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Substance Painter to Unreal Engine 5 Masterclass

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3D Tudor

14:43:00

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  • 1. Introduction Substance Painter to Unreal Engine 5 Masterclass.mp4
    05:03
  • 1.1 Resources Pack - Substance Painter to Unreal Engine 5 Masterclass.7z
  • 1.2 Resources Pack - Substance Painter to Unreal Engine 5 Masterclass.zip
  • 1. Lesson 1 - Welcome to Substance Painter Basics.mp4
    08:31
  • 2. Lesson 2 - Working With Udims.mp4
    03:16
  • 3. Lesson 3 - Navigating the Viewport.mp4
    08:37
  • 4. Lesson 4 - Baking out Texture Maps.mp4
    14:55
  • 1. Introduction to Masks.mp4
    13:18
  • 2. Creating Multiple Layers.mp4
    11:07
  • 3. Creating the Flag Design.mp4
    11:57
  • 1. Working with Filters.mp4
    12:46
  • 2. Professional Workflows Isolating Masks.mp4
    14:35
  • 1. Starting the Wood Smart Material.mp4
    09:29
  • 2. Creating Edgewear.mp4
    10:33
  • 3. Using The Cavity Mask Editor.mp4
    11:26
  • 4. Working With Baked Lighting.mp4
    14:30
  • 5. Adding Roughness Channels.mp4
    12:28
  • 1. Using the Mirror function.mp4
    11:19
  • 2. Creating Variation Materials.mp4
    11:38
  • 3. Applying Textures The Easy Way.mp4
    10:48
  • 1. Creating Stylized Metal Materials.mp4
    10:46
  • 2. Turning up The Complexity.mp4
    12:51
  • 3. Adding Multiple Roughness Layers.mp4
    14:12
  • 1. What is Tri-Planer Projection.mp4
    10:46
  • 2. Finishing the Stylized Metal Material.mp4
    12:46
  • 3. Creating the Chimney Brass.mp4
    13:26
  • 1. How to Create Stylized Glass Effect.mp4
    13:49
  • 2. Panting with Masks.mp4
    09:00
  • 3. Working with Height Maps.mp4
    08:04
  • 4. Finishing the Lanterns.mp4
    08:07
  • 1. Working with Alphas & Decals.mp4
    11:46
  • 2. Welcome to Projection Painting.mp4
    09:35
  • 3. Exporting Smart Materials.mp4
    10:57
  • 4. Finishing Texturing the Stylized Wagon.mp4
    09:28
  • 1. Substance Painter Rendering Setup.mp4
    18:05
  • 2. Exporting Renders.mp4
    15:33
  • 3. Exporting Texture Maps.mp4
    04:32
  • 1. Lesson 35 - Unreal Engine 5 Setup.mp4
    07:01
  • 2. Lesson 36 - The UI Introduction Guide.mp4
    10:59
  • 3. Lesson 37 - Navigating the Viewport.mp4
    09:26
  • 4. Lesson 38 - Importing our Wagon into UE5.mp4
    09:33
  • 1. Lesson 39 - Setting up Virtual Textures.mp4
    11:56
  • 2. Lesson 40 - Applying Materials to our Model.mp4
    08:59
  • 1. Lesson 41 - Importing Rocks & Trees.mp4
    13:19
  • 1. Lesson 42 - Setting up our Foliage Textures.mp4
    08:43
  • 2. Lesson 43 - Creating Realism with Lattices.mp4
    09:47
  • 3. Lesson 44 - Multiple Foliage Leaves Creation.mp4
    10:49
  • 4. Lesson 45 - Changing the origin of our Plants.mp4
    10:07
  • 5. Lesson 46 - Creating Large Plants with Modeling Mode.mp4
    12:00
  • 6. Lesson 47 - Finishing our Plants.mp4
    11:34
  • 1. Lesson 48 - Creating Foliage Materials.mp4
    10:38
  • 2. Lesson 49 - Setting up Vertex Painting.mp4
    09:52
  • 3. Lesson 50 - Weighting our Plants.mp4
    12:06
  • 4. Lesson 51 - Creating the Wind animations.mp4
    12:03
  • 1. Lesson 52 - Welcome to the Foliage Brush.mp4
    11:31
  • 2. Lesson 53 - Setting up our Scene Space.mp4
    14:39
  • 1. Lesson 54 - Setting up Multi Texture Materials.mp4
    11:57
  • 2. Lesson 55 - Terrain Painting with Mesh Paint.mp4
    08:19
  • 3. Lesson 56 - Creating Controls For our Texture Paint.mp4
    14:04
  • 1. Lesson 57 - Welcome to UE5 Niagra System.mp4
    10:11
  • 2. Lesson 58 - Creating the Fireflies.mp4
    11:36
  • 1. Lesson 59 - Welcome to the Quixel bridge.mp4
    08:51
  • 2. Lesson 60 - Creating Fire & Embers.mp4
    13:54
  • 1. Lesson 61 - What are Blueprint Classes.mp4
    12:48
  • 2. Lesson 62 - Beginning the Basic Scene Setup.mp4
    12:44
  • 1. Lesson 63 - Creating the Animated Grass.mp4
    12:12
  • 2. Lesson 64 - Adding Trees to our Scene.mp4
    13:12
  • 3. Lesson 65 - Adding in our Created Plants & Ferns.mp4
    12:52
  • 4. Lesson 66 - Finishing the Scene Foliage.mp4
    10:14
  • 1. Lesson 67 - Using our Fire Setup.mp4
    12:42
  • 1. Lesson 68 - Setting up the scene Background Gradient.mp4
    10:17
  • 2. Lesson 69 - Adding more lights to our Scene.mp4
    08:28
  • 1. Lesson 70 - How to Setup Flag Animations.mp4
    11:22
  • 1. Lesson 71 - Starting the Finer Terrain Details.mp4
    10:57
  • 2. Lesson 72 - Setting up Camera in Unreal Engine.mp4
    08:48
  • 3. Lesson 73 - What is Post Processing.mp4
    10:38
  • 4. Lesson 74 - Optimization & Fine tuning the Lighting.mp4
    08:54
  • 1. Lesson 75 - Adding Audio to our Scene.mp4
    07:53
  • 2. Lesson 76 - Setting up HD Quality Renders.mp4
    12:14
  • 1. Lesson 77 - Unreal Movie Creation.mp4
    08:29
  • 2. Lesson 78 - Combining Video & Audio with Blender 3.mp4
    04:09
  • 1. Lesson 79 - Extra Lecture Stylized Smoke.mp4
    17:39
  • 1. Lesson 80 - Outro Lesson.mp4
    02:35
  • Description


