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The Beginner's Guide to Animation in Unity (v5 to v2020+)

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Penny de Byl,Penny @Holistic3D.com

11:18:13

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  • 1 - Welcome.mp4
    05:18
  • 2 - Join the H3D Student Community.mp4
    01:26
  • 3 - Contacting H3D.html
  • 4 - FAQs.html
  • 5 - Installation.mp4
    11:09
  • 5 - S0102Resources.zip
  • 6 - Unitys Windows.mp4
    13:33
  • 7 - 3D Navigation.mp4
    10:29
  • 8 - External Resources.mp4
    15:30
  • 8 - S0105Resources.zip
  • 9 - Fixing Model Issues.mp4
    13:45
  • 9 - S0106Resources.zip
  • 10 - Physics Bounce.mp4
    07:57
  • 11 - Why Animation Works.mp4
    03:37
  • 12 - The Principles of Animation.mp4
    04:46
  • 13 - Keyframes.mp4
    02:57
  • 14 - The Animation Window Part 1.mp4
    13:52
  • 15 - The Animation Window Part 2.mp4
    13:29
  • 16 - Curves.mp4
    16:30
  • 16 - OrbitsStarter.zip
  • 17 - Local and World Space.mp4
    14:52
  • 17 - S0207Resources.zip
  • 18 - SquashCapsuleFinal.zip
  • 18 - Squash Challenge.mp4
    07:45
  • 19 - SpaceDoorFinal.zip
  • 19 - SpaceDoorStarter.zip
  • 19 - The Animator.mp4
    13:47
  • 20 - StandardCharacterAssets.zip
  • 20 - Triggering Animation States Part 1.mp4
    11:46
  • 21 - SpaceDoorWithTriggersFinal.zip
  • 21 - Triggering Animation States Part 2.mp4
    13:07
  • 22 - OutpostStarter.zip
  • 22 - Trigger Challenge Part 1.mp4
    16:08
  • 23 - DrawBridgeFinal.zip
  • 23 - Trigger Challenge Part 2.mp4
    04:56
  • 24 - Bones Joints and Rigs.mp4
    06:19
  • 25 - Importing Animations from 3D Software.html
  • 26 - Generic Animations.mp4
    14:24
  • 26 - S0403Resources.zip
  • 27 - Animation Cycles.mp4
    11:10
  • 27 - WalkCycleFinal.zip
  • 28 - Generic Animations and Avatars.mp4
    17:20
  • 28 - ThrillerFinal.zip
  • 28 - ThrillerTeddy.zip
  • 29 - MakeHumanFinal.zip
  • 29 - Making a Humanoid.mp4
    14:21
  • 29 - S0406Resources.zip
  • 30 - Animating a Humanoid.mp4
    10:30
  • 30 - S0407Resources.zip
  • 30 - S0407Solutions.zip
  • 31 - Animating and Rigging with Mixamo.mp4
    18:57
  • 31 - GirlThrillerAnimations.zip
  • 31 - S0408Resources.zip
  • 32 - Importing Mixamo to Unity.mp4
    10:06
  • 32 - PurpleGirlThrillerFinal.zip
  • 32 - SmoothCameraFollow.zip
  • 33 - A Simple Character Controller.mp4
    11:45
  • 33 - YBotWalkDrive.zip
  • 33 - YBotWalkStarter.zip
  • 34 - Transitioning Between Walking and Idle Animations.mp4
    11:57
  • 35 - Walking In a Straight Line.mp4
    09:34
  • 35 - YBotWalkFinal.zip
  • 36 - Jumping.mp4
    13:30
  • 36 - YBotJump.zip
  • 37 - S0505Solution.zip
  • 37 - Simple Blending of Animation Transitions.mp4
    15:41
  • 37 - YBotActions.zip
  • 38 - Humanoid Root Motion Challenge Part 1.mp4
    19:47
  • 38 - RootMotionChallengeResources.zip
  • 39 - Humanoid Root Motion Challenge Part 2.mp4
    10:44
  • 39 - SwimChallengeFinal2020.zip
  • 40 - DeathColliderFinal.zip
  • 40 - TriggeringAnimationResources.zip
  • 40 - Triggering Animations with Colliders.mp4
    18:29
  • 41 - SitOnChairStarterV4.zip
  • 41 - Triggering Animations By Clicking Part 1.mp4
    08:22
  • 42 - Triggering Animations By Clicking Part 2.mp4
    19:49
  • 43 - TriggerAnimationsByClickingFinal.zip
  • 43 - Triggering Animations By Clicking Part 3.mp4
    15:26
  • 44 - ClimbingStarterV2.zip
  • 44 - Jumping and Climbing Part 1.mp4
    19:58
  • 45 - Editing Read Only Animations.mp4
    02:47
  • 46 - Jumping and Climbing Part 2.mp4
    11:33
  • 47 - Jumping and Climbing Part 3.mp4
    09:09
  • 48 - Jumping and Climbing Part 4.mp4
    16:32
  • 49 - JumpClimbFinal.zip
  • 49 - Jumping and Climbing Part 5.mp4
    09:20
  • 50 - BlendShapesV2.zip
  • 50 - Introducing Blendshapes.mp4
    09:38
  • 51 - Creating Blendshapes.html
  • 52 - Blendshapes for Facial Animation.mp4
    05:03
  • 52 - BorisV2.zip
  • 53 - BlendTreeStarter.zip
  • 53 - Blend Tree Basics.mp4
    11:05
  • 54 - StrafeStarterV2.zip
  • 54 - Strafe Sets Part 1.mp4
    15:58
  • 55 - StrafeSolutionV2.zip
  • 55 - Strafe Sets Part 2.mp4
    03:14
  • 56 - IKDemoV2.zip
  • 56 - Using Inverse Kinematics.mp4
    13:05
  • 57 - IKHeadLookAtV3.zip
  • 57 - Making A Dynamic Animated Character.mp4
    06:28
  • 58 - BurgerPickUpResources.zip
  • 58 - BurgerPickUpSolutionV2.zip
  • 58 - Using IK to Pickup and Hold an Object.mp4
    19:56
  • 59 - Project Specifications.mp4
    01:42
  • 59 - S0901Resources.zip
  • 60 - Project Solution Part 1.mp4
    19:50
  • 61 - Project Solution Part 2.mp4
    14:16
  • 62 - Project Solution Part 3.mp4
    12:42
  • 62 - TelephoneSolutionV3.zip
  • 63 - Final Words.mp4
    01:07
  • 64 - Where to now.html
  • Description


