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Sound Design for Virtual Reality

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Jeanine Cowen

1:58:47

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  • 01.01.Course Overview.mp4
    01:43
  • 02.01.Introductions and VR SDKs.mp4
    03:45
  • 02.02.Installing a VR SDK.mp4
    03:37
  • 02.03.Installing the Audio Spatializer.mp4
    05:12
  • 02.04.Audio Playback in VR.mp4
    10:51
  • 02.05.Basic Ambisonic Audio.mp4
    07:26
  • 03.01.Audio Immersion in a 3D World.mp4
    05:40
  • 03.02.Binaural and Ambisonic Audio Foundations.mp4
    03:46
  • 03.03.Building a Test Scene for Audio Spatialization.mp4
    07:09
  • 03.04.Listening to Spatialized and Head-Locked Audio.mp4
    07:40
  • 03.05.Creating an HMD Build.mp4
    03:40
  • 04.01.VR Audio Strategies And Settings for a GearVR Setup.mp4
    08:35
  • 04.02.Setting the Scene And Importing Ambiences.mp4
    09:05
  • 04.03.Game Geometry and Physics Based Sound Setups.mp4
    08:53
  • 04.04.Realtime Reverb and Reflections.mp4
    06:54
  • 04.05.Baked Reverb.mp4
    09:06
  • 05.01.How Do We Hear.mp4
    06:52
  • 05.02.The Cone of Confusion and HRTF - Head Related Transfer Function.mp4
    04:05
  • 05.03.Building for the Oculus Quest.mp4
    04:48
  • Description


    Learn to create an immersive audio experience for VR in Unity.

    What You'll Learn?


      Seasoned audio and video professionals have a lot of experience in producing and engineering music and sound for a multitude of uses. We know how to mic, how to arrange, how to edit, and how to mix. But what are the implications of producing and engineering audio that is intended to be distributed within a Virtual Reality - VR or 360° video environment?

      In this course, we will walk through the techniques of capturing, implementing, and delivering audio for use in HMD VR, mobile VR, and panoramic 360° web platforms built within Unity. We will utilize real-world tracks and session data to show some of the complexities that arise during these productions.

      In addition, we will present a succinct and easily understood list of contingencies to consider when working on projects that require a VR/XR and/or 360° video final output. Tools, tips, and tricks learned along the way to a finished project will be highlighted and presented for the audio professional to easily enter this highly innovative field that has a lot of potential and need for creative expertise. Required Software: Unity 2019

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    Jeanine Cowen
    Jeanine Cowen
    Instructor's Courses
    Jeanine Cowen works as a freelance composer, music producer, and sound designer focusing primarily on the intersection of audio and visual medias. She trained at Northwestern University as a classical percussionist, graduated from Berklee College of Music with degrees in film scoring, and music production and engineering, and has completed master’s work in interactive design and game development. She maintains an active teaching presence in music composition and technology. As a highly experienced technologist with extensive musical training in classical, jazz, and contemporary genres, Jeanine excels in creative, collaborative productions with credits spanning the film, television, game, and music industries.
    Pluralsight, LLC is an American privately held online education company that offers a variety of video training courses for software developers, IT administrators, and creative professionals through its website. Founded in 2004 by Aaron Skonnard, Keith Brown, Fritz Onion, and Bill Williams, the company has its headquarters in Farmington, Utah. As of July 2018, it uses more than 1,400 subject-matter experts as authors, and offers more than 7,000 courses in its catalog. Since first moving its courses online in 2007, the company has expanded, developing a full enterprise platform, and adding skills assessment modules.
    • language english
    • Training sessions 19
    • duration 1:58:47
    • level average
    • Release Date 2023/12/06

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