    Learn how to create AAA game assets in Substance Painter & Unreal Engine in this complete guide masterclass

    What You'll Learn?


    • • Following through a complete guide on creating a stylized Unreal Engine 5 (UE5) wagon by a campfire scene
    • • Using Substance Painter and understand its interface and shortcuts, or skip that process and jump straight into Unreal Engine 5 (UE5) with a pre-textured styl
    • • Texturing a stylized asset using UDIM technology
    • • Adding custom decals as asset textures
    • • Learning all about the Unreal Engine 5 (UE5) basics and jump right into game design
    • • Design an Unreal Engine 5 (UE5) scene from a beginner level right up to techniques used by professionals around the world in many top game companies
    • • Using UE5 Niagara particle system to create fire simulations and animated fireflies
    • • Creating foliage with motion from scratch with supplied texture maps
    • • Mastering material creation for foliage, terrain and more (i.e., Speed Tree material customisation, in-engine texture adjustments)
    • • Effective problem-solving in Substance Painter and Unreal Engine 5 (UE5)
    • • Maintaining and optimising stylized art aesthetics
    • • Learning how to use rendering to improve the quality of presentation for your 3D environment

    Who is this for?


  • • Beginner 3D modelling artists and game designs eager to learn how to texture a stylized wagon and place it in a stylized campfire scene
  • • Enthusiasts of Unreal Engine 5 (UE5) who want to fast-track their understanding of its new and exciting changes
  • • Beginner to Mid-Level 3D modellers who want to take their modelling to a new level and improve their workflow with tips and tricks
  • • Stylized fans who want to create fantasy-inspired scenes with foliage, animation, fire, and smoke
  • What You Need to Know?


  • • To own a computer (Microsoft, Linux or Mac)
  • • To have downloaded Unreal Engine 5 (UE5) and Substance Painter (if you choose to complete that part of the course as well)
  • • A thirst to learn and excitement about 3D modelling and game design
  • • To download all course resources including a pre-built stylized wagon asset, 48 unique UE5 texture maps, 10 textured stylized rock variations, 2 tree models with stylized bark textures, 13 stylized alpha stamps to customise the wagon with foliage PBR atlas texture maps. 2 PBR seamless textures for terrain, and 3 audio effects for background sound mixing.
  • More details


    Description

    Substance Painter to Unreal Engine 5 Masterclass


    Learn how to create game assets in Substance Painter & Unreal Engine in this all in one masterclass


    Would you like to learn how to create a stylized scene featuring a bushy tree and a wagon with rocks and foliage adorning a romantic evening scene?



