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Pyro III - Large Explosion

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13:01:39

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  • 01-Introduction.mp4
    08:27
  • 02-Examining Reference.mp4
    12:38
  • 03-Examining Reference Pt 2.mp4
    11:02
  • 04-Project Outline and Prep Work.mp4
    13:55
  • 05-Scene Prep Work.mp4
    07:48
  • 06-Missile Simulation Pt 1.mp4
    12:43
  • 07-Missile Simulation Pt 2.mp4
    08:28
  • 08-Start Frame Solver.mp4
    08:17
  • 09-Solver Pros & Cons Pt 1.mp4
    07:20
  • 10-Solver Pros & Cons Pt 2.mp4
    13:47
  • 01-Ground Sourcing.mp4
    13:39
  • 02-Density Particles.mp4
    10:56
  • 03-Density Source Rasterization.mp4
    08:46
  • 04-Density Source Particle Velocity.mp4
    08:36
  • 05-Density Source Solve.mp4
    07:19
  • 06-Volume Collisions Source Refinement.mp4
    07:26
  • 01-Examining Reference Combustion.mp4
    11:42
  • 02-Building Combustion Source.mp4
    14:52
  • 03-Rasterizing Combustion Source.mp4
    08:48
  • 04-Simulating Combustion.mp4
    10:21
  • 05-Combustion Velocity.mp4
    15:38
  • 06-Velocity Limitations.mp4
    12:56
  • 07-Prepping The Sparse Solver.mp4
    09:56
  • 08-Improving Impact.mp4
    07:41
  • 09-Generating Swirl Velocity.mp4
    12:20
  • 10-CFL Condition & Substeps.mp4
    10:43
  • 11-Hacking The Pyro Solver.mp4
    06:41
  • 12-Breaking Up Primary Shapes.mp4
    11:38
  • 01-Vorticle Strategies.mp4
    06:44
  • 02-Interior Vorticles Strategies.mp4
    09:07
  • 03-Interior Vorticle Settings.mp4
    11:38
  • 04-Exterior Vorticle Strategies.mp4
    10:37
  • 05-Exterior Vorticle Settings.mp4
    11:07
  • 06-Custom Wind Microsolvers.mp4
    07:10
  • 07-Applying Disturbance.mp4
    11:12
  • 01-Spikes-n-Shrooms.mp4
    16:27
  • 02-Trailing A Path.mp4
    08:39
  • 03-Spikes N Particles.mp4
    07:39
  • 04-Spikey Animation Part I.mp4
    10:15
  • 05-Spikey Animation Part II.mp4
    09:58
  • 01-Shockwaves Part I.mp4
    10:07
  • 02-Shockwaves Part II.mp4
    08:06
  • 03-Debris Part I.mp4
    11:11
  • 04-Debris Part II.mp4
    11:28
  • 05-Falling Debris.mp4
    11:52
  • 01-Comparing Render Engines.mp4
    10:21
  • 02-Rendering Hacks Part I.mp4
    05:30
  • 03-Understanding Rest Fields Part I.mp4
    10:02
  • 04-Understanding Rest Fields Part II.mp4
    05:11
  • 05-How to Create Rest Fields in DOPs.mp4
    11:38
  • 06-Optimizing Cached Fields.mp4
    07:33
  • 07-Applying the Rest Noise.mp4
    12:15
  • 08-Scattering And Sharpening.mp4
    07:15
  • 01-Shading with Redshift.mp4
    08:57
  • 02-Getting Started with Karma.mp4
    13:38
  • 03-Integrating ACES.mp4
    03:06
  • 04-Shading with Karma Part I.mp4
    08:13
  • 05-Shading with Karma Part II.mp4
    11:57
  • 06-Improving Combustion Shading.mp4
    10:15
  • 07-Lighting for Pyro Part I.mp4
    13:05
  • 08-Lighting for Pyro Part II.mp4
    14:19
  • 09-Lighting for Pyro Part III.mp4
    05:08
  • 10-Shading for XPU.mp4
    12:33
  • 11-XPU Problems and Karma Settings.mp4
    18:05
  • 12-Optimizing Karma.mp4
    11:47
  • 01-Compositing Explosions Part I.mp4
    12:00
  • 02-Compositing Explosions Part II.mp4
    09:52
  • 01-Analyzing Reference and Final Improvements.mp4
    09:27
  • 02-Addressing Nodes and Organization.mp4
    08:39
  • 03-Troubleshooting Debris.mp4
    14:52
  • 04-Debris, Motion Blur, and Sourcing Color.mp4
    08:54
  • 05-Shading Color Fields with Karma.mp4
    06:05
  • 06-Camera Shake and Camera Motion Blur.mp4
    14:02
  • 07-Rendering Ground Shadows.mp4
    04:19
  • 08-Addressing Multiple Explosions.mp4
    12:45
  • 09-Final Render & Concluding Thoughts.mp4
    12:16
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    CG Forge is an online Houdini school that provides high quality courses, quick-tips, resources, and mentorships that are designed to help you improve your ...
    • language english
    • Training sessions 76
    • duration 13:01:39
    • Release Date 2023/05/23