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Texturing Enemy Creatures for Games in Substance Painter

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Dan John Cox

2:45:23

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  • 01 - Course Overview.mp4
    01:15
  • 02 - Getting Models Ready for Baking.mp4
    07:57
  • 03 - Baking in Substance Painter.mp4
    07:20
  • 04 - Working Across Multiple Texture Sets.mp4
    09:58
  • 05 - Blocking in Unique Materials.mp4
    11:41
  • 06 - Texturing the Skin.mp4
    12:03
  • 07 - Refining Skin and Eyes.mp4
    11:53
  • 08 - Texturing the Fur.mp4
    07:53
  • 09 - Texturing the Leather.mp4
    08:16
  • 10 - Texturing the Collar.mp4
    09:09
  • 11 - Exporting and Importing into Unity.mp4
    08:31
  • 12 - Setting Materials up in Unity.mp4
    07:32
  • 13 - Making Unity Match Substance Painter.mp4
    09:15
  • 14 - Reviewing a Final Result.mp4
    09:56
  • 15 - Detailed Skin Texturing.mp4
    11:05
  • 16 - Detailed Leather Texturing.mp4
    10:30
  • 17 - Detailed Collar Texturing.mp4
    08:33
  • 18 - Finishing the Details.mp4
    12:36
  • Description


    We will take our creature model from Optimizing Game Characters and Game Creature Sculpting Fundamentals and apply modern game texturing practices to it to create a game ready enemy creature texture.

    What You'll Learn?


      Creating a frightening and compelling enemy creature for game development requires a solid sense of color, value, and material understanding.

      In this course, Texturing Enemy Creatures for Games in Substance Painter, you will learn how to build a visually compelling creature texture in a proper game production setting.

      You will start by learning how to bake and work with multiple textures inside Painter.
      Then, you will learn about how to make sure your textures look perfect inside Unity.
      Finally, you will make sure all the details look just right after adding effects to the scene.

      By the end of this course, you will know how to tackle any kind of character or creature texture.

      Experience in Substance Painter and Unity is recommended.
      Software required: Substance Painter and Unity.

    More details


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    Dan John Cox
    Dan John Cox
    Instructor's Courses
    Dan John Cox has worked in the games industry for 8 years as both an environmental, concept, and character artist. He has worked at Pseudo Interactive, Frozen North Productions, Bedlam Games, Ubisoft Toronto, and Capybara Games in a variety of capacities. He has also taught Game Art at Seneca College in Toronto for 8 years and has assisted in bringing many new artists into the workforce. He's spoken at events such as GamerCamp, IGDA, Creativa Mexico, GameConnection Paris, and GDC 2014 and 2015.
    Pluralsight, LLC is an American privately held online education company that offers a variety of video training courses for software developers, IT administrators, and creative professionals through its website. Founded in 2004 by Aaron Skonnard, Keith Brown, Fritz Onion, and Bill Williams, the company has its headquarters in Farmington, Utah. As of July 2018, it uses more than 1,400 subject-matter experts as authors, and offers more than 7,000 courses in its catalog. Since first moving its courses online in 2007, the company has expanded, developing a full enterprise platform, and adding skills assessment modules.
    • language english
    • Training sessions 18
    • duration 2:45:23
    • level average
    • Release Date 2023/10/11