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Sci-fi Character Armor - Blender and Substance Painter

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Daniel Kim

6:58:01

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  • 01. Introduction.mp4
    00:55
  • 02. Lesson 1 - Blocking In Armor With Primitives.mp4
    13:25
  • 03. Lesson 2 - Finish Blocking In Armor.mp4
    08:27
  • 04. Lesson 3 - Refining Block In.mp4
    12:44
  • 05. Lesson 4 - Refining Block In Pt 2.mp4
    11:53
  • 06. Lesson 5 - Refining Block In Pt 3.mp4
    13:19
  • 07. Lesson 6 - Refining Block In Pt 4.mp4
    16:48
  • 08. Lesson 7 - Detailing Arms.mp4
    16:57
  • 09. Lesson 8 - Detailing Hands.mp4
    15:46
  • 10. Lesson 9 - Detailing Legs.mp4
    10:38
  • 11. Lesson 10 - Detailing Feet.mp4
    12:26
  • 12. Lesson 11 - Detailing Hip Waist.mp4
    12:02
  • 13. Lesson 12 - Detailing Chest.mp4
    11:57
  • 14. Lesson 13 - Knee Caps.mp4
    13:15
  • 15. Lesson 14 - Refining Boots.mp4
    16:35
  • 16. Lesson 15 - Refining Lower Legs.mp4
    09:11
  • 17. Lesson 16 - Refining Arms.mp4
    08:22
  • 18. Lesson 17 - Refining Chest Pt 1.mp4
    15:57
  • 19. Lesson 18 - Refining Chest Pt 2.mp4
    16:04
  • 20. Lesson 19 - Refining Chest Pt 3.mp4
    07:35
  • 21. Lesson 20 - Marking UV Seams.mp4
    21:41
  • 22. Lesson 21 - Choosing Base Materials Pt 1.mp4
    13:47
  • 23. Lesson 22 - Choosing Base Materials Pt 2.mp4
    17:35
  • 24. Lesson 23 - Hard Surface Details Pt 1.mp4
    27:06
  • 25. Lesson 24 - Adding Weathering Effects.mp4
    11:26
  • 26. Lesson 25 - Hard Surface Details Pt 2.mp4
    22:47
  • 27. Lesson 26 - Hard Surface Details Pt 3.mp4
    17:59
  • 28. Lesson 27 - Manual 3D Painting.mp4
    10:30
  • 29. Lesson 28 - Adding Wrinkle Effects.mp4
    18:43
  • 30. Lesson 29 - Final Tweaks.mp4
    10:11
  • 31. Conclusion.mp4
    02:00
  • Description


    Fast and Effective Modeling and Texturing Techniques For Hard Surface Character Outfits

    What You'll Learn?


    • Fast 3D modeling techniques in Blender
    • Modeling hard-surface character armor
    • Tips to maintain proportionally correct outfits
    • Converting rough block in to final mesh
    • Masking and blocking in base materials
    • Adding hard-surface detail with Substance Painter
    • Giving art assets a natural weathered look

    Who is this for?


  • 3D art students who want better portfolio material
  • 3D art enthusiasts who want to learn fast and effective techniques
  • Professionals at the beginning of their 3D art careers who want to hone their craft
  • Indie game developers who want to improve the quality of their game's art
  • 3D Generalists who want to bolster their modeling and texturing skills
  • What You Need to Know?


  • Copy of latest version of Blender
  • Demo or licensed copy of Substance Painter
  • Basic knowledge of Blender and Substance Painter interface is advised
  • More details


    Description

    Perhaps you're familiar with 3D modeling and texturing already but feel frustrated about the lack of quality in your work. Maybe you're still in school studying 3D art or you recently graduated and feel like your portfolio is still in need of more material. Or you may be a beginner just starting to get curious about how the video game art process works. Wherever you are in your 3D art journey, you probably feel there's a lot of room for improvement.

    This course will take you through the steps of creating a cool looking science fiction armor outfit for a video game character. The tools we'll be using are Blender and Substance Painter. You'll be able to watch the full process from start to finish. The course lessons are minimally edited without sudden jump cuts so you can see every mouse click, button press, and brush stroke. You'll pick up specific techniques - in both Blender and Substance Painter - that will bring results quickly and efficiently without sacrificing quality. 

    After taking this course and going through the steps, you'll end up with a sci-fi armor asset of your own that you can be proud of. You'll be armed with a bag of tricks and secret sauce techniques that will help your work standout in a portfolio, game project, or animation. The 3D modeling tips and texture painting tips presented in this course are versatile and can be applied to an array of other asset types such as weapons, vehicles, and environments.

    Don't delay in starting this course. Your skills and knowledge are your most important assets, the biggest determinants of how far you can take your 3D art career. Enroll in this course today and upgrade your art, your portfolio, and your projects.   

    Who this course is for:

    • 3D art students who want better portfolio material
    • 3D art enthusiasts who want to learn fast and effective techniques
    • Professionals at the beginning of their 3D art careers who want to hone their craft
    • Indie game developers who want to improve the quality of their game's art
    • 3D Generalists who want to bolster their modeling and texturing skills

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    I'm a 3D Artist and Game Designer with a background in Film and Architecture. I've worked on a variety of game projects published on PC, VR, mobile, and Playstation consoles ranging in scale from Indie to AAA. I've had both 3D Art and Level Design roles. I also make animated short films on the side.
    Students take courses primarily to improve job-related skills.Some courses generate credit toward technical certification. Udemy has made a special effort to attract corporate trainers seeking to create coursework for employees of their company.
    • language english
    • Training sessions 31
    • duration 6:58:01
    • Release Date 2023/06/12