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Rust in Action

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10:30:28

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  • 00001 Chapter 1. Introducing Rust.mp4
    07:34
  • 00002 Chapter 1. A taste of the language.mp4
    07:33
  • 00003 Chapter 1. What does Rust look and feel like.mp4
    09:11
  • 00004 Chapter 1. Goal of Rust - Safety.mp4
    10:35
  • 00005 Chapter 1. Rust s big features.mp4
    10:47
  • 00006 Chapter 1. Where does Rust fit best.mp4
    13:02
  • 00007 Part 1 Rust language distinctives.mp4
    00:24
  • 00008 Chapter 2. Language Foundations.mp4
    11:36
  • 00009 Chapter 2. Numbers.mp4
    08:53
  • 00010 Chapter 2. Floating-point hazards.mp4
    10:55
  • 00011 Chapter 2. Flow control.mp4
    11:35
  • 00012 Chapter 2. Defining functions.mp4
    13:12
  • 00013 Chapter 2. Creating grep-lite.mp4
    07:46
  • 00014 Chapter 2. Making lists of things with arrays slices and vectors.mp4
    08:41
  • 00015 Chapter 2. Including third-party code.mp4
    09:50
  • 00016 Chapter 3. Compound data types.mp4
    10:48
  • 00017 Chapter 3. Adding methods to a struct with impl.mp4
    10:33
  • 00018 Chapter 3. Making use of the Result return type.mp4
    11:11
  • 00019 Chapter 3. Implementing std - -fmt - -Display for your own types.mp4
    09:07
  • 00020 Chapter 4. Lifetimes ownership and borrowing.mp4
    12:10
  • 00021 Chapter 4. What is an owner Does it have any responsibilities.mp4
    13:32
  • 00022 Chapter 4. Duplicate the value.mp4
    09:36
  • 00023 Part 2 Demystifying systems programming.mp4
    00:27
  • 00024 Chapter 5. Data in depth.mp4
    10:34
  • 00025 Chapter 5. Understanding endianness.mp4
    09:44
  • 00026 Chapter 5. Isolating the exponent.mp4
    08:57
  • 00027 Chapter 5. Fixed-point number formats.mp4
    09:52
  • 00028 Chapter 5. Implementing a CPU to establish that functions are also data.mp4
    13:21
  • 00029 Chapter 5. CPU RIA 3 - The Caller.mp4
    10:03
  • 00030 Chapter 6. Memory.mp4
    07:46
  • 00031 Chapter 6. Exploring Rust s reference and pointer types.mp4
    09:43
  • 00032 Chapter 6. Rust s pointer ecosystem.mp4
    07:12
  • 00033 Chapter 6. The stack.mp4
    06:59
  • 00034 Chapter 6. The heap.mp4
    06:55
  • 00035 Chapter 6. What is dynamic memory allocation.mp4
    08:02
  • 00036 Chapter 6. Virtual memory.mp4
    08:28
  • 00037 Chapter 6. Translating virtual addresses to physical addresses.mp4
    10:54
  • 00038 Chapter 7. Files and storage.mp4
    09:33
  • 00039 Chapter 7. File operations in Rust.mp4
    09:20
  • 00040 Chapter 7. Actionkv v1 - The front-end code.mp4
    12:18
  • 00041 Chapter 7. Validating I O errors with checksums.mp4
    10:17
  • 00042 Chapter 7. Creating a HashMap and populating it with values.mp4
    09:18
  • 00043 Chapter 8. Networking.mp4
    09:09
  • 00044 Chapter 8. Trait objects.mp4
    06:58
  • 00045 Chapter 8. TCP.mp4
    09:53
  • 00046 Chapter 8. Ergonomic error handling for libraries.mp4
    11:37
  • 00047 Chapter 8. MAC addresses.mp4
    13:34
  • 00048 Chapter 9. Time and timekeeping.mp4
    11:16
  • 00049 Chapter 9. Encoding time.mp4
    11:43
  • 00050 Chapter 9. clock v0.1.2 - Setting the time.mp4
    08:39
  • 00051 Chapter 9. clock v0.1.3 - Resolving differences between clocks with the Network Time Protocol NTP.mp4
    11:04
  • 00052 Chapter 10. Processes threads and containers.mp4
    11:18
  • 00053 Chapter 10. Reproducing the results.mp4
    08:49
  • 00054 Chapter 10. Single-threaded render-hex overview.mp4
    09:40
  • 00055 Chapter 10. Using a thread pool and task queue.mp4
    09:32
  • 00056 Chapter 10. Concurrency and task virtualization.mp4
    12:49
  • 00057 Chapter 11. Kernel.mp4
    09:55
  • 00058 Chapter 11. Source code listings.mp4
    09:44
  • 00059 Chapter 11. Writing to the screen with VGA-compatible text mode.mp4
    10:43
  • 00060 Chapter 11. fledgeos-3 - Text output.mp4
    09:43
  • 00061 Chapter 12. Signals interrupts and exceptions.mp4
    10:30
  • 00062 Chapter 12. Signal handling.mp4
    08:41
  • 00063 Chapter 12. Global variables in Rust.mp4
    10:49
  • 00064 Chapter 12. Shutting down from deeply nested call stacks.mp4
    08:33
  • 00065 Chapter 12. Casting a pointer to another type.mp4
    07:35
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    Manning Publications is an American publisher specializing in content relating to computers. Manning mainly publishes textbooks but also release videos and projects for professionals within the computing world.
    • language english
    • Training sessions 65
    • duration 10:30:28
    • Release Date 2023/11/06

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