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Real-time Filmmaking In Unreal Engine 5 — The Eye: Calanthek

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Aaron Sims

5:26:35

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  • 00. Preview.mp4
    01:42
  • 01. Storytelling in Unreal Engine 5.mp4
    20:03
  • 02. Designing & Building the World.mp4
    01:13:01
  • 03. Designing & Building the Character Using MetaHumans.mp4
    16:38
  • 04. Designing & Building the Creature.mp4
    28:23
  • 05. Motion Capture & Animation.mp4
    34:36
  • 06. Lighting.mp4
    01:17:06
  • 07. Previs the Story in Unreal Engine.mp4
    31:22
  • 08. Editing.mp4
    25:26
  • 09. Finalizing & Recap.mp4
    09:20
  • 10. THE EYE CALANTHEK.mp4
    08:58
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    Art Director

    Aaron Sims, the mind behind some of this generation’s most unforgettable cinema creatures, began his career over three decades ago as a special effects artist working alongside industry icons Rick Baker and Stan Winston (Evil Dead, Gremlins 2, How the Grinch Stole Christmas, Men In Black). His pioneering techniques in the world of visual effects influenced the face of character and creature design in Film, Television, Games, Previs, and VFX early on in their application (A.I., Constantine, War of the Worlds, Big Fish). In 2005, Aaron Sims Creative was formed in order to bring together a wide range of the world’s most talented concept and visual effects artists and create memorable characters, creatures, VFX, costumes, and key scenes (I am Legend, The Incredible Hulk, The Amazing Spiderman, Clash of the Titans, The Conjuring, Stranger Things). Aaron's unparalleled skill and dedication to consistently creating stunning content for all platforms of visual entertainment has led ASC to become the premiere boutique studio for creature and franchise design & development.

    The Gnomon Workshop provides training that both educates and inspires for visual effects artists, concept designers, sculptors and comic book illustrators ...
    • language english
    • Training sessions 11
    • duration 5:26:35
    • Release Date 2023/05/30

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