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Procedural Shading Techniques For Houdini & Arnold

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8:30:04

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  • 01. Introduction References & Megascans.mp4
    39:39
  • 02. Houdini & Arnold Setup Plus Scene Overview.mp4
    39:01
  • 03. Geometry Preparation.mp4
    45:36
  • 04. Viewport Optimization.mp4
    21:17
  • 05. Stone Shader - Randomization.mp4
    36:51
  • 06. Stone Shader - Displacement.mp4
    43:50
  • 07. Albedo - Hue Saturation Value Orientation & Normals.mp4
    45:37
  • 08. Albedo - Noise.mp4
    30:06
  • 09. Albedo - Geometry Attributes & Texture Masks.mp4
    28:19
  • 10. Albedo - Location Position & Mask by Displacement.mp4
    32:56
  • 11. Albedo - Complex Masks Drips.mp4
    17:09
  • 12. Albedo - Object ID.mp4
    47:43
  • 13. Roughness.mp4
    12:33
  • 14. Exporting Displacement Maps from ZBrush & Adding Megascans.mp4
    20:58
  • 15. Camera Projections - Photoshop Setup & Shader Implementation.mp4
    31:04
  • 16. Floor Shader & Final Thoughts.mp4
    17:25
  • WOP02 Project files.zip
  • image.zip
  • More details


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    The Gnomon Workshop provides training that both educates and inspires for visual effects artists, concept designers, sculptors and comic book illustrators ...
    • language english
    • Training sessions 16
    • duration 8:30:04
    • Release Date 2024/02/15