    Your ultimate guide to Unity's Mecanim covering keyframes, curves, inverse kinematics, strafe sets, blending and more.

    What You'll Learn?


    • create animations from scratch using the Unity Mecanim system and place them onto game objects.
    • import third party animated assets into Unity and set up animation controllers.
    • write C# code to dynamically control animations through user interaction.
    • explore the use of inverse kinematics in humanoid rigs.
    • create complex animation sequences and blends dynamically controlled by the user at runtime.

    Who is this for?


  • This course is for those interested in a thorough understanding of the Unity Mecanim system. It is suitable for beginner game developers and animators, as well as well seasoned animators wanting to import their work into games.
  • This course is not for those wanting to learn to program in Unity.
  • What You Need to Know?


  • Download the free version of the Unity Game Engine.
  • You do not need to be able to model or animate in an external package - all resources are provided.
  • More details


    Description

    The Beginner's Guide to Animation in Unity with Mecanim is for animators and Unity practitioners who want to bring their characters to life in a game environment and want to learn the ins and outs of the mecanim system. You don't need to be able to model or animate in external packages as all models and animations are provided. All aspects of animation in Unity are covered from physics, key framing, curves, forward and inverse kinematics, animation state machines and working with third party assets. Students will be introduced to elementary code, in C#, that is essential for making dynamic animations and triggers to control character behaviour at run time. 

