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Professional Game Development in C++ and Unreal Engine

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25:13:40

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  • 1 - Welcome! (Course Structure) Tom Looman.MP4
    03:06
  • 2 - GitHub Repository and Blank C++ Project Tom Looman.MP4
    09:00
  • 3 - Project Walkthrough and first C++ Class UNREAL ENGINE 5.0EDITOR BASICS Tom Looman.MP4
    13:21
  • 4 - Adding Components (Third-person Camera) Tom Looman.MP4
    10:54
  • 5 - Binding Movement Input Tom Looman.MP4
    08:11
  • 6 - Character Setup And Course Content (GitHub Commit Example) Tom Looman.MP4
    04:45
  • 7 - Character Input And Rotations Tom Looman.MP4
    17:22
  • 8 - Magic Projectile Attack Tom Looman.MP4
    26:28
  • 9 - Assignment 1 (Character Setup, Magic Projectile, Explosive Barrel) Tom Looman.MP4
    01:53
  • 10 - C++ Interfaces (Interacting with Actors) Tom Looman.MP4
    12:54
  • 11 - ActorComponents And Collision Traces (InteractionComponent) Tom Looman.MP4
    35:33
  • 12 - Animations and Timers (Improving the Attack) Tom Looman.MP4
    07:55
  • 13 - What is Unreals Blueprint.MP4
    05:50
  • 14 - Blueprint Interaction And Casting Tom Looman.MP4
    15:27
  • 15 - Animating in Blueprint Tom Looman.MP4
    15:04
  • 16 - Projectile Blueprint And Collision Tom Looman.MP4
    18:44
  • 17 - Assignment 1 Solution Review Tom Looman.MP4
    10:17
  • 18 - Hotreload Warning Tom Looman.MP4
    00:25
  • 19 - Debugging C++ And Blueprints (Logging, Breakpoints, Drawing Debug Shapes) Tom Looman.MP4
    17:38
  • 20 - Camera Changes And First UMG Widget (Crosshair) Tom Looman.MP4
    05:49
  • 21 - Assignment 2 (Blackhole Projectile, Dash Ability, Targeting) Tom Looman.MP4
    10:24
  • 22 - Asserts for pro-active detection of bugs Tom Looman.MP4
    07:24
  • 23 - Attribute Component (RPG-style) Tom Looman.MP4
    22:33
  • 24 - Event-based principles with UMG (Health Change Events) Tom Looman.MP4
    17:05
  • 24 - UMG with Data Bindings (Health Bar) Tom Looman.MP4
    11:34
  • 26 - Animating UMG Widgets Tom Looman.MP4
    05:06
  • 27 - Dealing Damage with Attributes (Explosive Barrel) Tom Looman.MP4
    03:05
  • 28 - Intro And Projectile Collision Fix Tom Looman.MP4
    02:52
  • 29 - Material Basics (Shaders) Tom Looman.MP4
    21:03
  • 30 - Hit Flash Material And Driving Material parameters through C++ Tom Looman.MP4
    11:33
  • 31 - Simple Dissolve Materials (Textures) Tom Looman.MP4
    07:33
  • 32 - Creating Re-usable Material Functions Tom Looman.MP4
    04:25
  • 33 - Materials for User Interface (UMG) Tom Looman.MP4
    08:40
  • 34 - Assignment 2 Solution Review Tom Looman.MP4
    15:51
  • 35 - Creating Sound Cues Tom Looman.MP4
    07:52
  • 36 - Animation Blueprints And Handling Player Death Tom Looman.MP4
    14:19
  • 37 - Projected 3D UI (Damage Numbers) Tom Looman.MP4
    10:56
  • 38 - Assignment 3 (Health - Damage, Audio, Projectiles, UI) Tom Looman.MP4
    07:21
  • 39 - AI Overview (Behavior Trees, Blackboards, EQS) Tom Looman.MP4
    05:08
  • 40 - Bot Behaviors and Movement Tom Looman.MP4