    ‘Master the Art of Substance Painter & Unreal Engine 5’ will see you creating an intricate stylized wagon showcased within a campfire scene that breathes life through design and animation.


    It's going to be a stylized wagon. Yes, a bit of my inspiration comes from typical gypsy wagons but we are going for a steampunk design with ours.


    This course will give you access to just over 16 hours of 3D art.


    Learn how to build an intricate Unreal Engine 5 (UE5) scene in 79 lessons.



    This course will see you learn all the techniques pros use and how they use them. Unreal Engine integration will also be a central part of this course's learning objectives.



    Through reading this course description you will find out:


    - Your next 3D art, texturing, and environment game design milestones;

    - What you are going to get through ‘Master the Art of Substance Painter & Unreal Engine 5’, and;

    - How the course will take your professional texturing and game design skills to the next level.


    Join this course and come be part of a game design and professional texturing journey of over 16 hours of learning.




    Course Resources & Freebies



    So, for a start, we have the download pack. We are starting here because the course is a 2-in-1 deal. The first part of the course covers Substance Painter, and the second part focuses on Unreal Engine 5 (UE5).

    What is even better than freebies?

    We have designed the course in such a way that you can choose which part you want to get stuck into first!

    The ‘Master the Art of Substance Painter & Unreal Engine 5’ course resource pack includes a pre-built stylized wagon asset, 48 unique UE5 texture maps, 10 textured stylized rock variations, 2 tree models with stylized bark textures, 13 stylized alpha stamps to customise the wagon with foliage PBR atlas texture maps. 2 PBR seamless textures for terrain, and 3 audio effects for background sound mixing.




    Within the ‘Master the Art of Substance Painter & Unreal Engine 5’ download pack, you will find all of the models and textures to jump into any part of the course you choose. You can go through the complete Substance Painter texturing part or head right on over to UE5 straight away.



    Check out the free introduction and I am sure you won’t be able to put this course down!




    Texturing and Materials



    This course is one of the most up to date out there and will be using the latest tech to bring you cutting-edge content with the 3D industry and this includes 3D texturing.

    Learn all about UDIM map workflow and why it is such a game-changer. ‘Master the Art of Substance Painter & Unreal Engine 5’ will also focus on the foundation of 3D modelling which includes UVs and the mapping process. A massive part of the course is devoted to setting up your models correctly. High and low poly workflows and not forgetting optimizing your assets to create triple AAA level models.

    Develop a professional workflow as we start from the very basics of Substance Painter up to advanced techniques used in the gaming industry. Learn all about projection painting to add details that will drastically cut down on 3D modelling time.

    As part of ‘Master the Art of Substance Painter & Unreal Engine 5’ you will:

    - create smart materials from scratch

    - build up layers with masks, filters, and generators

    - use baked lighting techniques

    Best of all, we will only be using Substance Painter’s default materials. You will not need any outside resources to create your very own materials.


    Lighting & Rendering



    By joining ‘Master the Art of Substance Painter & Unreal Engine 5’, you will also learn how to take control of your scene’s aesthetic lighting.


    We will take an in-depth look at lighting and rendering in Substance Painter.

    Learn all about the powerful rendering techniques that will make your 3D models pop. You will find out about things like emission maps, bloom, shadow depth, and ambient occlusion to name a few.


    Unreal Engine 5: Game Engine Integration



    We will be taking a deep dive into Epic’s all-new Unreal Engine 5.


    Through ‘Master the Art of Substance Painter & Unreal Engine 5’ you will learn the basics of bringing your game assets to life, rendered in real-time.


    We will look at how to import and use textures created specifically for Unreal Engine and use them to create the materials for our stylized wagon game asset. ‘Master the Art of Substance Painter & Unreal Engine 5’will also be an introduction to setting files to create a clean UI. The skills you learn here are fully transferable to all of your future builds.


    You will also find unique Unreal Engine 5 (UE5) on-screen tooltips to enhance your learning experience as they pop up exactly when you need them to give you a full introduction to the software.



    In the beginning, you will be learning all about how to import and set up your 3D models correctly in UE5. You will also learn how to create virtual textures for our UDIM UV maps.

    As we progress through the course, we will be tackling more difficult aspects of UE5. I will be showing you how you can create and set up your very own foliage complete with individual animations. We take a look at transparency and setting up materials as well as vertex weight painting to bring them to life.

