Procedural Shading Techniques For Houdini & Arnold
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8:30:04
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01. Introduction References & Megascans.mp4
39:39
02. Houdini & Arnold Setup Plus Scene Overview.mp4
39:01
03. Geometry Preparation.mp4
45:36
04. Viewport Optimization.mp4
21:17
05. Stone Shader - Randomization.mp4
36:51
06. Stone Shader - Displacement.mp4
43:50
07. Albedo - Hue Saturation Value Orientation & Normals.mp4
45:37
08. Albedo - Noise.mp4
30:06
09. Albedo - Geometry Attributes & Texture Masks.mp4
28:19
10. Albedo - Location Position & Mask by Displacement.mp4
32:56
11. Albedo - Complex Masks Drips.mp4
17:09
12. Albedo - Object ID.mp4
47:43
13. Roughness.mp4
12:33
14. Exporting Displacement Maps from ZBrush & Adding Megascans.mp4
20:58
15. Camera Projections - Photoshop Setup & Shader Implementation.mp4
31:04
16. Floor Shader & Final Thoughts.mp4
17:25
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Gnomon Workshop
View courses Gnomon WorkshopThe Gnomon Workshop provides training that both educates and inspires for visual effects artists, concept designers, sculptors and comic book illustrators ...
- language english
- Training sessions 16
- duration 8:30:04
- Release Date 2024/02/15