    23:40
  • 41 - Custom Check Attack Range Service for BT Tom Looman.MP4
    26:32
  • 42 - Custom C++ BT Task for Ranged Attacks Tom Looman.MP4
    17:36
  • 43 - Environment Queries for smarter movement Tom Looman.MP4
    19:06
  • 44 - Adding Sight with Pawn Sensing Component Tom Looman.MP4
    12:33
  • 45 - Improving Bot Animations And C++ Asserts Tom Looman.MP4
    07:29
  • 46 - Assignment 3 Solution Review Tom Looman.MP4
    09:44
  • 47 - Assignment 4 (Expanding AI Behavior) Tom Looman.MP4
    01:33
  • 48 - EQS to find bot spawnpoints Tom Looman.MP4
    10:48
  • 49 - GameMode with custom AI spawn behavior Tom Looman.MP4
    30:20
  • 50 - Further AI improvements (Damage, Death, Ragdolling) Tom Looman.MP4
    23:01
  • 51 - More senses for AI (Reacting to Damage) Tom Looman.MP4
    06:18
  • 52 - Helpful utilities for game framework (static functions) Tom Looman.MP4
    08:51
  • 53 - Improving bot firing logic (weapon accuracy, collision checks) Tom Looman.MP4
    12:06
  • 54 - Damage feedback through Hitflash effect Tom Looman.MP4
    04:44
  • 55 - 3D (Projected) Health bar with C++.MP4
    30:10
  • 56 - Updating HUD Widgets UMG Learning Resources.MP4
    15:14
  • 57 - Setup Proper Player Spawn.MP4
    04:45
  • 58 - Adding Debug Commands.MP4
    08:47
  • 59 - Assignment 4 Solution Review Tom Looman.MP4
    04:22
  • 60 - Refining Player Respawns Tom Looman.MP4
    13:16
  • 61 - Console Variables for debugging and game balancing Tom Looman.ts
    30:00
  • 62 - Assignment 5 (Credits System, EQS Spawning) Tom Looman.MP4
    02:23
  • 63 - What is GAS and why write our own.MP4
    09:13
  • 64 - Starting our Action System and first Action (Sprinting) Tom Looman.MP4
    20:38
  • 65 - Converting the Projectile Attacks to Actions Tom Looman.MP4
    21:38
  • 66 - Improving the Physics Impulses on bot ragdolls Tom Looman.MP4
    02:44
  • 67 - Setting up GameplayTags Tom Looman.MP4
    14:21
  • 68 - Comparing Tags in our Action System (Granting and Blocking Tags) Tom Looman.MP4
    10:54
  • 69 - GameplayTags for DOOM-style Door And Keycard system Tom Looman.MP4
    06:55
  • 70 - Parrying Attacks using GameplayTags Tom Looman.MP4
    21:42
  • 71 - Assignment 5 Solution Review Tom Looman.MP4
    12:11
  • 72 - Creating Buffs And Debuffs (Damage over Time Effect) Tom Looman.MP4
    22:09
  • 73 - Improving World Interaction with UI Feedback Tom Looman.MP4
    15:18
  • 74 - Assignment 6 (Rage, Thorns, Power-up, Spotted UI) Tom Looman.MP4
    03:59
  • 75 - What is Network Replication.MP4
    15:20
  • 76 - Networking the world interaction logic (RPCs) Tom Looman.MP4
    24:48
  • 77 - Networking the Treasure Chest (RepNotify) Tom Looman.MP4
    13:29
  • 78 - Authority and Actor instances on Clients Tom Looman.MP4
    08:59
  • 79 - Networking the Attributes And UI state (Health) Tom Looman.MP4
    30:13
  • 80 - Blueprint Networking Tom Looman.MP4
    09:33
  • 81 - Networking the Action System Tom Looman.MP4
    09:01
  • 78 - Assignment 6 Solution Review Tom Looman.MP4
    13:06
  • 79 - Assignment 7 (Replicating Attributes And Power-ups) Tom Looman.MP4
    03:16
