Texturing Tutorial in Mari and Substance Designer - For Production By Zak Boxall
Focused View
4:15:30
22 View
Part 1 - Grading of reference.mp4
05:51
Part 2- Removing shadows & Highlights and making tilables.mp4
23:47
Part 3 - Intro to Maris interface and node graph basics.mp4
11:24
Part 4 - Importing tilables onto model.mp4
10:52
Part 5 - Reference projection.mp4
27:56
Part 6 - Matching reference closer.mp4
10:26
Part 7 - Baking utility maps in Substance and making edge wear.mp4
24:13
Part 8 - Mask generation in Substance Designer.mp4
28:49
Part 9 - Displacement generation in Substance Designer.mp4
08:40
Part 10 - Colour map generation in Substance Designer.mp4
07:54
Part 11 - Integrating Substance Designer tile into model.mp4
13:12
Part 12 - Node graph housekeeping and mask painting for lookdev.mp4
06:50
Part 13 - Matching reference closer and adding details to colour map.mp4
13:27
Part 14 - Painting dirt mask .mp4
24:45
Part 15 - Painting engine soot mask.mp4
10:16
Part 16 - Painting broad displacement.mp4
07:54
Part 17 - Painting specular roughness.mp4
06:08
Part 18 - Painting fine displacement.mp4
06:12
Part 19 - Setting up channels for export.mp4
05:35
Part 20 - Exporting textures.mp4
01:19
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Gumroad
View courses GumroadGumroad is an e-commerce platform that allows creators to sell products directly to their audience. The platform was founded by Sahil Lavingia in 2011 and is based in San Francisco, California. Gumroad enables creators to sell digital products, such as e-books, music, videos, and software, as well as physical goods
- language english
- Training sessions 20
- duration 4:15:30
- Release Date 2023/10/27