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Prototyping Virtual Reality Experiences with Unity

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Harrison Hutcheon

1:47:01

39 View
  • 01 - Course Overview.mp4
    01:26
  • 02 - Introduction.mp4
    02:29
  • 03 - What is a Prototype.mp4
    01:36
  • 04 - Drafting a VR Prototype.mp4
    02:54
  • 05 - Designing the Environment.mp4
    03:13
  • 06 - Setting Up The VR Rig.mp4
    02:21
  • 07 - Designing The Introductory Puzzles.mp4
    03:27
  • 08 - Designing The Advanced Puzzles.mp4
    02:48
  • 09 - Adding Grabbable Objects.mp4
    10:13
  • 10 - Implementing A Simple Lock And Key System.mp4
    06:24
  • 11 - Triggering Actions On Puzzle Completion.mp4
    07:23
  • 12 - The Fuel Core Puzzle.mp4
    14:03
  • 13 - The First Iteration.mp4
    03:17
  • 14 - Improving the Design.mp4
    01:04
  • 15 - The Second Iteration.mp4
    02:58
  • 16 - Making the Physical Design Digital.mp4
    01:42
  • 17 - The Navigation Puzzle.mp4
    12:15
  • 18 - Navigation Puzzle Clues.mp4
    03:01
  • 19 - The Final Puzzle - Launch Button.mp4
    07:40
  • 20 - The Final Puzzle - The Puzzle Pieces.mp4
    05:29
  • 21 - The Final Puzzle - Mechanics And Gameplay.mp4
    07:17
  • 22 - How Polish Can Affect Engagement.mp4
    04:01
  • Description


    Learn to create prototypes and rapidly iterate on your Virtual Reality Experience ideas.

    What You'll Learn?


      At the core of Virtual Reality application development is the ability to quickly implement and test VR mechanics, level design, and gameplay. A developer needs to know if a concept is engaging and intuitive before pursuing it as a project. In Prototyping Virtual Reality Experiences with Unity, you’ll learn how to quickly design VR experience prototypes, and how to determine if a concept is ready for full time development. First, you’ll learn what a prototype is, what specifically goes into a VR experience prototype, and begin to design the experience. Next, you’ll populate an environment with interactive elements and game play elements. After that, you'll explore the benefits of analog testing new game mechanics before implementing them in an experience. Finally, you'll take what you've learned from analog an user testing to implement new mechanics and game play. When you’re finished with this course, you’ll have a foundational knowledge of Prototyping Virtual Reality Experiences with Unity, which will help you create robust and engaging Virtual Reality experiences

    More details


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    Focused display
    Harrison Hutcheon
    Harrison Hutcheon
    Instructor's Courses
    Fuelled by a lifelong love of video games and interactive experiences, he has been developing and experimenting with different forms of interactive media. Harrison also has a passion for the education of the next generation of developers, having taught and mentored at the Lighthouse Labs Web Development Bootcamp in Toronto. He also works directly with the Lighthouse Administration to aid in the development of their curriculum.
    Pluralsight, LLC is an American privately held online education company that offers a variety of video training courses for software developers, IT administrators, and creative professionals through its website. Founded in 2004 by Aaron Skonnard, Keith Brown, Fritz Onion, and Bill Williams, the company has its headquarters in Farmington, Utah. As of July 2018, it uses more than 1,400 subject-matter experts as authors, and offers more than 7,000 courses in its catalog. Since first moving its courses online in 2007, the company has expanded, developing a full enterprise platform, and adding skills assessment modules.
    • language english
    • Training sessions 22
    • duration 1:47:01
    • level preliminary
    • Release Date 2023/10/15