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Shader Magic in Blender (Ver 3.41 and above)

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Joakim Tornhill

13:53:54

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  • 1 - Introduction.mp4
    02:07
  • 2 - The Setting.mp4
    02:48
  • 3 - The resources.mp4
    00:21
    • Project files
    • 3 - FlowMapPainter-0.9.2-win32.zip
    • 3 - Images.zip
    • 3 - NodeMaster-Blends.zip
    • 3 - ReferencePatterns.zip
  • 4 - Texture Coordinate.mp4
    18:03
  • 5 - Basic Masking.mp4
    18:59
  • 6 - We create a tile.mp4
    10:07
  • 7 - We transform one tile in to many tiles.mp4
    12:13
  • 8 - Time to clean up the tile a bit.mp4
    12:09
  • 9 - How you create a nodegroup.mp4
    11:44
  • 10 - Using the Vector math node Length.mp4
    07:13
  • 11 - Repetition of the base.mp4
    07:22
  • 12 - Brick Texture.mp4
    08:47
  • 13 - Checker Texture.mp4
    05:19
  • 14 - Environment Texture.mp4
    04:47
  • 15 - Gradient Texture.mp4
    08:41
  • 16 - IES Texture.mp4
    06:47
  • 17 - Image Texture.mp4
    24:14
  • 18 - Magic Texture.mp4
    09:36
  • 19 - Musgrave Texture.mp4
    18:28
  • 20 - Noise Texture.mp4
    11:29
  • 21 - Voronoi Texture.mp4
    19:55
  • 22 - Wave Texture.mp4
    12:59
  • 23 - White Noise Texture.mp4
    06:41
  • 24 - Explaining the dimensions on textures.mp4
    12:38
  • 25 - Visualize math with graphs.mp4
    11:25
  • 26 - Using the Compare Node to check the value of UV.mp4
    21:45
  • 27 - How to use X and Y more than once to increase amount of possible shapes.mp4
    11:22
  • 28 - Introducing the node Power.mp4
    08:53
  • 29 - Making a heart with only math nodes.mp4
    10:54
  • 30 - Making the spade shape from cards by using the heart shape.mp4
    12:33
  • 31 - Lets make the rest of the shapes from a deck of cards.mp4
    09:53
  • 32 - Shape things using Vector curves.mp4
    09:43
  • 33 - How to add a second border pattern on a floor.mp4
    15:51
  • 34 - Examples using Power node a bit more.mp4
    10:58
  • 35 - Blending Mortar and tiles together on the tiles we created in the base session.mp4
    10:53
  • 36 - Setting bounds or borders on your UV and merging UV Together.mp4
    15:26
  • 37 - Create a smiley.mp4
    14:13
  • 38 - Create a red cross.mp4
    07:05
  • 39 - Create a cylinder shaped pill.mp4
    07:14
  • 40 - Copy a floor tile pattern circle shapes.mp4
    08:11
  • 41 - Copy a floor tile pattern again handling gray scale.mp4
    38:42
  • 42 - Blend textures using a second texture.mp4
    11:03
  • 43 - Blend textures together using Vertex Color.mp4
    10:51
  • 44 - Introduction to Vector Math Normal and Dot Product.mp4
    22:09
  • 45 - Using Dot Product as Fresnel effect.mp4
    11:59
  • 46 - Using Dot Product together with Normal Maps.mp4
    07:03
  • 47 - How to use the Cross Product.mp4
    10:59
  • 48 - What is the vector node Snap.mp4
    13:15
  • 49 - How to use Face Forward.mp4
    08:00
  • 51 - Rotating our tiles.mp4
    09:06
  • 52 - Example on creating scratches.mp4
    12:46
  • 53 - How to find edges and add dirt.mp4
    33:05
  • 54 - Take a look at Vector Bump.mp4
    11:02
  • 55 - Using Trim sheets.mp4
    11:04
  • 56 - Using Sprite Sheets.mp4
    20:39
  • 57 - Using Flow maps.mp4
    29:18
  • 58 - Learning about Parallax mapping.mp4
    16:26
  • 59 - Randomizing tiles from an atlas.mp4
    13:25
  • 60 - Finding edges on a 2D Texture.mp4
    16:02
  • 61 - Introduction to using Radial.mp4
    14:49
  • 62 - Using Radials to create polygons.mp4
    09:45
  • 63 - Using UV to create simple VFX.mp4
    17:04
  • 64 - Creating Index to tiles on a UV.mp4
    11:50
  • 65 - A deeper example of tile math.mp4
    18:59
  • 66 - How to UV Offset to create things like wooden planks.mp4
    14:47
  • Description


    More than just creating shapes! It's also about all the common techniques used in games!

    What You'll Learn?


    • The most common shader techniques used in games and some Blende specific things.
    • How to work with the Blender Shader nodes
    • How to create procedural shapes from scratch in Blender
    • How Vector Math is working when creating Shaders.

    Who is this for?


  • This is for all that want to go deeper in to the techniques used by Technical Artists in games to create shaders.
  • What You Need to Know?


  • You should know how to handle basic tasks in Blender and have some knowledge of the Shader Editor.
  • More details


    Description

    Are you one of those that think that nodes look scary when you see a big node tree...or perhaps you are just curious how the water in a game can flow so nicely around those rocks in the river and follow the stream perfectly?

    Regardless the reason, here is where you will learn more on how to connect those nodes!

    I will go through how to create shapes, how Vector math works (like cross and dot product, Face forward, snap,...) and all the common techniques used in games like vertex painting, flowmap, parallax mapping, using a texture atlas/sprite sheet, Sobel (Edge detection on textures), trimsheet and so on.

    I will also cover more "Blender specific" stuff like finding the edges on models, how to create scratches and dirt, creating procedural patterns using the radial gradient among other things.

    You might wonder why in Blender and not in Unreal Engine or Unity?

    Well, why not? Most things taught in the course can be used with only small adaptions in game engines as well. However, since we don't have all the whistles and extra stuff in Blender...you as a student are forced to learn the basics without cheating ;). I know from my own experience that it is a good path to walk if you really want to know how all things are put together.

    The teacher you will get, me, has more than 10 years of experience of Blender, is educated as Technical Artist in one of the highest ranked 3D schools in the World; "The Game Assembly" and are currently working as a Technical Artist for the game "Midnight Ghost Hunt" in a Swedish Game Studio.

    NB! You will however NOT learn about how to create realistic and nice materials. Those topics I cover in my course "Become a Material Guru in Blender". This course is Shader Magic.. not material magic :D.

    Who this course is for:

    • This is for all that want to go deeper in to the techniques used by Technical Artists in games to create shaders.

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    Joakim Tornhill
    Joakim Tornhill
    Instructor's Courses
    I work on daily basis with Blender and already from my early start, I have been fascinating in how you can create realistic materials right out from nowhere.I have gone from being "me" to being "Blender Insight... the material guru" on the internet and my goal is to teach everybody that are using Blender, the strength this tool has when it comes to materials.
    Students take courses primarily to improve job-related skills.Some courses generate credit toward technical certification. Udemy has made a special effort to attract corporate trainers seeking to create coursework for employees of their company.
    • language english
    • Training sessions 65
    • duration 13:53:54
    • Release Date 2023/09/12