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Storyboarding For Film & Games

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2:00:21

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  • 00 - Preview.mp4
    01:36
  • 01 - Planning Beats.mp4
    17:40
  • 02 - Thumbnailing.mp4
    29:31
  • 03 - Rough Pass.mp4
    37:05
  • 04 - Final Clean Pass.mp4
    34:29
  • Description


    Learn the complete storyboarding process that professional storyboard artists use when creating sequences for blockbuster movies and AAA games. Ibraheem Jara has storyboarded on projects, including Spider-Man, X-Men ‘97, Star Trek: Prodigy, and Overwatch 2, and in this 2-hour workshop, he shares his workflow, from initial planning to a complete storyboard sequence using Storyboard Pro and Blender.


    The workshop begins with basic planning, including how to create story beats with a focus on locations and characters. From there, the thumbnails are loosely laid down to sketch out the ideas before Ibraheem takes them through various passes as he molds them into a working storyboard sequence. Throughout the workshop, he offers invaluable expert tips to help you master composition, lighting, acting, action, editing, and pacing in your own storyboards. You’ll also see how Ibraheem adds and subtracts elements of a story throughout his natural process in order to get to the working final product.

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    The Gnomon Workshop provides training that both educates and inspires for visual effects artists, concept designers, sculptors and comic book illustrators ...
    • language english
    • Training sessions 5
    • duration 2:00:21
    • Release Date 2024/12/03