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Rendering in Maya / Unreal / Marmoset / Sketchfab

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David Bittorf

3:36:50

10 View
  • 1 - Introduction.mp4
    00:33
  • 2 - 001ExportMayaFiles.mp4
    08:59
  • 2 - MayaRender.zip
  • 3 - 002 Lighting Render Settings.mp4
    10:25
  • 4 - 003 Frame Materials.mp4
    10:43
  • 5 - 004 Final Materials.mp4
    10:35
  • 6 - 005 Render with Arnold.mp4
    10:27
  • 7 - 006 Inverting Normals.mp4
    11:50
  • 8 - 007 Rendering AOVs.mp4
    11:41
  • 9 - 008 Photoshop Rendering AOVs.mp4
    10:32
  • 10 - 009 Photoshop Layers.mp4
    10:05
  • 11 - 010 Turntable Setup.mp4
    09:08
  • 12 - 011 Turntable Video.mp4
    11:16
  • 13 - 012 Importing in Unreal.mp4
    08:47
  • 13 - Unreal.zip
  • 14 - 013 Unreal Materials.mp4
    09:17
  • 15 - 014 Packed Maps Explained.mp4
    02:52
  • 16 - 015 Emissive and Unreal Troubleshooting.mp4
    02:08
  • 17 - 016 Marmoset Intro.mp4
    01:56
  • 17 - Marmoset.zip
  • 18 - 017 Exporting to Marmoset.mp4
    05:56
  • 19 - 018 Marmoset Materials.mp4
    05:43
  • 20 - 019 Render Settings and Lighting.mp4
    09:40
  • 21 - 020 Creating Marmoset Viewer.mp4
    07:41
  • 22 - 021 Intro to Sketchfab.mp4
    02:23
  • 22 - SketchFab.zip
  • 23 - 022 Exporting to Sketchfab Automatically.mp4
    07:32
  • 24 - 023 Environment Setup.mp4
    07:54
  • 25 - 024 Importing Materials.mp4
    08:44
  • 26 - 025 Post Processing Filters.mp4
    05:08
  • 27 - 026 Annotations and Animations.mp4
    03:41
  • 28 - 027 Virtual Reality and Augmented Reality.mp4
    05:05
  • 29 - 028 Custom Lighting.mp4
    02:32
  • 30 - 029 Framing Image and uploading to ArtStation.mp4
    03:37
  • Description


    Learn to render and light your 3D models in your favorite render engine!

    What You'll Learn?


    • Render in Maya
    • Render in Unreal
    • Render in Marmoset
    • Render in Sketchfab
    • Understand Proper color space: when to use sRBG vs Raw
    • Render AOVs in Maya
    • Create custom backgrounds for your Maya renders using Photoshop
    • Create 3D Turntables in Maya
    • Learn about how Packed Maps can help optimize your scene
    • Create Marmoset Viewers
    • Prep your model for VR using Sketchfab

    Who is this for?


  • Beginner to advanced rendering artist / students
  • What You Need to Know?


  • Basic Maya / Unreal Engine navigation is recommended.
  • More details


    Description

    Rendering Tutorial - Maya (Arnold) / Unreal / Marmoset / Sketchfab
    [3hr 36min] Project Files Included

    This is a step-by-step tutorial showing how to render a realistic motorcycle in Maya, Unreal, Marmoset and Sketchfab. This course is designed to teach you how to take your materials from Substance Painter and transfer them into your render engine of choice. In the Maya lessons you will learn how to attach files to a material using proper color space. You will also learn how to render AOVs and render out a seamless turntable. Photoshop is used to show how to invert normal maps and create custom backgrounds for renders. You will be using blending modes and alpha channels to dial in your final renders. After Effects will be used to compile your image sequence from Maya to create a video file. The Unreal lesson show the PBR workflow and how to use Packed Maps to help optimize your scene. In Marmoset learn how to create the slick "layered" videos that allows users to view different aspects of your model. Finally in Sketchfab will cover all the 3D settings including prepping your model for VR.

    Files:
    All files need Maya 2020 or newer to open
    Unreal, Marmoset, SketchFab, Photoshop, and After Effects are also used in this tutorial

    Video Tutorials
    There are 29 Video Tutorials averaging about 10 minutes per video. These can be viewed in order or feel free to jump into any lesson to just learn a specific technique.

    Who this course is for:

    • Beginner to advanced rendering artist / students

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    Focused display
    David Bittorf
    David Bittorf
    Instructor's Courses
    I'm very passionate about 3D. I'm currently creating courses in Maya, ZBrush, and Substance Painter.   I've been teaching Autodesk Maya and Pixologic ZBrush at a college level for 10 years. I've also worked for the Digital Media Academy and have taught Maya and ZBrush to a wide range of learners spanning from high school students to instructors. I have experience tutoring students 1-on1 since 2006. In 2010 I won "Teacher of the Year" at my college and two years later I won a world wide award "CG and VFX instructor of the Year" by Digital Tutors.My professional profile outside of teaching includes a wide range of real world experience. I have posed and lit characters for "The Order 1886" (Playstation 4). I was a character modeler / texture artist / and rigger for Gemvara. I've done modeling / lighting / rendering for several iPhone and iPad apps. I've worked on some independent games, product visualizations and have one of the top rated online 3D libraries in the world. I've been teaching Maya since 2006 but have been mastering it since 2002.
    Students take courses primarily to improve job-related skills.Some courses generate credit toward technical certification. Udemy has made a special effort to attract corporate trainers seeking to create coursework for employees of their company.
    • language english
    • Training sessions 30
    • duration 3:36:50
    • English subtitles has
    • Release Date 2024/05/08