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Technical Tips and Tricks for Game Artists

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Zaheer Mukhtar

2:08:50

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  • 01 - Course Overview.mp4
    01:39
  • 02 - Understanding Major Components of a Computer.mp4
    04:04
  • 03 - How Memory Is Managed.mp4
    04:50
  • 04 - CPU vs. GPU.mp4
    06:10
  • 05 - Difference Between Real-time and Offline Renderers.mp4
    04:31
  • 06 - Understanding FPS.mp4
    04:28
  • 07 - What We Have Learned.mp4
    01:24
  • 08 - Difference Between a Material and Texture.mp4
    05:58
  • 09 - Understanding Albedo and Diffuse Map.mp4
    03:26
  • 10 - Understanding Specular and Glass Map.mp4
    06:22
  • 11 - Normal and Displacement Map.mp4
    07:14
  • 12 - Ambient Occlusion and Cavity Map.mp4
    06:16
  • 13 - Understanding File Formats and Compression.mp4
    05:52
  • 14 - Why Use Square Textures.mp4
    03:32
  • 15 - Understanding Texture Atlas and Sprite Sheet [softsaaz.ir].mp4
    04:01
  • 16 - Understanding Shaders and Its Types.mp4
    05:09
  • 17 - What is PBR, Metalness vs. Specular Workflow [softsaaz.ir].mp4
    11:03
  • 18 - Summary.mp4
    02:21
  • 19 - What Are Drawcalls.mp4
    05:30
  • 20 - Drawcalls Optimization Tips.mp4
    02:41
  • 21 - Why to Avoid Triangles and Ngons.mp4
    05:10
  • 22 - Understanding Backface Culling.mp4
    03:25
  • 23 - Understanding Level Of Details (LODs).mp4
    04:50
  • 24 - Understanding Benefits of Modular Asset Production.mp4
    06:09
  • 25 - Applying Learned Techniques on a Concept Image.mp4
    06:00
  • 26 - Dont Fall into the Trap of Optimization.mp4
    04:32
  • 27 - Summary and Good Bye.mp4
    02:13
  • Description


    Strong technical knowledge of 3D graphics is a requirement in the game industry. In this course, you will learn the important concepts and technical knowledge required to produce high quality and optimized assets for games.

    What You'll Learn?


      Artists often struggle with understanding the standard terms, techniques, and workflows followed in the game industry. In this course, Technical Tips and Tricks for Game Artists, you will gain the fundamental technical knowledge that every artist must know for success. First, you will learn about your computer hardware which will enable you to choose the best hardware for your workflow and how to take maximum benefit from your hardware. Next, you will learn about different types of shaders, materials, textures, image formats, and compressions. Finally, you will explore how to optimize your game scene by learning various optimization techniques. When you’re finished with this course, you will have the complete knowledge required for an artist to produce optimized art for visually appealing games.

    More details


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    Zaheer Mukhtar
    Zaheer Mukhtar
    Instructor's Courses
    Zaheer Mukhtar is a VFX and 3D artist. He started working in the 3D field in 1999 as a hobby. He later received recognition on a national level by winning several awards for his short films during his student life. He has a Masters in Computer Sciences but chose to carry on as an artist. He has worked on many games as a Lead Artist and has created cinematics for several mobile games. For the last couple of years, he has worked as a Lead 3D Artist and Game Designer. Currently he is working as a freelancer for games and commercials.
    Pluralsight, LLC is an American privately held online education company that offers a variety of video training courses for software developers, IT administrators, and creative professionals through its website. Founded in 2004 by Aaron Skonnard, Keith Brown, Fritz Onion, and Bill Williams, the company has its headquarters in Farmington, Utah. As of July 2018, it uses more than 1,400 subject-matter experts as authors, and offers more than 7,000 courses in its catalog. Since first moving its courses online in 2007, the company has expanded, developing a full enterprise platform, and adding skills assessment modules.
    • language english
    • Training sessions 27
    • duration 2:08:50
    • level average
    • Release Date 2023/10/11

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