Companies Home Search Profile

Offworlder Sculpting and Texturing in 3D Coat for Blender

Focused View

Anton Tenitsky

7:59:30

148 View
  • 00 3D Coat Interface.mp4
    04:47
  • 01 Carve Brush Options.mp4
    04:13
  • 02 Move Tool.mp4
    02:08
  • 03 Split Tool.mp4
    02:35
  • 04 Mesh 3D Scan Import.mp4
    04:16
  • 05 Shaping Head with Move Tool.mp4
    02:55
  • 06 Timelapse Head Shaping.mp4
    06:17
  • 07 Materials and Lighting.mp4
    04:37
  • 08 Pinch Tool Surface and Vox.mp4
    01:02
  • 09 Mesh Resolution Proxy and Proxy Slider.mp4
    02:33
  • 10 Starting to Split the Head.mp4
    02:02
  • 11 Head Resampling.mp4
    02:50
  • 12 Timelapse Ecorche Splitting 1.mp4
    08:59
  • 13 Symmetry Copy.mp4
    01:23
  • 14 Timelapse Ecorche Splitting 2 .mp4
    21:02
  • 15 Sculpting Instances.mp4
    01:04
  • 16 Using 2D Grid for Proportions Check.mp4
    01:58
  • 17 Renaming Script.mp4
    01:23
  • 18 Merging Voxel Tree.mp4
    01:52
  • 19 Timelapse Extra Bust Parts.mp4
    13:03
  • 01 Modifying Face Shapes.mp4
    01:08
  • 02 Multiple Layer Select and Merge in Viewport.mp4
    02:45
  • 03 Fill Expand Steady Stroke Tools.mp4
    01:17
  • 04 Timelapse Offworlder v1.mp4
    17:10
  • 05 Timelapse Offworlder v2.mp4
    14:34
  • 06 Timelapse Offworlder v3.mp4
    18:08
  • 07 Importing from another 3D Coat File.mp4
    02:00
  • 08 Timelapse Detailing.mp4
    51:35
  • 09 Important Hierarchy Change for Sculpting.mp4
    02:05
  • 10 Starting to Sculpt with Smooth and Fill Tools.mp4
    02:18
  • 11 Timelapse Sculpting (2).mp4
    09:12
  • 12 Finishing Touches.mp4
    02:32
  • 13 Timelapse Sculpting.mp4
    17:33
  • 14 Sculpt Overview Before Retopo.mp4
    01:10
  • 01 Retopo Tools.mp4
    05:46
  • 02 Topology Flow Overview.mp4
    02:51
  • 03 Timelapse Retopology.mp4
    38:04
  • 04 Retopo Turning Symmetry Off.mp4
    01:31
  • 05 Timelapse Retopo of Another Half.mp4
    22:40
  • 06 UVing the Head.mp4
    05:41
  • 07 UV Isles Placement.mp4
    01:53
  • 08 Normal Map Baking.mp4
    05:51
  • 09 Fixing the Bake.mp4
    02:32
  • 01 Normal Map Painting in Paint Room.mp4
    05:37
  • 02 Alpha Stamps and Resources where to get them.mp4
    03:33
  • 03 3D Scan Store Scan Free Referecne for Micro Detail.mp4
    00:58
  • 04 Timelapse Normal Map Painting.mp4
    19:05
  • 05 Colour Map Brush Set Up.mp4
    01:31
  • 06 Colour Theory for the Face.mp4
    02:21
  • 07 Timelapse Colour Map Painting.mp4
    27:06
  • 08 Glossiness Map.mp4
    03:07
  • 09 Timelapse Roughness Map Painting.mp4
    17:23
  • 10 Textures and Geometry Export.mp4
    03:49
  • 01 Blender Basic Scene Set Up.mp4
    04:44
  • 02 Eevee Set Up.mp4
    00:59
  • 03 Skin Shader Set Up.mp4
    03:20
  • 04 Fixing Skin Specular in Shading Window using RGB Curves.mp4
    02:10
  • 05 Eye Modeling and Materil Set Up.mp4
    11:35
  • 06 Adding Extra Asymmetry in Sculpting Room .mp4
    07:58
  • 07 Piercing Ring Modeling .mp4
    05:03
  • 08 Backdrop Height Chart Set Up .mp4
    03:24
  • 09 Blender Eevee Render Set Up.mp4
    02:51
  • 01 Making Hat in Marvelous Part 1.mp4
    05:54
  • 02 Making Hat in Marvelous Part 2.mp4
    08:45
  • 03 Making Tank Top in Marvelous Part 1.mp4
    03:09
  • 04 Making Tank Top in Marvelous Part 2.mp4
    02:16
  • 05 Textures from Textures-com.mp4
    00:45
  • 06 Importing Clothes to Blender.mp4
    02:12
  • 07 Timelapse Sculpting Clothes.mp4
    03:44
  • 08 Scaling UVs.mp4
    00:49
  • 09 Final Materials.mp4
    02:49
  • 10 Thank you.mp4
    00:14
  • 3D Coat Hotkeys 001.pdf
  • 3D Coat Hotkeys 002.pdf
  • Readme.pdf
  • Useful Resources.pdf
    • Scene
    • offworlder mugshot.zip
    • offworlder mugshot1.zip
    • offworlder mugshot2.zip
    • offworlder mugshot3.zip
    • offworlder mugshot4.zip
    • offworlder mugshot5.zip
      • Textures
      • chart spec.zip
      • char colour.zip
      • offworlder diffuse.zip
      • offworlder normalmap.zip
      • offworlder roughness.zip
      Segmented Head
    • segmented head.zip
    • segmented head saved in 3dcoat version 4-9-49.zip
    • segmented head saved in 3dcoat version 4-9-49.3b.zip

