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Rigging Vehicles with Rigid Body Physics in Blender 3.0

Focused View

Matthew Blackwood

9:32:09

3 View
  • 1. Introduction.mp4
    02:50
  • 2. Course Overview.mp4
    03:47
  • 1. 1-Stay Organized!.mp4
    02:46
  • 2. 2-Modeling Primer.mp4
    08:35
  • 3. 3-Blender Crashing.mp4
    01:48
  • 4. 4-Troubleshooting.mp4
    03:09
  • 1. 1-Basic Setup.mp4
    01:05
  • 2. 2-Active and Passive.mp4
    02:30
  • 3. 3-Rigid Body Properties.mp4
    14:01
  • 1.1 rigidbodyconstraints.zip
  • 1. 1-Constraint Properties pt1.mp4
    07:25
  • 2.1 rigidbodyconstraints.zip
  • 2. 2-Constraint Properties pt2.mp4
    05:55
  • 3. 3-Parenting Constraints.mp4
    01:43
  • 1. 1-Scene Properties.mp4
    04:08
  • 2. 2-Resetting the Simulation.mp4
    02:59
  • 3.1 cg inertia.zip
  • 3. 3-CGs and Inertias.mp4
    06:34
  • 1.1 DuryeaGem ObjModel.zip
  • 1. 1-Introduction to the Duryea Gem.mp4
    00:38
  • 2.1 duryea gem 02.zip
  • 2.2 DuryeaGem ObjModel.zip
  • 2. 2-Importing the Model.mp4
    03:46
  • 3.1 duryea gem 03.zip
  • 3. 3-Rigid Bodies.mp4
    07:16
  • 4.1 duryea gem 04.zip
  • 4. 4-First Constraints.mp4
    08:03
  • 5.1 duryea gem 05.zip
  • 5. 5-First Test.mp4
    03:58
  • 6.1 duryea gem 06.zip
  • 6. 6-Adding Steering.mp4
    02:21
  • 7.1 duryea gem 07.zip
  • 7. 7-Controller.mp4
    02:24
  • 8.1 duryea gem 08.zip
  • 8. 8-Motor Drivers.mp4
    06:31
  • 9.1 duryea gem 09.zip
  • 9. 9-Steering Motor Driver.mp4
    06:55
  • 10.1 duryea gem 10.zip
  • 10. 10-Chase Camera.mp4
    03:12
  • 11.1 duryea gem 11.zip
  • 11. 11-Parenting the Modeled Parts.mp4
    03:39
  • 12.1 duryea gem 12.zip
  • 12. 12-Rotating the Steering Wheel.mp4
    04:31
  • 13.1 duryea gem 13.zip
  • 13. 13-Test Track.mp4
    03:15
  • 14.1 duryea gem 14.zip
  • 14. 14-Preload & Tuning.mp4
    05:08
  • 15.1 duryea gem 15.zip
  • 15. 15-Animating & Keyframing.mp4
    04:05
  • 16.1 Code for the Blender Modal template.html
  • 16.2 Code to install a python library for Blender.html
  • 16.3 duryea gem 16.zip
  • 16. 16-Game Controller (Experimental-Windows).mp4
    15:19
  • 1. 1-Introduction.mp4
    03:39
  • 2.1 07-replacing empties 02.zip
  • 2. 2-Base Parts pt1.mp4
    09:31
  • 3.1 07-replacing empties 02.zip
  • 3. 2-Base Parts pt2.mp4
    06:14
  • 4.1 07-replacing empties 02.zip
  • 4. 2-Base Parts pt3.mp4
    04:16
  • 5.1 07-replacing empties 03.zip
  • 5. 3-Adding Drivers pt1.mp4
    08:35
  • 6.1 07-replacing empties 03.zip
  • 6. 3-Adding Drivers pt2.mp4
    01:48
  • 7.1 07-replacing empties 03.zip
  • 7. 3-Adding Drivers Pt3.mp4
    07:07
  • 8.1 07-replacing empties 04.zip
  • 8. 4-Assemblies pt1.mp4
    08:14
  • 9.1 07-replacing empties 04.zip
  • 9. 4-Assemblies pt2.mp4
    06:22
  • 10.1 07-replacing empties 04.zip
  • 10. 4-Assemblies pt3.mp4
