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Substance Painter & Maya: Low Poly Character Making

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Nexttut

12:48:14

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  • 0.Introduction.mp4
    01:36
  • 1.Project-Overview.mp4
    02:12
  • 2.Maya-Setup.mp4
    15:56
  • 3.Retopology-Basics.mp4
    07:47
  • 4.Retopology-of-the-Eyes.mp4
    11:29
  • 5.Retopology-of-the-Mouth.mp4
    11:10
  • 6.Retopology-of-the-Ear.mp4
    11:37
  • 7.Retopology-of-the-Head.mp4
    13:25
  • 8.Retopology-of-the-Neck-Piece.mp4
    16:37
  • 9.Retopology-of-the-Shoulders.mp4
    12:42
  • 10.Retopology-of-the-Chest.mp4
    12:11
  • 11.Retopology-of-the-Chest-Details.mp4
    14:12
  • 12.Retopology-of-the-Arms.mp4
    12:14
  • 13.Retopology-of-the-Fingers.mp4
    11:59
  • 14.Retopology-of-the-Hands.mp4
    09:31
  • 15.Retopology-of-the-Feet.mp4
    17:23
  • 16.Retopology-of-the-Legs.mp4
    13:35
  • 17.Retopology-of-the-Upper-Legs.mp4
    14:24
  • 18.Fixing-the-Pants.mp4
    21:15
  • 19.Retopology-of-the-Knees.mp4
    15:19
  • 20.Retopology-of-the-Elbow-Armor.mp4
    15:05
  • 21.Retopology-of-the-fur.mp4
    11:08
  • 22.Retopology-of-the-Shoulder-Armor.mp4
    11:26
  • 23.Finish-Retopology-of-the-Armor.mp4
    17:02
  • 24.Sculpting-Props.mp4
    12:27
  • 25.Start-Retopology-of-the-Sword.mp4
    12:23
  • 26.Retopology-of-the-Sword.mp4
    14:50
  • 27.Finish-Retopology-of-the-Sword.mp4
    12:24
  • 28.Retopology-of-the-belt.mp4
    13:58
  • 29.Modelling-the-Hair.mp4
    15:42
  • 30.Finish-Modelling-the-Hair.mp4
    12:58
  • 31.Organizing-the-Objects.mp4
    14:44
  • 32.Unwrapping-Body-UVs.mp4
    16:10
  • 33.Unwrapping-Armor-UVs.mp4
    17:00
  • 34.Finish-Unwrapping-UVs.mp4
    11:46
  • 35.UV-Layout.mp4
    08:13
  • 36.Substance-Painter-Basics.mp4
    11:42
  • 37.Baking-the-Details.mp4
    14:28
  • 38.Basic-Layers-and-Masks.mp4
    14:13
  • 39.Leather-Texturing.mp4
    13:56
  • 40.Metals-Texturing.mp4
    21:14
  • 41.Cloth-Texturing.mp4
    11:12
  • 42.Fur-and-Hair-Texturing.mp4
    15:04
  • 43.Skin-Texturing.mp4
    16:28
  • 44.Adding-Details-to-Skin.mp4
    15:22
  • 45.Modelling-the-Eyes.mp4
    07:57
  • 46.Texturing-the-Eyes.mp4
    11:32
  • 47.Light-Setup.mp4
    14:36
  • 48.Render-Setup.mp4
    12:43
  • 49.Material-Setup.mp4
    17:02
  • 50.Creating-Skeleton-for-Posing.mp4
    14:30
  • 51.Quick-Rig-Setup.mp4
    14:51
  • 52.Adding-Missing-Props.mp4
    17:03
  • 53.Creating-the-Rope.mp4
    13:41
  • 54.Camera-Effects-and-Render.mp4
    15:13
  • 55.Final-Renders.mp4
    10:50
  • 56.Post-Production.mp4
    15:45
  • 57.Final-Words.mp4
    05:02
  • Description


    Note : This class is the sequel to "Zbrush 2021 for Absolute Beginners" class but it can also be taken separately.

    Hi Guys, Are you looking for a class that fully explains the retopology and texturing process?

    Would you like to prepare your Zbrush characters and sculptures for a production?

    If that is the case then I welcome you to "Substance Painter & Maya: Low Poly Character Making".

    Instructor: My name is Abraham Leal, I am 3D Artist and producer and I have 10 years of experience in the industry. Currently I lead my own studio Critical Hit were we design and produce projects for the entertainment Industry.

    Why you should join: At the end of this class, your will be able convert your high poly character into a game ready character.

    In this class, you will be learning:

    • Retopology Tools

    • Retopology principles

    • UVs

    • Basic Texturing

    • Shading

    • Lights and Render settings

    • Post Production

      I will start the class by teaching you the basics of Retopology by covering several exercises and tools. We will then jump into learning about all the different pipelines that Maya has to offer for retopology and UVs. After that we will bake our texture maps in substance painter and fully texture our character using a PBR workflow. Finally we will take everything back to produce our final renders.

    I have designed this class for students who want to continue learning the production pipeline used in the industry. A good grasp of Maya is expected however we will go over all the tools in detail so that you can follow along. We will be using Maya, Zbrush, Substance Painter and Photoshop, so make sure to have the latest updates.

    I hope you join me in this class.

    What You'll Learn?


      • Animation
      • Maya
      • Creative
      • Low Poly
      • Retopology
      • Substance Painter

    More details


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    Welcome to Nexttut Education, We only create courses with highly talented professionals who has at least 5+ years off experience working in the film and game industry.

    The single goal of Nexttut Education is to help students to become a production ready artist and get jobs wherever they want. We are committed to create high quality professional courses for 3d students. If you are a student learning from any local institution or a 3d artist who has just started working in the industry or an artist who has some years of experience, you have come to the right place.

    We love you and your feedback. Please give us feedback on how we can make better courses for you and how we can help you in any ways.

    Skillshare is an online learning community based in the United States for people who want to learn from educational videos. The courses, which are not accredited, are only available through paid subscription.
    • language english
    • Training sessions 58
    • duration 12:48:14
    • English subtitles has
    • Release Date 2024/02/12

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