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NEW! Substance Painter All Levels Volume 1

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Sean Fowler

5:15:55

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  • 1. What to Expect.mp4
    11:25
  • 1.1 Rocket low.fbx.zip
  • 1.2 rocket low.zip
  • 1. Substance Painter viewport overview.mp4
    21:06
  • 2.1 Rocket high.fbx.zip
  • 2.2 rocket highv2.zip
  • 2.3 Rocket low.fbx.zip
  • 2.4 rocket low.zip
  • 2. Lesson 3 Model Import and Map Baking.mp4
    12:27
  • 3. Lesson 4 Paint Layer Workflow.mp4
    10:37
  • 4. Lesson 5 Fill Layers Intro Components.mp4
    14:28
  • 5. Lesson 6 Fill Layers And Masks.mp4
    14:01
  • 6. Lesson 7 Fill Layers And Generators.mp4
    12:21
  • 1.1 BACKUP Baking Textures.zip
  • 1.2 Sci Fi Drone Scout HIGHV2.fbx.zip
  • 1.3 Sci Fi Drone Scout HIGHv2.OBJ.zip
  • 1.4 Sci Fi Drone Scout LOW.fbx.zip
  • 1. Lesson 8 Sci Fi Character Getting Started.mp4
    17:24
  • 2.1 Sci Fi Drone Scout POSED.fbx.zip
  • 2. Lesson 9 Materials Smart Materials Editing Mesh.mp4
    18:06
  • 3. Lesson 10 Chest Torso Part 1.mp4
    11:03
  • 4. Lesson 11 Chest Torso Part 2.mp4
    12:11
  • 5. Lesson 12 Chest Torso Part 3.mp4
    16:34
  • 6. Lesson 13 Chest Torso Part 4.mp4
    15:41
  • 7. Lesson 14 Chest Torso Finishing Up.mp4
    11:13
  • 1. Lesson 15 Arms Armor Part 1.mp4
    15:29
  • 2. Lesson 16 Arms Secondary Texture Part 2.mp4
    12:25
  • 3. Lesson 17 Legs.mp4
    15:10
  • 1. Lesson 18 Head Part 1.mp4
    12:25
  • 2. Lesson 19 Head Part 2.mp4
    12:02
  • 3. Lesson 20 Head Part 3.mp4
    15:50
  • 1. Lesson 21 Exporting Textures.mp4
    15:05
  • 2. Lesson 22 Iray.mp4
    18:52
  • Description


    A comprehensive walkthrough in 3D texturing using the latest software in game production workflows.

    What You'll Learn?


    • - Learn to navigate the user interface of Substance Painter
    • - Importing provided 3D meshes in for scene setup
    • - Walkthrough in how to bake maps with provided high rez meshes onto low rez models, for procedural texturing processes
    • - Gain a heavy focus to fill layer style texturing and how it differs from paint layers workflow
    • - Learn how to add & manipulate color, roughness, metallic and emissive channels through masks and generators to output amazing detail in a small amount of time
    • - How to update the mesh of the models UVS and change out normals maps between Direct x and OpenGL
    • - Understanding of Substance Painters built in rendering system IRAY
    • - A step by step walkthrough process in exporting and importing the models and textures into the Unity game engine for set up
    • - Create customized smart materials to save to the library shelf, and how to transfer those materials across a model with more than one UV map
    • - By the end of this course you have a solid foundation to the fundamentals in Character Texturing work flow and pipeline, through Substance Painter

    Who is this for?


  • This course is for all levels of 3D artist interested in learning Substance Painter and its texturing techniques for 3D assets for gaming, and rendering.
  • Anyone who wishes to further practice existing 3D texturing techniques in character texturing for either games or cinematic with the supplied 3D Sci-Fi character model.
  • Anyone aspiring to break into the gaming industry who wishes to be equipped with the latest in 3D game art texturing techniques
  • What You Need to Know?


  • Either a free demo or a license version of Substance Painter 2018 or 2019
  • More details


    Description

    Welcome to the course Learning Substance Painter  All Levels Volume 1: Sci-Fi Theme !

    In this course well be taking an in-depth walk through in learning Substance Painters features and expanding on workflows from beginner to advance levels.

    Here you will be supplied 2 low models (a beginner model, and an advanced one) in addition to 2 high rez models for download to follow along for a  walk through of a step by step approach to learn this industry standard texturing software.

    This course will be the first  of a series of courses dedicated assisting those with an interested in learning and practicing new texturing techniques through this powerful texturing software.

    Who this course is for:

    • This course is for all levels of 3D artist interested in learning Substance Painter and its texturing techniques for 3D assets for gaming, and rendering.
    • Anyone who wishes to further practice existing 3D texturing techniques in character texturing for either games or cinematic with the supplied 3D Sci-Fi character model.
    • Anyone aspiring to break into the gaming industry who wishes to be equipped with the latest in 3D game art texturing techniques

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    Hi there my Name is Sean Fowler and I have been a 3D  Freelance artist for over 10 years.   I graduated from Full Sail University with a Bachelors of Science in Game Art, which pretty much means I am specialized to work in games, be it prop modeling and textures, character modeling and, straight up to animation cycles in maya.  You could say I do enjoy a lot of the disciplines in the game production workflow.  I am very passionate about what I do, and I’m very committed in learning new things everyday.  I wanted to find a way to give back a little so I felt this would be an excellent place to start.
    Students take courses primarily to improve job-related skills.Some courses generate credit toward technical certification. Udemy has made a special effort to attract corporate trainers seeking to create coursework for employees of their company.
    • language english
    • Training sessions 22
    • duration 5:15:55
    • English subtitles has
    • Release Date 2024/02/14

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