    13:46
  • 11.1 07-replacing empties 05.zip
  • 11. 5-Assembly Armatures pt1.mp4
    05:02
  • 12.1 07-replacing empties 05.zip
  • 12. 5-Assembly Armatures pt2.mp4
    07:30
  • 1. 1-Introduction.mp4
    00:51
  • 2. 2-Basic Measurements.mp4
    02:40
  • 3. 3-Static Measurements.mp4
    04:52
  • 4. 4-Dynamic Changes.mp4
    12:10
  • 1. 1-Introduction.mp4
    02:27
  • 2.1 jalopy 02.zip
  • 2.2 Jalopy OBJ.zip
  • 2. 2-Importing Model.mp4
    03:22
  • 3.1 07-replacing empties 05.zip
  • 3.2 jalopy 03.zip
  • 3. 3-Generic Double Wishbone.mp4
    07:13
  • 4.1 AlignBalls.zip
  • 4.2 jalopy 04.zip
  • 4. 4-Merge and Align with Model.mp4
    07:02
  • 5.1 jalopy 05.zip
  • 5. 5-Parenting.mp4
    01:33
  • 6.1 jalopy 06.zip
  • 6. 6-Mirroring.mp4
    06:04
  • 7.1 jalopy 07.zip
  • 7. 7-Generic Solid Axle.mp4
    13:07
  • 8.1 jalopy 08.zip
  • 8. 8-Merge,Parent,Mirror.mp4
    07:53
  • 9.1 jalopy 09.zip
  • 9. 9-Make it Drive.mp4
    09:22
  • 10.1 jalopy 10.zip
  • 10. 10-Test and Tune.mp4
    06:31
  • 11.1 jalopy 11.zip
  • 11. 11-Steering Wheel.mp4
    09:20
  • 12.1 jalopy 12.zip
  • 12. 12-Animating a Spring.mp4
    07:34
  • 13.1 jalopy 13.zip
  • 13. 13-Animating a Leaf Spring.mp4
    09:01
  • 14.1 controller.zip
  • 14.2 jalopy 14.zip
  • 14. 14-Jalopy Conclusion.mp4
    02:43
  • 1.1 parts.zip
  • 1. Introduction.mp4
    01:29
  • 2.1 parts.zip
  • 2.2 production 02.zip
  • 2. 2-Sway Bar.mp4
    08:32
  • 3.1 production 03.zip
  • 3. 3-Tire Deflection Part 1.mp4
    17:11
  • 4.1 production 03.zip
  • 4. 3-Tire Deflection Part 2.mp4
    15:57
  • 5.1 production 04.zip
  • 5. 4-Final Setup Part 1.mp4
    15:39
  • 6.1 production 04.zip
  • 6. 4-Final Setup Part 2.mp4
    07:09
  • 7.1 production 05.zip
  • 7. 5-Setting Up Suspensions Part 1.mp4
    06:53
  • 8.1 production 05.zip
  • 8. 5-Setting Up Suspensions Part 2.mp4
    10:33
  • 9.1 jalopy.zip
  • 9.2 production 06 render.zip
  • 9. 6-Applying to the Jalopy.mp4
    29:00
  • 1. Introduction.mp4
    01:02
  • 2.1 drawbridge final.zip
  • 2.2 drawbridge.zip
  • 2. Draw Bridge.mp4
    05:41
  • 3.1 production 05.zip
  • 3.2 production macphersonstrut.zip
  • 3. MacPherson Strut.mp4
    07:21
  • 4.1 production twistbeam.zip
  • 4. Twist Beam.mp4
    03:39
  • 5.1 nissanleaf final2.zip
  • 5.2 nissanleaf.zip
  • 5. Nissan Leaf.mp4
    19:42
  • 6.1 towtruck final.zip
  • 6.2 towtruck.zip
  • 6. Tow Truck.mp4
    22:47
  • 7.1 towtruck drift.zip
  • 7. Drifting Tow Truck.mp4
    09:11
  • 8.1 towtruck towing.zip
  • 8. Towing Tow Truck.mp4
    10:31
  • 9. Tesla.mp4
    30:10
  • 1.1 99-Conclusion.mp4
    00:55
  • 1. Congratulations!.mp4
    00:55
  • 2. Bonus.mp4
    01:47
  • Description


    Use Blender's physics engine to create more accurate motion for your vehicle animations

    What You'll Learn?