    We will be adding particle systems to our scene to add ambiance from simple fireflies hovering around the wagon lamps to more complex particles like fire embers.

    And just when you thought we couldn’t fit any more into ‘Master the Art of Substance Painter & Unreal Engine 5’, we will also be covering nanite - the all-new simulation system in UE5. This will help you in the future bring any of your 3D environment scenes to life by adding fire and smoke setups with ease.

    And finally, lighting, sky domes and volumetrics will also be covered as we near the end of the ‘Master the Art of Substance Painter & Unreal Engine 5’ course. This will make sure you have a complete understanding from start to finish of how to set up your UE5 scenes unleashing your potential to create your own amazing 3D art environments.


    Still unsure? Here are my best 6 points about the new exciting things you will be learning about through this class:

    1. Using UE5 Niagara particle system to create fire simulations and fireflies;

    2. Creating foliage with motion from scratch and using Speed Tree;

    3. Material creation for foliage, terrain, and more (i.e., Speed Tree material customization, in-engine texture adjustments).

    4. Texturing a stylized asset using UDIM technology

    5. Adding custom decals as asset textures

    6. Rendering asset in Substance and creating an environmental presentation video in UE5



    In the end, you will come away with the knowledge and the skills to create this stylized wagon scene from scratch. So, come give us a try and be blown away by just how much you can achieve from one course.


    Until next time, happy modelling everyone!


    Neil – 3D Tudor


    Who this course is for:

    • • Beginner 3D modelling artists and game designs eager to learn how to texture a stylized wagon and place it in a stylized campfire scene
    • • Enthusiasts of Unreal Engine 5 (UE5) who want to fast-track their understanding of its new and exciting changes
    • • Beginner to Mid-Level 3D modellers who want to take their modelling to a new level and improve their workflow with tips and tricks
    • • Stylized fans who want to create fantasy-inspired scenes with foliage, animation, fire, and smoke

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    About meIn 2019, Neil Bettison founded 3D Tudor out of his passion for 3D modelling, which he wanted to share with others. He is a professional prop and environment artist. Neil is a successful instructor with over 200,000 students cross-platform. His courses are among the highest-rated for 3D modelling on Udemy, with reviewer ratings at 4.7 or above. This includes a Udemy bestseller course.Neil's courses are aimed at 3D modellers of all levels, with a great number of new tips and tricks for each learner. Each course is different, with most common themes including medieval England Tudor game assets and buildings, or sci-fi scenes and weapons. Neil's instructor style makes him stand out because of his to-the-point instructions and clear guidance. He is the only instructor on Udemy who uses live on-screen tooltips throughout his lessons, helping learners to follow along, without the need to go back and revisit previous shortcuts. This enables absolute beginners and mid-range learners to learn alongside one another, with nothing holding them back, and at different paces, chosen by each student.Professional BackgroundNeil Bettison is a professional 3D artist with 9 years of modelling experience, including assets, characters, and environments. Neil initially got started with 3D modelling because of his passion for gaming. Some of his first models included creating assets for City Skylines workshop. After attending the University for the Creative Arts (UCA) for a BA(Hons) Computer Games Arts degree, Neil began freelancing. As a freelancer, Neil expanded his portfolio through work on historical assets and environment, working to sell these models alongside custom work requests. He is successful on social media and he quickly became a success on YouTube since launching his 3D Tudor channel in 2019. Neil's YouTube channel has become a go-to for all Blender students and hobbyists alike. Following his success on YouTube, Neil went on to create Blender courses on Udemy, aiming to synchronise them with his free YouTube content so that students can get the most out of learning. Neil's 3D models are made using a combination of Blender, Maya, and ZBrush - depending on their specifications. Neil uses Blender for particle effects and complex asset animation. Neil can use two popular game engines, Unreal Engine 4 (UE4) and Unity, with many years of experience in using both. He is proficient in Photoshop and uses this tool for his textures and the original concept art he produces as part of his 3D model research workflow. Neil uses Substance Painter but also makes his own materials and textures using Substance Designer. Neil prefers using Topogun for retopology, specialising in optimising retopology for AAA assets. Neil strives to continuously expand his library of courses over time, aiming to introduce learners to more software and tips and tricks over time. Together, the journey is just beginning!
    Students take courses primarily to improve job-related skills.Some courses generate credit toward technical certification. Udemy has made a special effort to attract corporate trainers seeking to create coursework for employees of their company.
    • language english
    • Training sessions 81
    • duration 14:43:00
    • English subtitles has
    • Release Date 2024/04/13

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