    In this course, Penny teaches all the invaluable skills you will require to begin animating your own game characters in Unity using her internationally acclaimed teaching style and knowledge from over 25 years working with games and computer graphics.

    Updated to cover Unity Versions 5 to 2020 the course now contains 5 hours of extra content with:

    • new challenges and projects

    • blending animations to create strafe sets

    • adjusting curves

    • designing a character and the placing of motion capture with free third-party tools


    Learn how to animate and work with:

    • the mecanim timeline

    • curve and keyframe editors

    • animation events that trigger code

    • root motion

    • imported animations created in third party packages

    • animation state machines


    Contents and Overview

    The course begins with the very basics of the Unity interface and progresses to an in-depth examination of all the mecanim components (including the Animation, Animator, DopeSheet and Curve windows). The majority of lectures are follow-along, hands-on workshops in which the student will explore a variety of animation techniques from creating a simple bouncing ball, through to a complex animation for a wall climbing character. Animated models and starter projects are included for students who are not confident in creating their own. By the end of this course, the student will have thoroughly explored the functionality of the mecanim system, under the instruction of an internationally-recognised professor, and be well on their way to developing snippets of code to control all aspects of 3d game animation.

    Who this course is for:

    • This course is for those interested in a thorough understanding of the Unity Mecanim system. It is suitable for beginner game developers and animators, as well as well seasoned animators wanting to import their work into games.
    • This course is not for those wanting to learn to program in Unity.

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    Penny de Byl
    Penny de Byl
    Instructor's Courses
    Hi, I'm Dr Penny de Byl.  I'm a full stack developer of most things computer sciency and academic with a true passion for teaching.  I've been teaching others about games development, programming, computer graphics, animation and web design for over 25 years in universities in Australia and Europe at the full professor level. I've also consulted for Unity, SAE, the Australian Institute of Entertainment and Wikitude. My best selling textbooks including Holistic Game Development with Unity are used in over 100 institutions world-wide.  My graduates work at companies like Apple, Ubisoft, LinkedIn and Deloitte Digital.I have an honours degree in computer graphics and a Ph.D. in artificial intelligence for games characters.  Over the course of my career I've won numerous awards for teaching excellence at the state, national and international levels including the Australian Learning and Teaching Council's Excellence in Teaching Award and the Unity Mobile Game Curriculum Competition. My approach to teaching computer science and related fields is project-based giving you hands-on workshops you can immediately get your teeth into.I want you to leave my virtual classroom fully armed with a toolkit of skills for life-long learning.  I'm excited to now be focussing my efforts full-time on Udemy to bring my years of knowledge and experience to those eager to learn about technology.
    Penny @Holistic3D.com
    Penny @Holistic3D.com
    Instructor's Courses
    Hi, I'm Dr Penny de Byl.  I'm a full stack developer of most things computer sciency and academic with a true passion for teaching.  I've been teaching others about games development, programming, computer graphics, animation and web design for over 25 years in universities in Australia and Europe at the full professor level. I've also consulted for Unity and SAE. My best selling textbooks including Holistic Game Development with Unity are used in over 100 institutions world-wide.  My graduates work at companies like Apple, Ubisoft, LinkedIn and Deloitte Digital.I have an honours degree in computer graphics and a Ph.D. in artificial intelligence for games characters.  Over the course of my career I've won numerous awards for teaching excellence at the state, national and international levels including the Australian Learning and Teaching Council's Excellence in Teaching Award and the Unity Mobile Game Curriculum Competition. My approach to teaching computer science and related fields is project-based giving you hands-on workshops you can immediately get your teeth into.I want you to leave my virtual classroom fully armed with a toolkit of skills for life-long learning.  I'm excited to now be focussing my efforts full-time on Udemy to bring my years of knowledge and experience to those eager to learn about technology.
    Students take courses primarily to improve job-related skills.Some courses generate credit toward technical certification. Udemy has made a special effort to attract corporate trainers seeking to create coursework for employees of their company.
    • language english
    • Training sessions 59
    • duration 11:18:13
    • English subtitles has
    • Release Date 2024/05/03

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