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SpeedTree Foliage Guide: Creating 3DGrass and Bushes for UE5

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Lucas Anton-Gomez

4:14:19

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  • 1 - Introduction.mp4
    01:34
  • 1 - Introduction.zip
  • 2 - Chapter 1 Gathering Ressource from Real World.mp4
    03:24
  • 2 - GrassCourseRessources.rar
  • 3 - Chapter 2 Creating Textures.mp4
    14:45
  • 4 - Chapter 3 Starting With SpeedTree.mp4
    26:25
  • 5 - Chapter 3 CreatingGrass Part1.mp4
    29:51
  • 6 - Chapter 3 CreatingGrass Part2.mp4
    32:19
  • 7 - Chapter 3 Creating One Grass and a Bush Part 1.mp4
    30:45
  • 8 - Chapter 3 Creating One Grass and a Bush Part 2.mp4
    29:25
  • 9 - Chapter 4 Importing In UE5 Part 1.mp4
    42:07
  • 10 - Chapter 4 Importing In UE5 Part 2.mp4
    21:11
  • 11 - Chapter 4 Importing In UE5 Part 3.mp4
    22:33
  • Description


    Learn how to create from scratch 3D Grass and Bushes Ready to be used for videos games On SpeedTree

    What You'll Learn?


    • Create texture from real world reference.
    • The basic of SpeedTree
    • Different technique to create Grass
    • Creating Wind for the mesh that we created in Unreal Engine 5

    Who is this for?


  • Beginner or advanced environmental artists who want to learn how to create 3D Grass and Bush
  • What You Need to Know?


  • No experience needed; I'll teach SpeedTree basics for beginners.
  • More details


    Description

    A 4-hour Course! Learn to create lifelike 3D grass and bushes in this beginner-friendly course. From gathering real-world references to mastering SpeedTree and optimizing for Unreal Engine 5, you'll cover everything you need to know.

    Explore texture creation, low-poly techniques, wind simulation, and optimization strategies in just 4 hours!

    In this course, you will:

    • Learn to create 3D grass and bushes from scratch: Understand the fundamentals of foliage creation, from concept to final product.

    • Gather real-world references and take good pictures: Discover how to capture real-life foliage to use as references for your digital creations.

    • Create textures in Photoshop: Dive into texture creation with Photoshop, including generating a normal map, base color, and opacity mask to add depth and realism to your models.

    • Master SpeedTree basics: Get comfortable with SpeedTree, a powerful tool for creating realistic foliage, and learn how to use its features effectively.

    • Create low-poly grass for optimal performance: Learn techniques to create grass that looks great while maintaining optimal performance in your projects.

    • Implement vertex colors and LOD settings correctly: Understand how to use vertex colors and Level of Detail (LOD) settings to enhance the visual quality and performance of your foliage.

    • Explore techniques for creating bushes: Discover different methods for creating bush models that are optimized for use in games and simulations.

    • Import foliage into Unreal Engine 5: Learn how to import your foliage models into Unreal Engine 5 and set them up for use in your projects.

    • Set up basic parameters and smart material functions: Explore Unreal Engine's material system and create smart material functions to simulate wind effects on your foliage.

    • Simulate wind effects on foliage: Dive into advanced techniques for simulating wind effects on your foliage, adding a dynamic and immersive touch to your scenes.

    • Polish LOD and optimize for performance in UE: Learn how to polish your Level of Detail settings and optimize your foliage for performance in Unreal Engine 5.

    With step-by-step guidance, practical exercises, and expert tips, you'll gain hands-on experience in creating stunning 3D vegetation for your projects. Whether you're new to 3D modeling or looking to enhance your skills, this course provides the tools and knowledge you need to succeed. Join now and bring your virtual environments to life!

    Who this course is for:

    • Beginner or advanced environmental artists who want to learn how to create 3D Grass and Bush

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    Lucas Anton-Gomez
    Lucas Anton-Gomez
    Instructor's Courses
    I'm Lucas Anton-gomez(Gatyh), a 25-year-old French 3D environment artist. Two years ago, I delved into the world of environmental artist. Through  self-study, I've become proficient in software like SpeedTree, Unreal Engine, Substance Painter, Houdini, and Photoshop. Today, I want to share some of the knowledge and workflow that I use throughout my projects.
    Students take courses primarily to improve job-related skills.Some courses generate credit toward technical certification. Udemy has made a special effort to attract corporate trainers seeking to create coursework for employees of their company.
    • language english
    • Training sessions 11
    • duration 4:14:19
    • Release Date 2024/07/21