Companies Home Search Profile

NEW! Zbrush Hard Surface Sculpting Beginner to Advance

Focused View

Sean Fowler

9:19:41

2 View
  • 1 - What To Expect.mp4
    08:47
  • 2 - User Interface Introduction.mp4
    11:03
  • 3 - Knife Curve Brush.mp4
    07:23
  • 4 - Panning Curve Brushes With Accuracy.mp4
    04:52
  • 5 - Masking Isolate Selection and Polygroups.mp4
    11:30
  • 6 - ZRemesher And Polygroups.mp4
    12:24
  • 7 - Gizmo Deformers.mp4
    09:38
  • 8 - Lesson 1 Hard Surface Base Mesh Creation.mp4
    10:59
  • 8 - lesson1turtlebase.zip
  • 9 - Lesson 2 Shoulder Base Mesh Creation.mp4
    10:36
  • 10 - Lesson 3 Placement of Base Mesh Arm and Adjustments.mp4
    12:41
  • 10 - lesson3armreference.zip
  • 11 - Lesson 4 Detailing Fin Mesh.mp4
    10:00
  • 12 - Lesson 5 Detailing Mid Arm.mp4
    18:14
  • 13 - Lesson 6 Detailing Inner Arm.mp4
    13:56
  • 14 - Lesson 7 Detailing Base Mesh Shoulders.mp4
    13:16
  • 15 - Lesson 8 Array Meshes.mp4
    22:48
  • 16 - Lesson 9 Wire Creation.mp4
    21:44
  • 17 - Lesson 10 Finger Base Mesh.mp4
    23:19
  • 18 - Lesson 11 Finger Placement.mp4
    16:32
  • 19 - Lesson 12 Final Placements.mp4
    18:43
  • 20 - Lesson 13 Foot Creation.mp4
    27:22
  • 21 - Lesson 14 Shins Creation.mp4
    11:57
  • 22 - Lesson 15 Center Shins Creation.mp4
    27:24
  • 23 - Lesson 16 Shins Detailing.mp4
    19:52
  • 24 - Lesson 17 Shins Detailing 2.mp4
    13:50
  • 25 - Lesson 18 Wire Placement.mp4
    21:44
  • 26 - Lesson 19 Decimating And Mirroring.mp4
    10:48
  • 27 - Lesson 20 Creating Chest Piece Pad.mp4
    15:09
  • 28 - Lesson 21 Creating Chest Piece Outer Plates.mp4
    26:19
  • 29 - Lesson 22 Chest Pad Placement.mp4
    15:28
  • 29 - scifiboolean.zip
  • 30 - Lesson 23 Volume Chest Placement.mp4
    18:03
  • 31 - Lesson 24 Creating Shell Piece.mp4
    21:23
  • 32 - Lesson 25 Shell Placement.mp4
    21:45
  • 33 - Lesson 26 Detailing Eyes.mp4
    12:44
  • 34 - Lesson 27 Creating Cloth Hood.mp4
    21:32
  • 35 - Lesson 28 Creating Helmet and Rendering Transparency.mp4
    15:56
  • Description


    A course designed to all levels for anyone interested in learning developing Hard Surface Sculpting Techniques

    What You'll Learn?


    • Learning and Mastering Techniques in Hard Surface Sculpting with the Newest Features of Zbrush
    • A solid foundation into mastering Zremesher, Polygroups and their relationship together with other Zbrush functions
    • How to sculpt and iterate quickly variety of base mesh shapes and re use those base meshes modularly to expedite your workflow
    • Learn the Primary and Secondary Functions Knife Curve Brush
    • Understanding of the Gizmos Transform Deformers and how important of a combination it is with the Knife Curve Brush

    Who is this for?


  • Anyone interested in Hard Surface Sculpting in Zbrush
  • What You Need to Know?


  • Either a trial or license version of Zbrush 2021.7
  • More details


    Description

    Hello and Welcome to Zbrush 2021 Hard Surface Sculpting Beginner to Advance,  A course designed to all levels for anyone interested in learning developing  Hard Surface Sculpting Techniques in Zbrush


    This course will take you through a rundown of the basic tools and techniques needed for you to establish a foundation in your sculpting arsenal for crafting your hard surface subject The SPACE TURTLE!

    To that end we will supply you a base mesh where you will learn and practice all of our unique quick sculpting techniques and tricks to reveal not only how easy it is to create hard surface sculpts but to also demonstrate how modularly efficient it is to re use pieces to expedite your workflow.


    What we teach:

    • Well start you off will a beginner section to develop a solid foundation into mastering Zremesher, Polygroups and their relationship together with other Zbrush functions

    • Learn the Primary and Secondary Functions Knife Curve Brush

    • Understanding of the Gizmos Transform Deformers and how important of a combination it is with the Knife Curve Brush

    • Problem solving Zremesher through Dynamic thickness

    • Going over functions of zbrush such as Hard Surface Modeling tool Zmodeler, and Live Booleans

    • Have Some fun Carving out a facial expression of our turtle and going over glass transparency rendering settings within Zbrush


    By the end of this course you’ll have gained the necessary knowledge in understanding just how fast you can flush out complex shapes through zbrush in just a short amount of time as well as have a fully complete Brave and Courageous Space Turtle.

    With that said let's START SCULPTING!!!

    Who this course is for:

    • Anyone interested in Hard Surface Sculpting in Zbrush

    User Reviews
    Rating
    0
    0
    0
    0
    0
    average 0
    Total votes0
    Focused display
    Hi there my Name is Sean Fowler and I have been a 3D  Freelance artist for over 10 years.   I graduated from Full Sail University with a Bachelors of Science in Game Art, which pretty much means I am specialized to work in games, be it prop modeling and textures, character modeling and, straight up to animation cycles in maya.  You could say I do enjoy a lot of the disciplines in the game production workflow.  I am very passionate about what I do, and I’m very committed in learning new things everyday.  I wanted to find a way to give back a little so I felt this would be an excellent place to start.
    Students take courses primarily to improve job-related skills.Some courses generate credit toward technical certification. Udemy has made a special effort to attract corporate trainers seeking to create coursework for employees of their company.
    • language english
    • Training sessions 35
    • duration 9:19:41
    • English subtitles has
    • Release Date 2024/05/03