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Rigging a 2D Character in Unity Using IK

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Shane Whelan

1:57:10

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  • 01 - Course Overview.mp4
    01:44
  • 02 - Laying out the Project and Installing Essential Packages.mp4
    02:17
  • 03 - Creating a Simple Landscape Using Spriteshape Profile.mp4
    04:43
  • 04 - Arranging Sprites to Build The Character.mp4
    03:46
  • 05 - Arranging Our Sprites in Sorting Layers.mp4
    02:43
  • 06 - Generating Geometry for Bones in the Sprite Editor.mp4
    02:02
  • 07 - Creating Manual Subdivisions around the Joints.mp4
    04:59
  • 08 - Drawing Bones.mp4
    04:02
  • 09 - Creating Skin Weights and Assigning the Bones to the Mesh.mp4
    04:32
  • 10 - Adding an IK Solver to the Gun.mp4
    04:45
  • 11 - Adding a Particle System to the End of the Gun.mp4
    03:45
  • 12 - Particle Parameters and Sorting Layers for Particle Rendering.mp4
    05:47
  • 13 - Mouse Control Script for the Crosshair.mp4
    04:16
  • 14 - Adding Inverse Kinematics to the Legs.mp4
    06:31
  • 15 - Raycasting with the GroundSensor Script - Part 1.mp4
    01:58
  • 16 - Raycasting with the GroundSensor Script - Part 2.mp4
    04:36
  • 17 - The FootstepLocator Script - Part 1.mp4
    02:59
  • 18 - The FootstepLocator Script - Part 2.mp4
    03:03
  • 19 - Guiding Root Motion with the AboveGroundLocator Script.mp4
    06:59
  • 20 - Bringing the Custom Scripts Together.mp4
    02:00
  • 21 - Laying out the Animation Workspace.mp4
    03:20
  • 22 - Creating an Idle Animation Clip.mp4
    05:44
  • 23 - Beginning the Walk Right Animation Clip.mp4
    08:26
  • 24 - Adjusting Height with the Above Ground Locator.mp4
    01:37
  • 25 - Adjusting with Timeline.mp4
    03:14
  • 26 - Adjusting the Smoothness of the Left Leg.mp4
    04:08
  • 27 - Adjusting the Smoothness of the Right Leg.mp4
    06:52
  • 28 - Finishing Touches.mp4
    06:22
  • adding-ik-to-the-legs-slides.pdf
  • animation-slides.pdf
  • laying-out-the-scene-slides.pdf
  • the-gun-slides.pdf
  • Description


    In Unity, you might encounter a problem where you can only animate a character within a single hierarchy. In this course, you will learn to set it up so that its feet never miss the ground.

    What You'll Learn?


      Unity have enhanced their 2D components with bone animation for sprites, including the use of inverse kinematics rigs. To get your characters to have some traction within their environment, you need to know how to set up characters so they can be controlled by objects outside their hierarchy. In this course, Rigging a 2D Character in Unity Using IK, you will gain the ability to set up a character so that it's feet never miss the ground when being controlled by a player. First, you will learn how to assemble a 2D character from sprites, and set up those sprites to be controlled by nones. Next, you will discover how to integrate particle systems with sprites. Finally, you will explore how to create a handful of small rigging components of your own to drive objects outside the character's hierarchy, and keyframe a 2d character walk cycle that dynamically adapts its footsteps to undulating terrain. When you’re finished with this course, you will have the skills and knowledge needed to adapt these concepts to creating a 2D Inverse kinematics rig of your own. Software required: Unity.

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    Shane Whelan
    Shane Whelan
    Instructor's Courses
    Shane Whelan is a Game Design tutor at Ballyfermot College in Dublin, currently teaching in the Game Design and Animation degree program. He is also co-founder of Sneaky Vegetables, an educational games company, currently developing an untitled networked story-making game for children. He has also developed courses for Game Design that run internationally. Shane regularly works with Photoshop, 3ds Max, Unity, Mudbox, and Unreal Engine 4.
    Pluralsight, LLC is an American privately held online education company that offers a variety of video training courses for software developers, IT administrators, and creative professionals through its website. Founded in 2004 by Aaron Skonnard, Keith Brown, Fritz Onion, and Bill Williams, the company has its headquarters in Farmington, Utah. As of July 2018, it uses more than 1,400 subject-matter experts as authors, and offers more than 7,000 courses in its catalog. Since first moving its courses online in 2007, the company has expanded, developing a full enterprise platform, and adding skills assessment modules.
    • language english
    • Training sessions 28
    • duration 1:57:10
    • level average
    • Release Date 2023/10/12