    • Learn how to rig and tune 5 different vehicles that you can "drive" in real time
    • Create accurate, simulated suspension geometries - Trailing arm, Double wishbone, Solid Axle, MacPherson Strut and Twist Beam
    • Learn the basics of suspension design
    • Learn techniques that will allow you to efficiently rig a drivable vehicle in about 30 minutes
    • Techniques in this course can be expanded to other machinery eg robots, cranes etc.
    • Learn the basics and caveats of Rigid Bodies and Rigid Body Constraints in Blender

    Who is this for?


  • Blender users that want to more accurately simulate the motion of a vehicle
  • Blender users who want to learn how to simulate complex mechanical systems with rigid bodies
  • Blender users who enjoy learning unique ways of doing things!
  • What You Need to Know?


  • Blender 3.0+
  • Some experience in Blender is helpful but not required
  • No Addons required
  • Starts with the basics of Rigid Bodies
  • More details


    Description

    This course will walk you through a more realistic way of rigging your vehicle using Blender's Physics engine.  By using Rigid Bodies and Rigid Body Constraints, you can literally drive your vehicle through your scene.  This method lets the physics engine calculate all the vehicle's motion like, camber angles, wheel speeds, body roll, brake dive etc, making your vehicle's motion much more realistic! 

    The techniques used in this course are aimed at making the finicky nature of using Rigid Bodies more manageable and efficient. While some knowledge of Blender is helpful, this course starts from beginner friendly introductions to Rigid Bodies and Constraints. 

    Blender 3.0+ is recommended, no addons required.  Only very light modeling is used, course includes all the models used. Completed .blend files included for all applicable lectures.  All vehicles are based on 3d Scanned real vehicles.   

    This course goes over:

    • Rigid Bodies and Constraints

    • The Rigid Body World

    • Custom Properties

    • Drivers

    • Physics

    • Vehicle Suspensions

    • Armatures and Inverse Kinematics

    A few different suspension types are explored: Double Wishbone, Solid Axle, Trailing Arm, MacPherson Strut, and Twist Beam.

    By the end of the course you will be able to "drive" a vehicle around a dynamic scene all by adjusting driver inputs: Acceleration, Braking, Steering, Parking Brake and Target Speed.  An experimental section to control your vehicle using an XBox One (or similar) controller is also included (only tested in Windows). 

    Who this course is for:

    • Blender users that want to more accurately simulate the motion of a vehicle
    • Blender users who want to learn how to simulate complex mechanical systems with rigid bodies
    • Blender users who enjoy learning unique ways of doing things!

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    Focused display
    Matthew Blackwood
    Matthew Blackwood
    Instructor's Courses
    I have a Masters and Bachelors in Mechanical Engineering from the University of  Alabama and am a registered Professional Engineer.  In my professional career I started out doing structural dynamics at NASA on the (now canceled) Ares I.  I then did a short stint performing data analysis on Blackhawk helicopters before working 4 years at a small accident reconstruction firm.  In 2015 I started Scanning Cars LLC which does a lot of work in the accident reconstruction field focusing on processing 3d Scan data.  I use many programs including custom scripts written in python to process the data.  The programs I use the most are Blender, Rhino 3D, Meshlab, and Faro Scene.  I am a 3d printing enthusiast currently developing techniques for 3d printing model cars.  My hobbies include my job :), running, biking and spending time with my family.
    Students take courses primarily to improve job-related skills.Some courses generate credit toward technical certification. Udemy has made a special effort to attract corporate trainers seeking to create coursework for employees of their company.
    • language english
    • Training sessions 82
    • duration 9:32:09
    • English subtitles has
    • Release Date 2024/02/14