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Sculpting Workflows in Maya

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Justin Marshall

51:12

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  • 01 - Introduction and Project Overview.mp4
    01:11
  • 02 - Sculpting Setup.mp4
    04:35
  • 03 - Basic Brush Setup.mp4
    06:05
  • 04 - Adding and Shaping Base Meshes.mp4
    07:10
  • 05 - Adding Detail with the Wax Tool.mp4
    08:00
  • 06 - Applying Detail with Stamps.mp4
    07:00
  • 07 - Creating and Filling Cuts.mp4
    04:55
  • 08 - Using Bulge and Amplify.mp4
    03:28
  • 09 - Freezing Geometry.mp4
    05:22
  • 10 - Creating Blend Shapes.mp4
    03:26
  • Description


    In this Maya tutorial, we'll go through some of the model preparation steps and talk about some of the current limitations of the Maya sculpting tools. Software required: Maya 2016.

    What You'll Learn?


      In this Maya tutorial, we'll go through some of the model preparation steps and talk about some of the current limitations of the Maya sculpting tools. Historically, sculpting tools have been lacking in Maya with things like soft selection and the Artisan tools being our only options. Now with Maya, we have the ability to use all of the great sculpting tools we're used to from Mudbox, right inside the application. We'll learn to set up our sculpt tools and take a look at what the different tools can do. We'll explore the Grab tool for quickly shaping a model. We'll learn about the Wax and Scrape tools for adding and cutting away material. We'll learn to make cuts using the Knife tool and bring out existing details with the Amplify tool. We'll finish up by talking about using Freeze to protect geometry from unwanted strokes and using the sculpt tools to create blendshapes. By the end of this Maya training, you'll be able to start using the powerful sculpting tools on your own projects. Software required: Maya 2016.

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    Justin Marshall
    Justin Marshall
    Instructor's Courses
    Justin thrives as a lead modeling author at Pluralsight. Growing up, Justin found a deep interest for the computer graphics industry after watching movies like Jurassic Park, Toy Story, and The Abyss. His ambition would lead him to work at Sony Imageworks in Los Angeles on movies like Monster House and Surf's Up. Justin has also had numerous articles, tutorials, and images published in 3D World and 3D Artist. As an author, Justin enjoys collaborating with fellow authors, especially on projects like the Unity Mobile Game Development Series. Justin has helped shape the careers of many digital artists and has even earned the title of "Master Justin" by those he has helped. Welcome to his dojo.
    Pluralsight, LLC is an American privately held online education company that offers a variety of video training courses for software developers, IT administrators, and creative professionals through its website. Founded in 2004 by Aaron Skonnard, Keith Brown, Fritz Onion, and Bill Williams, the company has its headquarters in Farmington, Utah. As of July 2018, it uses more than 1,400 subject-matter experts as authors, and offers more than 7,000 courses in its catalog. Since first moving its courses online in 2007, the company has expanded, developing a full enterprise platform, and adding skills assessment modules.
    • language english
    • Training sessions 10
    • duration 51:12
    • level average
    • Release Date 2023/10/14