .zip
- QM maps
- ga 1 albedo.zip
- ga 1 ao.zip
- ga 1 metalness.zip
- ga 1 normal.zip
- ga 1 rma.zip
- ga 1 roughness.zip
- QM project file
- ga text texturing meta.zip
- ga 1 final fix.zip
- preview.zip
- 1rvoegftm0ekwcv1epuqbw.zip
- 3gvc8n9pges8 vqoatx8mw.zip
- 3jewmif3ieeosufc7ir3ta.zip
- 132hkhzlfekrkfwvqxxeoq.zip
- c0x7e35vs0izkv2vo3du4q.zip
- dr 2rn-al0ofumuabe2uvq.zip
- f4wwm5mnukuxar-uurmbbw.zip
- ga terminal lpfinal mesh and render final fix4.zip
- lomoef5llkgjp73btfwytg.zip
- pj edonifuqolagybltjag.zip
- qgofo4yu-ukjqfhscmdkqq.zip
- qriewkzdokmdoegmcfi9dg.zip
- roybhngltekqsifr9k2bvq.zip
- sqv1gob66kybtaogvg6ptq.zip
- y9md ykjquibyofg8r9p6w.zip
- GA 1 Final Fix
- Custom Sources
- Render files and PSD
- ga render 1.zip
- ga render 1 vid rec.zip
- ga render 1 vid recbb.zip
Baking Holes - How Does It Work.mp4
05:45
Baking In Substance.mp4
03:00
Bevel Strategy For Game Assets.mp4
08:44
Mismatched Curvature.mp4
03:25
Non-Destructive Boolean Management.mp4
02:43
Quads Vs Ngons.mp4
12:19
Triangulation.mp4
10:09
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- language english
- Training sessions 86
- duration 22:16:23
- Release Date 2023/10/27