    Description


    Creating a real-time portrait in 3D

    What You'll Learn?


    • Sculpting and texturing in 3D Coat with a scene set up in Blender

    Who is this for?


  • 3D Coat users interested in sculpting for real-time characters
  • What You Need to Know?


  • Basic Blender for the interface. 3D Coat knowledge is not necessary.
  • More details


    Description

    Explore a new pipeline of 3D Coat and Blender that could fit very well in certain productions and cover many needs at a fraction of the commonly used software costs.

    The whole course is structured that every video about a certain point that is in the name of the file. It makes it convenient to navigate and study.

    All videos are short between 2-5 minutes for easy watching and the best learning experience.

    Long boring processes are recorded to timelapses without narration.


    COURSE STRUCTURE:

    Part 1 - Creating the Base Head

    Setting up a sculpt that is easy and fast to modify. You will be able to turn it to various character designs while retaining the important bits (lips, eyes, nose, ears) under control. At this speed, it is only possible to do in 3D Coat.

    The segmented head is included in the project files so you can even just skip doing it yourself and start designing straight ahead.


    Part 2 - Character Sculpting

    The second part is about modifying the base head to different creatures. Then moving on to creating the finished voxel sculpt of the character. Talking about particularities of sculpting in 3D Coat.


    Part 3 - Retopology and UVs

    3D Coat has great retopology and UV tools to do the job fast and it is covered in this chapter.


    Part 4 - Texture Painting

    Texturing in 3D Coat is a great experience. The brushes give you a very natural painting feeling and are highly customizable.


    Part 5 - Blender Presentation

    This part covers the basics of the scene set up like skin shader, lighting, sculpting, and modeling tools.


    Bonus Part - Marvelous Designer

    Jumping in Marvelous to design clothing for the character and bringing back to Blender.


    Project Files:

    Includes the segmented basehead as .obj and .3b (3d coat) and the actual character scene with the relevant textures So you can jump straight into it.

    Also, you'll get pdfs with useful links to resources and my 3d coat hotkeys.

    If you are interested in my background I have a whole channel dedicated to 3D Coat

    For the tutorial support please join my discord (search by my name)

    Happy watching!

    Who this course is for:

    • 3D Coat users interested in sculpting for real-time characters

    User Reviews
    Rating
    0
    0
    0
    0
    0
    average 0
    Total votes0
    Focused display
    Anton Tenitsky
    Anton Tenitsky
    Instructor's Courses
    I've been doing 3D graphics in one form or another since 2008. One of my professional highlights was work on Penguins of Madagascar tv-show. However, these days I'm focused on pushing the edge exploring new tools that help you to make things much faster.I have the biggest 3D Coat youtube channel. And I'm an expert on the software.
    Students take courses primarily to improve job-related skills.Some courses generate credit toward technical certification. Udemy has made a special effort to attract corporate trainers seeking to create coursework for employees of their company.
    • language english
    • Training sessions 73
    • duration 7:59:30
    • Release Date 2023/06/16