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Physically-based Rendering in Substance Painter

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Gaetan Lassagne

2:22:27

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  • 01. Introduction and Project Overview.mp4
    01:05
  • 02. Preparing Our Mesh in 3ds Max.mp4
    10:04
  • 03. Setting up Our Substance Painter Project.mp4
    07:11
  • 04. Creating Base Materials.mp4
    07:47
  • 05. Creating Additional Mask.mp4
    06:02
  • 06. Creating an Emissive Channel.mp4
    08:26
  • 07. Detailing Painted and Metallic Materials.mp4
    09:31
  • 08. Finishing Our Detailed Materials.mp4
    08:18
  • 09. Adding Details to Wheels and Tires.mp4
    06:02
  • 10. Detailing the Exhaust Pipe.mp4
    08:47
  • 11. Using a Custom Tool to Detail Seat.mp4
    08:27
  • 12. Adding Details to the Dashboard.mp4
    10:07
  • 13. Using the Brush Stencil Functionality to Add Decals.mp4
    09:08
  • 14. Adding an Opacity Channel.mp4
    12:51
  • 15. Adding Global Dirt Effect and Creating Custom Particles Tool.mp4
    12:38
  • 16. Creating an Export Preset for Marmoset Toolbag 2.mp4
    06:08
  • 17. Setting up Marmoset Toolbag 2 Scene.mp4
    09:55
  • Description


    In this Substance Painter tutorial, we'll learn how to texture a 3D model from scratch using a physically-based rendering (PBR) workflow. Software required: 3ds Max 2015, Substance Painter 1.4, Marmoset Toolbag 2.

    What You'll Learn?


      In this Substance Painter tutorial, we'll learn how to texture a 3D model from scratch using a physically-based rendering (PBR) workflow. While the workflow in this tutorial is dedicated more to game assets, most of the techniques can be applied to any CG asset. First, we'll look at the steps required to create PBR textures from scratch, starting with using 3ds Max to set up our meshes. We'll then use Substance Painter to texture our model using different tools and techniques to create our texture maps in a non-destructive way. By the end of this Substance Painter training, you'll be able to master different techniques to work efficiently and easily texture your 3D models using PBR textures. Software required: 3ds Max 2015, Substance Painter 1.4, Marmoset Toolbag 2.

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    Gaetan Lassagne
    Gaetan Lassagne
    Instructor's Courses
    Gaëtan Lassagne is a Senior Technical Artist at Allegorithmic in France. He is also a part time teacher for Technical Art students preparing for a Bachelor's Degree. He has been working in the field for the past 8 years. Part of his work is dedicated to Product Design on Substance Designer, Substance Painter and Substance Database. During the last few years with Allegorithmic, he has had the opportunity to work with different companies including Autodesk and different AAA studios.
    Pluralsight, LLC is an American privately held online education company that offers a variety of video training courses for software developers, IT administrators, and creative professionals through its website. Founded in 2004 by Aaron Skonnard, Keith Brown, Fritz Onion, and Bill Williams, the company has its headquarters in Farmington, Utah. As of July 2018, it uses more than 1,400 subject-matter experts as authors, and offers more than 7,000 courses in its catalog. Since first moving its courses online in 2007, the company has expanded, developing a full enterprise platform, and adding skills assessment modules.
    • language english
    • Training sessions 17
    • duration 2:22:27
    • level advanced
    • Release Date 2023/10/15