Pyro III - Large Explosion
Focused View
13:01:39
97 View
01-Introduction.mp4
08:27
02-Examining Reference.mp4
12:38
03-Examining Reference Pt 2.mp4
11:02
04-Project Outline and Prep Work.mp4
13:55
05-Scene Prep Work.mp4
07:48
06-Missile Simulation Pt 1.mp4
12:43
07-Missile Simulation Pt 2.mp4
08:28
08-Start Frame Solver.mp4
08:17
09-Solver Pros & Cons Pt 1.mp4
07:20
10-Solver Pros & Cons Pt 2.mp4
13:47
01-Ground Sourcing.mp4
13:39
02-Density Particles.mp4
10:56
03-Density Source Rasterization.mp4
08:46
04-Density Source Particle Velocity.mp4
08:36
05-Density Source Solve.mp4
07:19
06-Volume Collisions Source Refinement.mp4
07:26
01-Examining Reference Combustion.mp4
11:42
02-Building Combustion Source.mp4
14:52
03-Rasterizing Combustion Source.mp4
08:48
04-Simulating Combustion.mp4
10:21
05-Combustion Velocity.mp4
15:38
06-Velocity Limitations.mp4
12:56
07-Prepping The Sparse Solver.mp4
09:56
08-Improving Impact.mp4
07:41
09-Generating Swirl Velocity.mp4
12:20
10-CFL Condition & Substeps.mp4
10:43
11-Hacking The Pyro Solver.mp4
06:41
12-Breaking Up Primary Shapes.mp4
11:38
01-Vorticle Strategies.mp4
06:44
02-Interior Vorticles Strategies.mp4
09:07
03-Interior Vorticle Settings.mp4
11:38
04-Exterior Vorticle Strategies.mp4
10:37
05-Exterior Vorticle Settings.mp4
11:07
06-Custom Wind Microsolvers.mp4
07:10
07-Applying Disturbance.mp4
11:12
01-Spikes-n-Shrooms.mp4
16:27
02-Trailing A Path.mp4
08:39
03-Spikes N Particles.mp4
07:39
04-Spikey Animation Part I.mp4
10:15
05-Spikey Animation Part II.mp4
09:58
01-Shockwaves Part I.mp4
10:07
02-Shockwaves Part II.mp4
08:06
03-Debris Part I.mp4
11:11
04-Debris Part II.mp4
11:28
05-Falling Debris.mp4
11:52
01-Comparing Render Engines.mp4
10:21
02-Rendering Hacks Part I.mp4
05:30
03-Understanding Rest Fields Part I.mp4
10:02
04-Understanding Rest Fields Part II.mp4
05:11
05-How to Create Rest Fields in DOPs.mp4
11:38
06-Optimizing Cached Fields.mp4
07:33
07-Applying the Rest Noise.mp4
12:15
08-Scattering And Sharpening.mp4
07:15
01-Shading with Redshift.mp4
08:57
02-Getting Started with Karma.mp4
13:38
03-Integrating ACES.mp4
03:06
04-Shading with Karma Part I.mp4
08:13
05-Shading with Karma Part II.mp4
11:57
06-Improving Combustion Shading.mp4
10:15
07-Lighting for Pyro Part I.mp4
13:05
08-Lighting for Pyro Part II.mp4
14:19
09-Lighting for Pyro Part III.mp4
05:08
10-Shading for XPU.mp4
12:33
11-XPU Problems and Karma Settings.mp4
18:05
12-Optimizing Karma.mp4
11:47
01-Compositing Explosions Part I.mp4
12:00
02-Compositing Explosions Part II.mp4
09:52
01-Analyzing Reference and Final Improvements.mp4
09:27
02-Addressing Nodes and Organization.mp4
08:39
03-Troubleshooting Debris.mp4
14:52
04-Debris, Motion Blur, and Sourcing Color.mp4
08:54
05-Shading Color Fields with Karma.mp4
06:05
06-Camera Shake and Camera Motion Blur.mp4
14:02
07-Rendering Ground Shadows.mp4
04:19
08-Addressing Multiple Explosions.mp4
12:45
09-Final Render & Concluding Thoughts.mp4
12:16
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View courses CGForgeCG Forge is an online Houdini school that provides high quality courses, quick-tips, resources, and mentorships that are designed to help you improve your ...
- language english
- Training sessions 76
- duration 13:01:39
- Release Date 2023/05/23