  • 80 - Preparing the Actions with on-screen logging Tom Looman.MP4
    08:43
  • 81 - Networking UObjects And Actions (Action System) Tom Looman.MP4
    26:49
  • 82 - Note on RepNotify behavior Tom Looman.MP4
    03:35
  • 83 - Code flow and execution between Clients and Server Tom Looman.MP4
    10:56
  • 84 - Limiting Authority of the Client Tom Looman.MP4
    20:02
  • 85 - Networking remaining features (Sprint, etc.) Tom Looman.MP4
    06:07
  • 86 - Improving on Event-based UI UNREAL ENGINE 5.0 Tom Looman.MP4
    14:00
  • 87 - Setup core Save And Load Functionality (SaveGame And Slots) Tom Looman.ts
    15:43
  • 88 - Serializing Player Progression (PlayerState) Tom Looman.MP4
    11:31
  • 89 - Serializing World Transforms (World State #1) Tom Looman.MP4
    08:55
  • 90 - Serializing Any Variables Automatically (World State #2) Tom Looman.MP4
    14:15
  • 91 - Serializing Blueprints And Saving via Actor Interaction Tom Looman.MP4
    06:46
  • 92 - Assignment 7 Solution Review Tom Looman.MP4
    12:14
  • 93 - Creating Main Menus with UMG Tom Looman.MP4
    32:06
  • 94 - Creating In-Game Menus Tom Looman.MP4
    12:21
  • CourseContent Addon v2.zip
  • 95 - Setup Widgets And Event-based logic for Buffs And Debuffs Tom Looman.MP4
    18:31
  • 96 - Finishing Buff Bar And Animated materials for UI Tom Looman.MP4
    15:13
  • 97 - Syncing ActionEffect (Duration) for Multiplayer Tom Looman.MP4
    07:30
  • 98 - Widget Styling (HUD And Menus) Tom Looman.MP4
    14:48
  • 99 - Animation State Machines (Stunned Effect) And C++ AnimInstance Tom Looman.MP4
    21:41
  • 100 - Blend Poses And Blend Spaces (Floating Sprint Animation) Tom Looman.MP4
    14:19
  • 101 - Status Text for Interactables (UMG) And C++ Loc Text Tom Looman.MP4
    18:09
  • 102 - Data Tables And Data Assets (Setup for Bot Spawns) Tom Looman.MP4
    15:37
  • 103 - Soft References (Size Map, Reference Viewer) Tom Looman.MP4
    13:05
  • 104 - Primary Assets And Async Loading (Asset Manager) Tom Looman.MP4
    19:35
  • 105 - Cooking Content And Packaging Tom Looman.MP4
    09:14
  • 106 - Profiling Basics And Stat Commands Tom Looman.MP4
    15:46
  • 107 - Unreal Insights for CPU And LoadTimes Tom Looman.MP4
    13:03
  • 108 - Fixing up log warnings and errors Tom Looman.MP4
    13:11
  • 109 - Improving the SaveGame, Collisions And UI Tom Looman.MP4
    15:05
  • 110 - WARPSQUAD Project Workflow Demo Tom Looman.MP4
    20:13
  • 111 - Where to go next... Tom Looman.MP4
    06:57
  • 112 - Programming with Subsystems (UGameInstanceSubsystem) Tom Looman.MP4
    05:10
  • 113 - Extending Editor And Project Settings (UDeveloperSettings) Tom Looman.MP4
    04:25
  • JetBrains Coupon.pdf
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    Students take courses primarily to improve job-related skills.Some courses generate credit toward technical certification. Udemy has made a special effort to attract corporate trainers seeking to create coursework for employees of their company.
    • language english
    • Training sessions 117
    • duration 25:13:40
    • Release Date 2023/06/16

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