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Sci-fi Vehicle Creation with Blender and Substance Painter

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Greedy3D

7:24:32

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  • 001 Introduction.mp4
    01:05
  • 001 Blender Scene Setup.mp4
    01:58
  • 001 blender-shortcuts.pdf
  • 001 spaceship-blockmesh.zip
  • 002 Blocking In Jet Engines.mp4
    08:39
  • 003 Blocking In Cockpit.mp4
    13:33
  • 004 Blocking In Hull.mp4
    10:32
  • 005 Blocking In Front Area.mp4
    10:30
  • 006 Modeling Side Engine Pt 1.mp4
    09:41
  • 007 Modeling Side Engine Pt 2.mp4
    16:51
  • 008 Modeling Top Engine.mp4
    17:02
  • 009 Modeling Cockpit Area.mp4
    12:56
  • 010 Modeling Front Area Pt 1.mp4
    17:26
  • 011 Modeling Front Area Pt 2.mp4
    17:05
  • 012 Modeling Hull Pt 1.mp4
    13:09
  • 013 Modeling Hull Pt 2.mp4
    21:43
  • 014 Modeling Side Panels.mp4
    17:59
  • 015 Modeling Back Area Pt 1.mp4
    12:21
  • 016 Modeling Back Area Pt 2.mp4
    17:45
  • 017 Cleaning Up Model Pt 1.mp4
    12:08
  • 018 Cleaning Up Model Pt 2.mp4
    09:58
  • 019 Cleaning Up Model Pt 3.mp4
    11:39
  • 020 Cleaning Up Model Pt 4.mp4
    15:52
  • 021 About Fixing Graphical Errors.mp4
    01:44
  • 001 Baking Maps.mp4
    04:58
  • 001 spaceship-final-geo.zip
  • 001 substance-painter-shortcuts.pdf
  • 002 Blocking In Color Pt 1.mp4
    07:23
  • 003 Blocking In Color Pt 2.mp4
    10:08
  • 004 Texturing Glass Windows.mp4
    05:48
  • 005 Texturing Cockpit Area.mp4
    06:09
  • 006 About Staying Organized.mp4
    02:05
  • 007 Texturing Orange Surfaces.mp4
    07:11
  • 008 Texturing Dark Gray and Maroon Surfaces.mp4
    07:11
  • 009 Texturing Light and Medium Gray Surfaces.mp4
    06:29
  • 010 Detail Texturing Cockpit Pt 1.mp4
    05:44
  • 011 Detail Texturing Cockpit Pt 2.mp4
    08:26
  • 012 Detail Texturing Cockpit Pt 3.mp4
    03:01
  • 013 Texturing Overall Details Pt 1.mp4
    07:52
  • 014 Texturing Overall Details Pt 2.mp4
    11:05
  • 015 Texturing Overall Details Pt 3.mp4
    13:25
  • 016 Texturing Winch and Lower Windows.mp4
    12:04
  • 017 Additional Details and Decals Pt 1.mp4
    07:55
  • 018 Additional Details and Decals Pt 2.mp4
    05:47
  • 019 Additional Details and Decals Pt 3.mp4
    13:34
  • 020 Overall Wear and Tear Pt 1.mp4
    14:56
  • 021 Overall Wear and Tear Pt 2.mp4
    09:43
  • 022 Export and Conclusion.mp4
    02:02
  • Description


    This class will walk you through every step of taking a simple blockmesh model to final geometry and generating textures for a vehicle game asset.

    In a real studio environment, blockmesh models may be provided by a concept artist who used it to generate concept drawings and renderings. Concept art of the spaceship will be provided to use as reference while modeling, creating an immersive project environment that emulates a real world 3D artist's work task.

    After the end of the class, you'll have a stronger understanding of how game-ready art assets get made in the game industry.

    The tools used in the class will be:

    • Blender
    • Substance Painter 

    While it would be helpful to know the basics of each program for following along the videos, there's a couple of things to do before getting started if you're brand new. Study the user interface and hotkeys cheat sheets for each program included in this class and spend a few minutes getting acclimated to the programs on your own. Once you get the hang of it, then dive into the videos.

    What You'll Learn?


      • Animation
      • 3D Modeling
      • Creative
      • Blender
      • Game Art
      • 3D Texturing
      • Substance Painter

    More details


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    Skillshare is an online learning community based in the United States for people who want to learn from educational videos. The courses, which are not accredited, are only available through paid subscription.
    • language english
    • Training sessions 44
    • duration 7:24:32
    • English subtitles has
    • Release Date 2024/02/12