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Principle for UX Design

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Tom Green

3:13:57

57 View
  • 01 - What is Principle.mp4
    00:45
  • 02 - What you should know.mp4
    00:59
  • 01 - Review of the Principle interface.mp4
    05:17
  • 02 - Tools and menus.mp4
    05:00
  • 03 - Create and add artboards.mp4
    03:38
  • 04 - Add content to an artboard.mp4
    06:38
  • 05 - Add and format text.mp4
    04:33
  • 06 - Create your first animation.mp4
    03:33
  • 07 - Test and share your work.mp4
    04:23
  • 08 - Import from Sketch.mp4
    02:45
  • 09 - Figma import.mp4
    02:31
  • 10 - Export to web.mp4
    02:29
  • 01 - What Principle doesnt do.mp4
    05:53
  • 02 - Modify content in the Properties panel.mp4
    05:50
  • 03 - Create assets in Photoshop.mp4
    07:47
  • 04 - Create assets in Sketch.mp4
    04:30
  • 05 - Create assets in Illustrator.mp4
    04:44
  • 06 - Import retina images into Principle.mp4
    03:37
  • 07 - Crop and mask.mp4
    04:26
  • 01 - Understand the timeline.mp4
    04:45
  • 02 - Add keyframes and durations.mp4
    07:33
  • 03 - Use the easing feature.mp4
    07:02
  • 04 - Create motion arcs.mp4
    03:28
  • 05 - Create circular motion.mp4
    03:08
  • 06 - Create a tabbed interface.mp4
    03:22
  • 07 - Create scrollable content.mp4
    02:43
  • 01 - Overview of Driver channel.mp4
    02:57
  • 02 - Constrain drivers.mp4
    03:14
  • 03 - Drivers and layers.mp4
    03:39
  • 04 - Use the paging property.mp4
    04:20
  • 05 - Drivers and paging.mp4
    04:59
  • 01 - Create a drag-and-drop effect.mp4
    04:03
  • 02 - Create a component.mp4
    05:34
  • 03 - Create a preloader.mp4
    04:01
  • 04 - Create a card animation.mp4
    07:33
  • 05 - Create a slide-in menu.mp4
    06:47
  • 06 - Create special effects.mp4
    06:54
  • 07 - Prepare video for Principle.mp4
    11:14
  • 08 - Add video to an artboard.mp4
    03:45
  • 09 - Control audio volume.mp4
    02:53
  • 10 - Control video playback.mp4
    04:59
  • 11 - Create an Apple Watch alert.mp4
    04:00
  • 01 - Next steps.mp4
    01:46
  • Description


    Principle for Mac is a Mac-based UX prototyping tool designed to bring your design ideas to life. In this course, join instructor Tom Green as he shows how to create interactive prototypes for smartphones, tablets, and desktop computers with Principle. The techniques go beyond static wireframes or blueprints; with Principle, your prototypes become more dynamic, with motion and interactivity. Along the way, learn how to import assets, crop and mask layers, and use the Principle timeline and drivers. The final chapter of the course includes examples of real-world prototyping projects, including a preloader animation, a card animation, a video player, and an Apple Watch alert.

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    Tom Green is a technologist, author, former college professor, and lifelong digital media expert. He’s taught classes, workshops, and seminars worldwide on a variety of topics to both academic and professional audiences, published over 18 books on user experience, web design, digital media, and video, and has served as a trusted product design advisor to companies such as Macromedia, Adobe and UXPin, among others across his career. On the education side, he assisted in the creation and delivery of one of the first Distance Ed Digital Imaging courses for Humber College in 1996. In 1998 he was appointed Course Co-Ordinator of the Humber College Multimedia Design and Development technician program. A post held until he stepped back in 2008 to concentrate on in-class teaching and other projects. Delivered presentations at a number of Creative Industry and Educational Conferences over the years: Sloan Merlot Conference, the Distance Education Learning Symposium sponsored by the University of Wisconsin, and the Adobe Education Leaders Annual Conference. Delivered a regular series of UX-based lectures, workshops, and faculty seminars at the leading Universities throughout China including the Central Academy of Fine Arts (Beijing), the Wuhan Institute of Technology, and Shenzhen Polytechnic. He was a featured speaker at FlashInTheCan (now FITC), Flashforward, Adobe Max, Digital Design World, Spark Europe, Flash China sponsored by CAFA, and D2WC a Designer to Developer Workflow Conference that explored these two key aspects of UX. Over the years he has written 18 digital technology books for publishers ranging from Pearson Education, Que, and friendsofED (Now Apress). Produced 18 UX Design courses for Lynda.com (LinkedIn Learning), was a regular contributor to CommunityMX, a columnist with Layers Magazine columnist, and Graphics Editor for About.com for 5 years. Co-authored a half-dozen ebooks for UXPin. All of this resulted in his being asked to participate in the development of several product updates where his focus on the user and his unbiased input and suggestions affected the development of Dreamwear, Flash, Adobe Flash Media Server, Fireworks, Adobe Edge (the precursor of XD), Adobe Animate and Adobe XD. He was also appointed, by Adobe, to the committee tasked with building the Adobe Education Leaders program in 2010 which, to this date, has grown to a collection of the most talented and creative K-12 and Post Secondary educators on the planet
    LinkedIn Learning is an American online learning provider. It provides video courses taught by industry experts in software, creative, and business skills. It is a subsidiary of LinkedIn. All the courses on LinkedIn fall into four categories: Business, Creative, Technology and Certifications. It was founded in 1995 by Lynda Weinman as Lynda.com before being acquired by LinkedIn in 2015. Microsoft acquired LinkedIn in December 2016.
    • language english
    • Training sessions 43
    • duration 3:13:57
    • English subtitles has
    • Release Date 2023/09/06

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